- [PSP] pressing START + TRIANGLE on the PSP will attempt to reset the GU. If/when you get the purple screen, try to press start+triangle in the main menu and let me know if it changes something
330 lines
9.3 KiB
C++
330 lines
9.3 KiB
C++
#include "../include/config.h"
|
|
#include <JGE.h>
|
|
#include <JRenderer.h>
|
|
#if defined (WIN32) || defined (LINUX)
|
|
#include <time.h>
|
|
#else
|
|
#include <pspfpu.h>
|
|
#endif
|
|
|
|
#include "../include/WResourceManager.h"
|
|
#include "../include/GameApp.h"
|
|
#include "../include/Subtypes.h"
|
|
#include "../include/GameStateDeckViewer.h"
|
|
#include "../include/GameStateMenu.h"
|
|
#include "../include/GameStateDuel.h"
|
|
#include "../include/GameStateOptions.h"
|
|
#include "../include/GameStateShop.h"
|
|
#include "../include/DeckStats.h"
|
|
#include "../include/Translate.h"
|
|
|
|
hgeParticleSystem* GameApp::Particles[] = {NULL,NULL,NULL,NULL,NULL,NULL};
|
|
MTGAllCards * GameApp::collection = NULL;
|
|
int GameApp::HasMusic = 1;
|
|
JMusic * GameApp::music = NULL;
|
|
string GameApp::systemError = "";
|
|
|
|
JQuad* manaIcons[7] = {NULL, NULL, NULL, NULL, NULL, NULL, NULL};
|
|
|
|
GameState::GameState(GameApp* parent): mParent(parent)
|
|
{
|
|
mEngine = JGE::GetInstance();
|
|
}
|
|
|
|
|
|
GameApp::GameApp(): JApp()
|
|
{
|
|
#ifdef DEBUG
|
|
nbUpdates = 0;
|
|
totalFPS = 0;
|
|
#endif
|
|
mScreenShotCount = 0;
|
|
|
|
for (int i=0; i < MAX_STATE ; i++)
|
|
mGameStates[i] = NULL;
|
|
|
|
mShowDebugInfo = false;
|
|
players[0] = 0;
|
|
players[1] = 0;
|
|
gameType = GAME_TYPE_CLASSIC;
|
|
|
|
|
|
mCurrentState = NULL;
|
|
mNextState = NULL;
|
|
collection = NULL;
|
|
|
|
for(int i=0;i<6;i++)
|
|
Particles[i] = NULL;
|
|
|
|
music = NULL;
|
|
}
|
|
|
|
|
|
GameApp::~GameApp()
|
|
{
|
|
}
|
|
|
|
|
|
void GameApp::Create()
|
|
{
|
|
srand((unsigned int)time(0)); // initialize random
|
|
#if defined (WIN32)
|
|
_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
|
|
#elif not defined (LINUX)
|
|
pspfpu_set_enable(0); //disable FPU Exceptions until we find where the FPU errors come from
|
|
#endif
|
|
//_CrtSetBreakAlloc(368);
|
|
LOG("starting Game");
|
|
|
|
//Link this to our settings manager.
|
|
options.theGame = this;
|
|
|
|
//Ensure that options are partially loaded before loading files.
