76f1591b585b6ca16d55af585a962152d0262e48
added 2 things first plus/plusend, minus/minusend written many ways damage:type:*:myhandminus2minusend would deal damage equal to the cards in my hand -2 damage:type:creature:mybattlefieldplustype:creature:opponentbattlefieldplusend damage equal to the number of creatures in my battlefield plus the number of creatures in opponents battlefield. now there are special cases where we need to know the value BEFORE applying multipliers. life: is one of them. I added "math/mathend" auto=@each opponent upkeep:target(opponent) life:-mathtype:*:myhandminustype:*:opponenthandminusendmathend opponent in the example above, without "math" the "-" would be used for the first section of the minus parsed int, instead of being applied as a multiplier for the total of the number. this is extremely flexible, and can contain any Wparsed int in both parts, you can add or subtract and use the differences between to values as the value of the parsedInt.
#Wagic the Homebrew
Description
Wagic, the Homebrew, is a C++ game engine that allows to play card games against an AI on
- Android (phones and tablets)
- iOS (iPhone/iPad)
- Sony PSP
- Windows desktops
- MacOS
- Linux and derivated like Maemo or Meego
It is highly customizable and allows the player to tweak the rules / create their own cards, their own themes, etc...
Info, downloads, discussions and more at http://wololo.net/forum/index.php
Sample round play-through video
Languages
C++
55.1%
C
38.6%
Objective-C
3.4%
Java
1.5%
HTML
0.8%
Other
0.4%



