- Moved "extraPayment" cancel verification into ActionLayer (was in GuiLayers) - added "HUDDisplay" MTGAbility (displays damage/graveyard info) - Added option to NOT interrupt own's spells and abilities. Allows smoother gameplay. We should add a "quick options" menu ingame to change those options on the fly
15 lines
239 B
C++
15 lines
239 B
C++
#ifndef _TARGETABLE_H_
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#define _TARGETABLE_H_
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#define TARGET_CARD 1
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#define TARGET_PLAYER 2
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#define TARGET_STACKACTION 3
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class Targetable{
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public:
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virtual int typeAsTarget() = 0;
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virtual const char * getDisplayName() =0;
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};
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#endif
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