Files
wagic/projects/mtg/src/SimpleMenu.cpp
wagic.the.homebrew@gmail.com 2eb67d432c Erwan
- Deck description for one more Deck
2009-05-31 11:37:38 +00:00

196 lines
6.6 KiB
C++

#include "../include/config.h"
#include "../include/SimpleMenu.h"
#include "../include/SimpleMenuItem.h"
#include "JTypes.h"
#include "../include/GameApp.h"
#include "../include/Translate.h"
const unsigned SimpleMenu::SIDE_SIZE = 7;
const unsigned SimpleMenu::VMARGIN = 16;
const unsigned SimpleMenu::HMARGIN = 30;
const signed SimpleMenu::LINE_HEIGHT = 20;
const char* SimpleMenu::spadeLPath = "graphics/spade_ul.png";
const char* SimpleMenu::spadeRPath = "graphics/spade_ur.png";
const char* SimpleMenu::jewelPath = "graphics/jewel.png";
const char* SimpleMenu::sidePath = "graphics/menuside.png";
const char* SimpleMenu::titleFontPath = "graphics/smallface";
JQuad* SimpleMenu::spadeR = NULL;
JQuad* SimpleMenu::spadeL = NULL;
JQuad* SimpleMenu::jewel = NULL;
JQuad* SimpleMenu::side = NULL;
JTexture* SimpleMenu::spadeRTex = NULL;
JTexture* SimpleMenu::spadeLTex = NULL;
JTexture* SimpleMenu::jewelTex = NULL;
JTexture* SimpleMenu::sideTex = NULL;
JLBFont* SimpleMenu::titleFont = NULL;
hgeParticleSystem* SimpleMenu::stars = NULL;
unsigned int SimpleMenu::refCount = 0;
// Here comes the magic of jewel graphics
PIXEL_TYPE SimpleMenu::jewelGraphics[9] = {0x3FFFFFFF,0x63645AEA,0x610D0D98,
0x63645AEA,0xFF635AD5,0xFF110F67,
0x610D0D98,0xFF110F67,0xFD030330};
SimpleMenu::SimpleMenu(int id, JGuiListener* listener, JLBFont* font, int x, int y, const char * _title, int _maxItems): JGuiController(id, listener){
mHeight = 2 * VMARGIN;
mWidth = 0;
mX = x;
mY = y;
mFont = font;
title = _(_title);
startId = 0;
maxItems = _maxItems;
selectionT = 0;
timeOpen = 0;
closed = false;
++refCount;
JRenderer* renderer = JRenderer::GetInstance();
if (!spadeLTex) spadeLTex= renderer->LoadTexture(spadeLPath, TEX_TYPE_USE_VRAM);
if (!spadeRTex) spadeRTex = renderer->LoadTexture(spadeRPath, TEX_TYPE_USE_VRAM);
if (!jewelTex) jewelTex= renderer->CreateTexture(5, 5, TEX_TYPE_USE_VRAM);
if (!sideTex) sideTex = renderer->LoadTexture(sidePath, TEX_TYPE_USE_VRAM);
if (NULL == spadeL) spadeL = NEW JQuad(spadeLTex, 2, 1, 16, 13);
if (NULL == spadeR) spadeR = NEW JQuad(spadeRTex, 2, 1, 16, 13);
if (NULL == jewel) jewel = NEW JQuad(jewelTex, 1, 1, 3, 3);
if (NULL == side) side = NEW JQuad(sideTex, 1, 1, 1, 7);
if (NULL == titleFont)
{
GameApp::CommonRes->LoadJLBFont(titleFontPath, 7);
titleFont = GameApp::CommonRes->GetJLBFont(titleFontPath);
}
if (NULL == stars) stars = NEW hgeParticleSystem("graphics/stars.psi", GameApp::CommonRes->GetQuad("stars"));
stars->MoveTo(mX, mY);
}
void SimpleMenu::drawHorzPole(int x, int y, int width)
{
JRenderer* renderer = JRenderer::GetInstance();
renderer->RenderQuad(side, x + 5 , y - SIDE_SIZE / 2, 0, width - 10);
spadeR->SetHFlip(true);
