Files
wagic/projects/mtg/include/DeckMenu.h
wrenczes@gmail.com ab49a0c6e1 Added new files to the VS2010 sln; Fixed a bunch of int to float warnings.
Minor note to others:  if you're writing drawing code, the coordinate system in JGE uses floats, so don't bother with ints for x/y coords & the like.  You're forcing the processor to do float to long conversions for nothing.
2010-11-04 04:33:04 +00:00

59 lines
1.3 KiB
C++

/*
A class for very simple menus structure
*/
#ifndef _DeckMenu_H_
#define _DeckMenu_H_
#include <string>
#include "WFont.h"
#include "hge/hgeparticle.h"
#include "DeckMetaData.h"
#include "TextScroller.h"
class DeckMenu:public JGuiController{
protected:
float mHeight, mWidth, mX, mY;
float titleX, titleY, titleWidth;
float descX, descY, descHeight, descWidth;
float statsX, statsY, statsHeight, statsWidth;
float avatarX, avatarY;
string backgroundName;
int fontId;
std::string title;
int displaytitle;
int maxItems, startId;
float selectionT, selectionY;
float timeOpen;
WFont* titleFont;
static hgeParticleSystem* stars;
// This works only because of no multithreading
static PIXEL_TYPE jewelGraphics[9];
void initMenuItems();
string getDescription();
string getMetaInformation();
public:
TextScroller * scroller;
bool autoTranslate;
JQuad * getBackground();
DeckMenu(int id, JGuiListener* listener, int fontId, const string _title = "");
~DeckMenu();
void Render();
void Update(float dt);
void Add(int id, const char * Text, string desc = "", bool forceFocus = false, DeckMetaData *deckMetaData = NULL);
void Close();
void updateScroller();
float selectionTargetY;
bool closed;
static void destroy();
};
#endif