|
|
options.reloadProfile();
|
|
|
|
//Test for Music files presence
|
|
string filepath = RESPATH;
|
|
filepath = filepath + "/" + resources.musicFile("Track0.mp3");
|
|
std::ifstream file(filepath.c_str());
|
|
if (file)
|
|
file.close();
|
|
else
|
|
HasMusic = 0;
|
|
|
|
filepath = RESPATH;
|
|
filepath = filepath + "/" + resources.musicFile("Track1.mp3");
|
|
std::ifstream file2(filepath.c_str());
|
|
if (file2)
|
|
file2.close();
|
|
else
|
|
HasMusic = 0;
|
|
|
|
resources.RetrieveTexture("menuicons.png",RETRIEVE_MANAGE);
|
|
//Creating thes quad in this specific order allows us to have them in the correct order to call them by integer id
|
|
manaIcons[Constants::MTG_COLOR_GREEN] = resources.RetrieveQuad("menuicons.png", 2 + 0*36, 38, 32, 32, "c_green",RETRIEVE_MANAGE);
|
|
manaIcons[Constants::MTG_COLOR_BLUE] = resources.RetrieveQuad("menuicons.png", 2 + 1*36, 38, 32, 32, "c_blue",RETRIEVE_MANAGE);
|
|
manaIcons[Constants::MTG_COLOR_RED] = resources.RetrieveQuad("menuicons.png", 2 + 3*36, 38, 32, 32, "c_red",RETRIEVE_MANAGE);
|
|
manaIcons[Constants::MTG_COLOR_BLACK] = resources.RetrieveQuad("menuicons.png", 2 + 2*36, 38, 32, 32, "c_black",RETRIEVE_MANAGE);
|
|
manaIcons[Constants::MTG_COLOR_WHITE] = resources.RetrieveQuad("menuicons.png", 2 + 4*36, 38, 32, 32, "c_white",RETRIEVE_MANAGE);
|
|
manaIcons[Constants::MTG_COLOR_LAND] = resources.RetrieveQuad("menuicons.png", 2 + 5*36, 38, 32, 32, "c_land",RETRIEVE_MANAGE);
|
|
manaIcons[Constants::MTG_COLOR_ARTIFACT] = resources.RetrieveQuad("menuicons.png", 2 + 6*36, 38, 32, 32, "c_artifact",RETRIEVE_MANAGE);
|
|
|
|
for (int i = sizeof(manaIcons)/sizeof(manaIcons[0]) - 1; i >= 0; --i) manaIcons[i]->SetHotSpot(16,16);
|
|
|
|
resources.RetrieveTexture("back.jpg",RETRIEVE_MANAGE);
|
|
JQuad * jq = resources.RetrieveQuad("back.jpg", 0, 0, 200, 285, "back",RETRIEVE_MANAGE);
|
|
jq->SetHotSpot(100, 145);
|
|
|
|
resources.RetrieveTexture("back_thumb.jpg",RETRIEVE_MANAGE);
|
|
resources.RetrieveQuad("back_thumb.jpg", 0, 0, MTG_MINIIMAGE_WIDTH, MTG_MINIIMAGE_HEIGHT, "back_thumb",RETRIEVE_MANAGE);
|
|
|
|
resources.RetrieveTexture("particles.png",RETRIEVE_MANAGE);
|
|
jq = resources.RetrieveQuad("particles.png", 0, 0, 32, 32, "particles",RETRIEVE_MANAGE);
|
|
jq->SetHotSpot(16,16);
|
|
jq = resources.RetrieveQuad("particles.png", 64, 0, 32, 32, "stars",RETRIEVE_MANAGE);
|
|
jq->SetHotSpot(16,16);
|
|
|
|
resources.LoadJLBFont("simon",11);
|
|
resources.GetJLBFont("simon")->SetTracking(-1);
|
|
resources.LoadJLBFont("f3",16);
|
|
resources.LoadJLBFont("magic",16);
|
|
resources.LoadJLBFont("smallface", 7);
|
|
|
|
|
|
resources.RetrieveTexture("phasebar.png",RETRIEVE_MANAGE);
|
|
resources.RetrieveTexture("wood.png",RETRIEVE_MANAGE);
