Files
wagic/projects/mtg/include/GuiMana.h
jean.chalard 7f396b13b4 J :
* Shift mana to the bottom of the screen to make them easier to count.
2009-09-22 08:44:42 +00:00

46 lines
918 B
C++

#include "string.h"
#include <vector>
#include <hge/hgeparticle.h>
#include "config.h"
#include "JGE.h"
#include "MTGDefinitions.h"
#include "GameApp.h"
#include "GuiLayers.h"
class ManaIcon : public Pos
{
static const float DESTX;
static const float DESTY;
hgeParticleSystem* particleSys;
JQuad* icon;
float zoomP1, zoomP2, zoomP3, zoomP4, zoomP5, zoomP6;
float xP1, xP2, xP3;
float yP1, yP2, yP3;
float tP1;
float f;
public:
enum { ALIVE, WITHERING, DROPPING, DEAD } mode;
int color;
void Render();
void Update(float dt, float shift);
void Wither();
void Drop();
ManaIcon(int color, float x, float y);
~ManaIcon();
};
class GuiMana : public GuiLayer
{
protected:
vector<ManaIcon*> manas;
public:
GuiMana();
~GuiMana();
virtual void Render();
virtual void Update(float dt);
virtual int receiveEventPlus(WEvent * e);
virtual int receiveEventMinus(WEvent * e);
};