103 lines
3.2 KiB
C++
103 lines
3.2 KiB
C++
#include "../include/config.h"
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#include "../include/Translate.h"
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#include "../include/GameState.h"
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#include "../include/Player.h"
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#include "../include/SimpleMenu.h"
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#include "../include/DeckStats.h"
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#include "../include/DeckMetaData.h"
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#include "../include/Player.h"
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#include <vector>
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// The purpose of this method is to create a listing of decks to be used for the input menu
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// by default, the list will be sorted by name
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// TODO: revise sorting strategy to allow other types of sorting. Currently, it is hardwired to use
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// sortByName to do the sorting. This was done since the menu item display is done in insertion order.
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vector<DeckMetaData *> GameState::fillDeckMenu( SimpleMenu * _menu, string path, string smallDeckPrefix, Player * statsPlayer){
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bool translate = _menu->autoTranslate;
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_menu->autoTranslate = false;
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vector<DeckMetaData *> deckMetaDataVector = getValidDeckMetaData( path, smallDeckPrefix, statsPlayer );
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renderDeckMenu( _menu, deckMetaDataVector);
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_menu->autoTranslate = translate;
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return deckMetaDataVector;
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}
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vector<DeckMetaData *> GameState::getValidDeckMetaData( string path, string smallDeckPrefix, Player * statsPlayer)
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{
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vector<DeckMetaData*> retList;
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DeckMetaDataList * metas = DeckMetaDataList::decksMetaData;
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int found = 1;
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int nbDecks = 1;
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while (found){
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found = 0;
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char buffer[512];
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char smallDeckName[512];
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char deckDesc[512];
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sprintf(buffer, "%s/deck%i.txt",path.c_str(),nbDecks);
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DeckMetaData * meta = metas->get(buffer, statsPlayer);
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if (meta)
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{
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found = 1;
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sprintf(smallDeckName, "%s_deck%i",smallDeckPrefix.c_str(),nbDecks);
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if (statsPlayer){
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string smallDeckNameStr = string(smallDeckName);
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meta->loadStatsForPlayer( statsPlayer, smallDeckNameStr );
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}
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else
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{
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char playerStatsDeckName[512];
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sprintf(playerStatsDeckName, "stats/player_deck%i.txt", nbDecks);
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string deckstats = options.profileFile(playerStatsDeckName);
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meta->loadStatsForPlayer( NULL, deckstats );
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}
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deckDesc[16] = 0;
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retList.push_back( meta );
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nbDecks++;
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}
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meta = NULL;
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}
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std::sort( retList.begin(), retList.end(), sortByName);
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return retList;
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}
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// build a menu with the given deck list and return a vector of the deck ids created.
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void GameState::renderDeckMenu ( SimpleMenu * _menu, vector<DeckMetaData *> deckMetaDataList )
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{
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int deckNumber = 1;
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Translator * t = Translator::GetInstance();
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map<string,string>::iterator it;
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for (vector<DeckMetaData *>::iterator i = deckMetaDataList.begin(); i != deckMetaDataList.end(); i++)
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{
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DeckMetaData * deckMetaData = *i;
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string deckName = deckMetaData -> getName();
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string deckDescription = deckMetaData -> getDescription();
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//translate decks desc
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it = t->deckValues.find(deckName);
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if (it != t->deckValues.end())
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_menu->Add(deckNumber++, deckName.c_str(), it->second);
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else
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_menu->Add( deckNumber++ ,deckName.c_str(), deckDescription.c_str());
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}
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}
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// deck sorting routines
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bool sortByName( DeckMetaData * d1, DeckMetaData * d2 )
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{
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return strcmp( d1->getName().c_str(), d2->getName().c_str()) < 0;
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}
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//end deck sorting routine
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