Files
wagic/projects/mtg/src/GameState.cpp
T

103 lines
3.2 KiB
C++

#include "../include/config.h"
#include "../include/Translate.h"
#include "../include/GameState.h"
#include "../include/Player.h"
#include "../include/SimpleMenu.h"
#include "../include/DeckStats.h"
#include "../include/DeckMetaData.h"
#include "../include/Player.h"
#include <vector>
// The purpose of this method is to create a listing of decks to be used for the input menu
// by default, the list will be sorted by name
// TODO: revise sorting strategy to allow other types of sorting. Currently, it is hardwired to use
// sortByName to do the sorting. This was done since the menu item display is done in insertion order.
vector<DeckMetaData *> GameState::fillDeckMenu( SimpleMenu * _menu, string path, string smallDeckPrefix, Player * statsPlayer){
bool translate = _menu->autoTranslate;
_menu->autoTranslate = false;
vector<DeckMetaData *> deckMetaDataVector = getValidDeckMetaData( path, smallDeckPrefix, statsPlayer );
renderDeckMenu( _menu, deckMetaDataVector);
_menu->autoTranslate = translate;
return deckMetaDataVector;
}
vector<DeckMetaData *> GameState::getValidDeckMetaData( string path, string smallDeckPrefix, Player * statsPlayer)
{
vector<DeckMetaData*> retList;
DeckMetaDataList * metas = DeckMetaDataList::decksMetaData;
int found = 1;
int nbDecks = 1;
while (found){
found = 0;
char buffer[512];
char smallDeckName[512];
char deckDesc[512];
sprintf(buffer, "%s/deck%i.txt",path.c_str(),nbDecks);
DeckMetaData * meta = metas->get(buffer, statsPlayer);
if (meta)
{
found = 1;
sprintf(smallDeckName, "%s_deck%i",smallDeckPrefix.c_str(),nbDecks);
if (statsPlayer){
string smallDeckNameStr = string(smallDeckName);
meta->loadStatsForPlayer( statsPlayer, smallDeckNameStr );
}
else
{
char playerStatsDeckName[512];
sprintf(playerStatsDeckName, "stats/player_deck%i.txt", nbDecks);
string deckstats = options.profileFile(playerStatsDeckName);
meta->loadStatsForPlayer( NULL, deckstats );
}
deckDesc[16] = 0;
retList.push_back( meta );
nbDecks++;
}
meta = NULL;
}
std::sort( retList.begin(), retList.end(), sortByName);
return retList;
}
// build a menu with the given deck list and return a vector of the deck ids created.
void GameState::renderDeckMenu ( SimpleMenu * _menu, vector<DeckMetaData *> deckMetaDataList )
{
int deckNumber = 1;
Translator * t = Translator::GetInstance();
map<string,string>::iterator it;
for (vector<DeckMetaData *>::iterator i = deckMetaDataList.begin(); i != deckMetaDataList.end(); i++)
{
DeckMetaData * deckMetaData = *i;
string deckName = deckMetaData -> getName();
string deckDescription = deckMetaData -> getDescription();
//translate decks desc
it = t->deckValues.find(deckName);
if (it != t->deckValues.end())
_menu->Add(deckNumber++, deckName.c_str(), it->second);
else
_menu->Add( deckNumber++ ,deckName.c_str(), deckDescription.c_str());
}
}
// deck sorting routines
bool sortByName( DeckMetaData * d1, DeckMetaData * d2 )
{
return strcmp( d1->getName().c_str(), d2->getName().c_str()) < 0;
}
//end deck sorting routine