Files
wagic/projects/mtg/include/MTGGameZones.h
Anthony Calosa 94620504da fix urza lands
the alias is used for checking of "urzatron". revised this because when
using if then else in the activation makes the mana ability goes to the
stack
2015-10-12 13:00:05 +08:00

228 lines
7.0 KiB
C++

#ifndef _MTGGAMEZONES_H_
#define _MTGGAMEZONES_H_
#include <map>
using std::map;
#include "MTGDeck.h"
#include "MTGCardInstance.h"
#include "PlayRestrictions.h"
#include "TargetChooser.h"
#define MTG_MAX_PLAYER_CARDS 100
class MTGAllCards;
class MTGDeck;
class MTGCardInstance;
class Player;
class MTGGameZone {
protected:
public:
enum{
ALL_ZONES = -1,
MY_GRAVEYARD = 11,
OPPONENT_GRAVEYARD = 12,
TARGET_OWNER_GRAVEYARD = 13,
TARGET_CONTROLLER_GRAVEYARD = 14,
GRAVEYARD = 15,
OWNER_GRAVEYARD = 16,
TARGETED_PLAYER_GRAVEYARD = 17,
MY_BATTLEFIELD = 21,
OPPONENT_BATTLEFIELD = 22,
TARGET_OWNER_BATTLEFIELD = 23,
TARGET_CONTROLLER_BATTLEFIELD = 24,
BATTLEFIELD = 25,
OWNER_BATTLEFIELD = 26,
TARGETED_PLAYER_BATTLEFIELD = 27,
MY_HAND = 31,
OPPONENT_HAND = 32,
TARGET_OWNER_HAND = 33,
TARGET_CONTROLLER_HAND = 34,
HAND = 35,
OWNER_HAND = 36,
TARGETED_PLAYER_HAND = 37,
MY_EXILE = 41,
OPPONENT_EXILE = 42,
TARGET_OWNER_EXILE = 43,
TARGET_CONTROLLER_EXILE = 44,
EXILE = 45,
OWNER_EXILE = 46,
TARGETED_PLAYER_EXILE = 47,
MY_LIBRARY = 51,
OPPONENT_LIBRARY = 52,
TARGET_OWNER_LIBRARY = 53,
TARGET_CONTROLLER_LIBRARY = 54,
LIBRARY = 55,
OWNER_LIBRARY = 56,
TARGETED_PLAYER_LIBRARY = 57,
MY_STACK = 61,
OPPONENT_STACK = 62,
TARGET_OWNER_STACK = 63,
TARGET_CONTROLLER_STACK = 64,
STACK = 65,
OWNER_STACK = 66,
TARGETED_PLAYER_STACK = 67,
};
Player * owner;
//Both cards and cardsMap contain the cards of a zone. The vector is used to keep the order, useful for some zones such as the stack, library, etc...
vector<MTGCardInstance *> cards;
map<MTGCardInstance *,int> cardsMap;
//list of cards that have been through this zone in the current turn
vector<MTGCardInstance *> cardsSeenThisTurn;
//list of cards that have been through this zone in the last turn
vector<MTGCardInstance *> cardsSeenLastTurn;
int nb_cards;
MTGGameZone();
virtual ~MTGGameZone();
void shuffle();
void addCard(MTGCardInstance * card);
void debugPrint();
MTGCardInstance * removeCard(MTGCardInstance * card, int createCopy = 1);
MTGCardInstance * hasCard(MTGCardInstance * card);
size_t getIndex(MTGCardInstance * card);
void cleanupPhase();
void beforeBeginPhase();
unsigned int countByType(const string &value);
unsigned int countByCanTarget(TargetChooser * tc);
unsigned int countTotalManaSymbols(TargetChooser * tc, int color);
unsigned int countDevotion(TargetChooser * tc, int color); //devotion for gods
MTGCardInstance * findByName(string name);
//returns true if one of the cards in the zone has the ability
bool hasAbility(int ability);
//returns true if one of the cards in the zone has the alias
bool hasAlias(int alias);
//returns true if one of the cards in the zone has the type
bool hasType(const char * value);
bool hasTypeSpecificInt(int value1,int value);
bool hasSpecificType(const char* value, const char* secondvalue);
bool hasPrimaryType(const char* value, const char* secondvalue);
bool hasTypeButNotType(const char* value, const char* secondvalue);
bool hasName(string value);
bool hasColor(int value);
bool hasX();
//How many cards matching a TargetChooser have been put in this zone during the turn
