deck files in long format. This is not configurable from the game. It must be set manually
inside options.txt.
ie. saveDetailedDeckInfo=1
* added extra debug information (line number inside text file) when card parser fails to recognize a line.
- modified return value from "processConfLine()" to return 0 only when a true error occurs and print out
"MTGDeck: Bad Line:
[<line no>]: <line with error>"
- processConfLine will now return 1 for lines starting with "#". Previously it returned 0 which is incorrect
as comments should not be considered as errors.
* removed DeckMetaDataList class from code. This was duplicating the DeckMetaData storage in DeckManager
* new feature for deck selection screens.
- player decks will now have an indication of what mana color it consists of.
- Ai decks will show symbols once the player has played against the AI deck at least once.
-- This is made possible with a new meta data inside each deck file.
MANA:<string representing color switches - 0/1 >
67 lines
1.2 KiB
C++
67 lines
1.2 KiB
C++
#ifndef _DECKMETADATA_H_
|
|
#define _DECKMETADATA_H_
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
#include <map>
|
|
#include "DeckStats.h"
|
|
|
|
using namespace std;
|
|
enum DECK_DIFFICULTY
|
|
{
|
|
HARD = -1,
|
|
NORMAL = 0,
|
|
EASY = 1
|
|
};
|
|
|
|
class DeckMetaData
|
|
{
|
|
private:
|
|
string mFilename;
|
|
string mDescription;
|
|
string mName;
|
|
int mDeckId;
|
|
string mAvatarFilename;
|
|
string mColorIndex;
|
|
|
|
// statistical information
|
|
int mGamesPlayed, mVictories, mPercentVictories, mDifficulty;
|
|
|
|
DeckMetaData();
|
|
|
|
public:
|
|
|
|
|
|
DeckMetaData(const string& filename);
|
|
void LoadDeck();
|
|
void LoadStats();
|
|
|
|
// Accessors
|
|
string getFilename();
|
|
string getDescription();
|
|
string getName();
|
|
string getAvatarFilename();
|
|
string getColorIndex();
|
|
int getAvatarId(int deckId);
|
|
string getStatsSummary();
|
|
|
|
int getDeckId();
|
|
int getGamesPlayed();
|
|
int getVictories();
|
|
int getVictoryPercentage();
|
|
int getDifficulty();
|
|
string getDifficultyString();
|
|
|
|
void setColorIndex(const string& colorIndex);
|
|
void Invalidate();
|
|
|
|
string mStatsFilename;
|
|
string mPlayerDeck;
|
|
bool mDeckLoaded;
|
|
bool mStatsLoaded;
|
|
bool mIsAI;
|
|
};
|
|
|
|
|
|
#endif
|