|
|
resources.RetrieveTexture("gold.png",RETRIEVE_MANAGE);
|
|
resources.RetrieveTexture("goldglow.png",RETRIEVE_MANAGE);
|
|
resources.RetrieveTexture("backdrop.jpg",RETRIEVE_MANAGE);
|
|
resources.RetrieveTexture("handback.png",RETRIEVE_MANAGE);
|
|
resources.RetrieveTexture("BattleIcon.png",RETRIEVE_MANAGE);
|
|
resources.RetrieveTexture("DefenderIcon.png",RETRIEVE_MANAGE);
|
|
resources.RetrieveTexture("shadow.png",RETRIEVE_MANAGE);
|
|
|
|
jq = resources.RetrieveQuad("BattleIcon.png", 0, 0, 25, 25,"BattleIcon",RETRIEVE_MANAGE);
|
|
jq->SetHotSpot(12, 12);
|
|
jq = resources.RetrieveQuad("DefenderIcon.png", 0, 0, 24, 23,"DefenderIcon",RETRIEVE_MANAGE);
|
|
jq->SetHotSpot(12, 12);
|
|
jq = resources.RetrieveQuad("shadow.png", 0, 0, 16, 16,"shadow",RETRIEVE_MANAGE);
|
|
jq->SetHotSpot(8, 8);
|
|
jq = resources.RetrieveQuad("phasebar.png",0,0,0,0,"phasebar",RETRIEVE_MANAGE);
|
|
|
|
collection = NEW MTGAllCards();
|
|
|
|
Particles[0] = NEW hgeParticleSystem("graphics/particle1.psi", resources.GetQuad("particles"));
|
|
Particles[1] = NEW hgeParticleSystem("graphics/particle2.psi", resources.GetQuad("particles"));
|
|
Particles[2] = NEW hgeParticleSystem("graphics/particle3.psi", resources.GetQuad("particles"));
|
|
Particles[3] = NEW hgeParticleSystem("graphics/particle4.psi", resources.GetQuad("particles"));
|
|
Particles[4] = NEW hgeParticleSystem("graphics/particle5.psi", resources.GetQuad("particles"));
|
|
Particles[5] = NEW hgeParticleSystem("graphics/particle7.psi", resources.GetQuad("particles"));
|
|
|
|
mGameStates[GAME_STATE_DECK_VIEWER] = NEW GameStateDeckViewer(this);
|
|
mGameStates[GAME_STATE_DECK_VIEWER]->Create();
|
|
|
|
mGameStates[GAME_STATE_MENU] = NEW GameStateMenu(this);
|
|
mGameStates[GAME_STATE_MENU]->Create();
|
|
|
|
mGameStates[GAME_STATE_DUEL] = NEW GameStateDuel(this);
|
|
mGameStates[GAME_STATE_DUEL]->Create();
|
|
|
|
mGameStates[GAME_STATE_SHOP] = NEW GameStateShop(this);
|
|
mGameStates[GAME_STATE_SHOP]->Create();
|
|
|
|
mGameStates[GAME_STATE_OPTIONS] = NEW GameStateOptions(this);
|
|
mGameStates[GAME_STATE_OPTIONS]->Create();
|
|
|
|
mCurrentState = NULL;
|
|
mNextState = mGameStates[GAME_STATE_MENU];
|
|
|
|
// effect = NEW CardEffect();
|
|
|
|
char buf[512];
|
|
sprintf(buf, "size of MTGCard : %i\n" , sizeof(MTGCard));
|
|
OutputDebugString(buf);
|
|
}
|
|
|
|
|
|
void GameApp::LoadGameStates()
|
|
{
|
|
|
|
}
|
|
|
|
|
|
void GameApp::Destroy()
|
|
{
|
|
LOG("==Destroying GameApp==");
|
|
for (int i=GAME_STATE_MENU;i<=MAX_STATE-1;i++)
|
|
{
|
|
if (mGameStates[i]){
|
|
mGameStates[i]->Destroy();
|
|
SAFE_DELETE(mGameStates[i]);
|
|
}
|
|
}
|
|
|
|
for (int i= 0; i < 6; i++){
|
|
SAFE_DELETE(Particles[i]);
|
|
}
|
|
|
|
if (collection){