int seenThisTurn(TargetChooser * tc, int castFilter = Constants::CAST_DONT_CARE,bool lastTurn = false);
int seenThisTurn(string s, int castFilter = Constants::CAST_DONT_CARE);
int seenLastTurn(string s, int castFilter = Constants::CAST_DONT_CARE);
void setOwner(Player * player);
MTGCardInstance * lastCardDrawn;
static MTGGameZone * stringToZone(GameObserver *g, string zoneName, MTGCardInstance * source, MTGCardInstance * target);
static int zoneStringToId(string zoneName);
static MTGGameZone *intToZone(GameObserver *g, int zoneId, MTGCardInstance * source = NULL,MTGCardInstance * target = NULL);
static MTGGameZone *intToZone(int zoneId, Player * source, Player * target = NULL);
bool needShuffle;
virtual const char * getName(){return "zone";};
virtual ostream& toString(ostream&) const;
bool parseLine(const string& s);
};
class MTGLibrary: public MTGGameZone {
public:
bool miracle;//we already consider a card a miracle drawn from here.
vector<MTGCardInstance*>placeOnTop;
virtual ostream& toString(ostream&) const;
const char * getName(){return "library";}
};
class MTGGraveyard: public MTGGameZone {
public:
virtual ostream& toString(ostream&) const;
const char * getName(){return "graveyard";}
};
class MTGHand: public MTGGameZone {
public:
virtual ostream& toString(ostream&) const;
const char * getName(){return "hand";}
};
class MTGRemovedFromGame: public MTGGameZone {
public:
virtual ostream& toString(ostream&) const;
const char * getName(){return "exile";}
};
class MTGStack: public MTGGameZone {
public:
virtual ostream& toString(ostream&) const;
const char * getName(){return "stack";}
};
class MTGInPlay: public MTGGameZone {
public:
void untapAll();
MTGCardInstance * getNextAttacker(MTGCardInstance * previous);
MTGCardInstance * getNextLurer(MTGCardInstance * previous);
MTGCardInstance * findALurer();
virtual ostream& toString(ostream&) const;
const char * getName(){return "battlefield";}
};
class MTGPlayerCards {
protected:
void init();
public:
Player * owner;
PlayRestrictions * playRestrictions;
MTGLibrary * library;
MTGGraveyard * graveyard;
MTGHand * hand;
MTGInPlay * inPlay;
MTGInPlay * battlefield; //alias to inPlay
MTGStack * stack;
MTGRemovedFromGame * removedFromGame;
MTGRemovedFromGame * exile; //alias to removedFromZone
MTGGameZone * garbage;
MTGGameZone * garbageLastTurn;
MTGGameZone * temp;
MTGPlayerCards();
MTGPlayerCards(Player*, int * idList, int idListSize);
MTGPlayerCards(MTGDeck * deck);
~MTGPlayerCards();
void initGame(int shuffle = 1, int draw = 1);
void OptimizedHand(Player * who,int amount = 7,int lands = 3,int creatures = 0,int othercards = 4);
void setOwner(Player * player);
void discardRandom(MTGGameZone * from,MTGCardInstance * source);
void drawFromLibrary();
void showHand();
void resetLibrary();
void initDeck(MTGDeck * deck);
void beforeBeginPhase();
MTGCardInstance * putInGraveyard(MTGCardInstance * card);
MTGCardInstance * putInExile(MTGCardInstance * card);
MTGCardInstance * putInLibrary(MTGCardInstance * card);
MTGCardInstance * putInHand(MTGCardInstance * card);
MTGCardInstance * putInZone(MTGCardInstance * card, MTGGameZone * from, MTGGameZone * to, bool asCopy = false);
int isInPlay(MTGCardInstance * card);
int isInGrave(MTGCardInstance * card);
int isInZone(MTGCardInstance * card,MTGGameZone * zone);
bool parseLine(const string& s);
};
ostream& operator<<(ostream&, const MTGGameZone&);
ostream& operator<<(ostream&, const MTGPlayerCards&);
#endif