|
|
collection->destroyAllCards();
|
|
SAFE_DELETE(collection);
|
|
}
|
|
delete(DeckStats::GetInstance());
|
|
|
|
SAFE_DELETE(Subtypes::subtypesList);
|
|
|
|
SAFE_DELETE(music);
|
|
Translator::EndInstance();
|
|
|
|
SimpleMenu::destroy();
|
|
|
|
options.theGame = NULL;
|
|
LOG("==Destroying GameApp Successful==");
|
|
|
|
}
|
|
|
|
|
|
|
|
void GameApp::Update()
|
|
{
|
|
if (systemError.size()) return;
|
|
JGE* mEngine = JGE::GetInstance();
|
|
if (mEngine->GetButtonState(PSP_CTRL_START) && mEngine->GetButtonClick(PSP_CTRL_TRIANGLE))
|
|
{
|
|
char s[80];
|
|
sprintf(s, "ms0:/psp/photo/MTG%d.png", mScreenShotCount++);
|
|
JRenderer::GetInstance()->ScreenShot(s);
|
|
}
|
|
//Exit when START and X ARE PRESSED SIMULTANEOUSLY
|
|
if (mEngine->GetButtonState(PSP_CTRL_START) && mEngine->GetButtonState(PSP_CTRL_CROSS)){
|
|
mEngine->End();
|
|
return;
|
|
}
|
|
|
|
//Restart Rendering engine when START and TRIANGLE ARE PRESSED SIMULTANEOUSLY
|
|
if (mEngine->GetButtonState(PSP_CTRL_START) && mEngine->GetButtonState(PSP_CTRL_TRIANGLE)){
|
|
JRenderer::Destroy();
|
|
}
|
|
|
|
float dt = mEngine->GetDelta();
|
|
if (dt > 35.0f) // min 30 FPS ;)
|
|
dt = 35.0f;
|
|
|
|
if (mCurrentState != NULL)
|
|
mCurrentState->Update(dt);
|
|
|
|
if (mNextState != NULL)
|
|
{
|
|
if (mCurrentState != NULL)
|
|
mCurrentState->End();
|
|
|
|
mCurrentState = mNextState;
|
|
|
|
|
|
#if defined (WIN32) || defined (LINUX)
|
|
#else
|
|
/*
|
|
int maxLinear = ramAvailableLineareMax();
|
|
int ram = ramAvailable();
|
|
char buf[512];
|
|
sprintf(buf, "Ram : linear max: %i - total : %i\n",maxLinear, ram);
|
|
fprintf(stderr,buf);
|
|
*/
|
|
#endif
|
|
mCurrentState->Start();
|
|
|
|
mNextState = NULL;
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
void GameApp::Render()
|
|
{
|
|
if (systemError.size()){
|
|
fprintf(stderr, systemError.c_str());
|
|
JLBFont * mFont= resources.GetJLBFont("simon");
|
|
if (mFont) mFont->DrawString(systemError.c_str(),1,1);
|
|
return;
|
|
}
|
|
if (mCurrentState != NULL)
|
|
{
|
|
mCurrentState->Render();
|
|
}
|
|
|
|
#ifdef DEBUG_CACHE
|
|
resources.DebugRender();
|
|
#endif
|
|
|
|
#ifdef DEBUG
|
|
JGE* mEngine = JGE::GetInstance();
|
|
float fps = mEngine->GetFPS();
|
|
totalFPS += fps;
|
|
nbUpdates+=1;
|
|
JLBFont * mFont= resources.GetJLBFont("simon");
|
|
char buf[512];
|
|
sprintf(buf, "avg:%f - %f fps",totalFPS/nbUpdates, fps);
|
|
if (mFont) {
|
|
mFont->SetColor(ARGB(255,255,255,255));
|
|
mFont->DrawString(buf,1,1);
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
void GameApp::SetNextState(int state)
|
|
{
|
|
mNextState = mGameStates[state];
|
|
}
|
|
|
|
void GameApp::Pause(){
|
|
|
|
}
|
|
|
|
void GameApp::Resume(){
|
|
|
|
}
|
|
|