spadeL->SetHFlip(false);
renderer->RenderQuad(spadeR, x - 9, y - 6);
renderer->RenderQuad(spadeL, x + width - 5, y - 6);
renderer->RenderQuad(jewel, x, y - 1);
renderer->RenderQuad(jewel, x + width - 1, y - 1);
}
void SimpleMenu::drawVertPole(int x, int y, int height)
{
JRenderer* renderer = JRenderer::GetInstance();
renderer->RenderQuad(side, x - SIDE_SIZE / 2, y + height - 5, -M_PI/2, height - 10);
spadeR->SetHFlip(false);
spadeL->SetHFlip(true);
renderer->RenderQuad(spadeR, x - 6, y + 7, -M_PI/2);
renderer->RenderQuad(spadeL, x - 6, y + height + 11, -M_PI/2);
renderer->RenderQuad(jewel, x - 1, y - 1);
renderer->RenderQuad(jewel, x - 1, y + height - 1);
}
void SimpleMenu::Render(){
if (0 == mWidth)
{
for (int i = startId; i < startId + mCount; ++i)
{
int width = (static_cast<SimpleMenuItem*>(mObjects[i]))->GetWidth();
if (mWidth < width) mWidth = width;
}
if ((!title.empty()) && (mWidth < titleFont->GetStringWidth(title.c_str()))) mWidth = titleFont->GetStringWidth(title.c_str());
mWidth += 2*HMARGIN;
for (int i = startId; i < startId + mCount; ++i)
static_cast<SimpleMenuItem*>(mObjects[i])->Relocate(mX + mWidth / 2, mY + VMARGIN + i * LINE_HEIGHT);
stars->Fire();
selectionTargetY = selectionY = mY + VMARGIN;
timeOpen = 0;
}
mFont->SetColor(ARGB(255,255,255,255));
JRenderer * renderer = JRenderer::GetInstance();
float height = mHeight;
if (timeOpen < 1)
height *= timeOpen > 0 ? timeOpen : -timeOpen;
renderer->FillRect(mX, mY, mWidth, height, ARGB(180,0,0,0));
drawVertPole(mX, mY - 16, height + 32);
drawVertPole(mX + mWidth, mY - 16, height + 32);
drawHorzPole(mX - 16, mY, mWidth + 32);
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
stars->Render();
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
mFont->SetScale(1.0f);
if (!title.empty())
titleFont->DrawString(title.c_str(), mX+mWidth/2, mY - 3, JGETEXT_CENTER);
for (int i = startId; i < startId + maxItems ; i++){
if (i > mCount-1) break;
if ((static_cast<SimpleMenuItem*>(mObjects[i]))->mY - LINE_HEIGHT * startId < mY + height - LINE_HEIGHT + 7)
{
if (static_cast<SimpleMenuItem*>(mObjects[i])->hasFocus()){
GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT)->DrawString(static_cast<SimpleMenuItem*>(mObjects[i])->desc.c_str(),mX+mWidth+10,mY+15);
mFont->SetColor(ARGB(255,255,255,0));
}
else
mFont->SetColor(ARGB(255,255,255,255));
(static_cast<SimpleMenuItem*>(mObjects[i]))->RenderWithOffset(-LINE_HEIGHT*startId);
}
}
drawHorzPole(mX - 25, mY + height, mWidth + 50);
}
void SimpleMenu::Update(float dt){
JGuiController::Update(dt);
if (mCurr > startId + maxItems-1){
startId = mCurr - maxItems +1;
}else if (mCurr < startId){
startId = mCurr;
}
stars->Update(dt);
selectionT += 3*dt;
selectionY += (selectionTargetY - selectionY) * 8 * dt;
stars->MoveTo(mX + HMARGIN + ((mWidth-2*HMARGIN)*(1+cos(selectionT))/2), selectionY + 5 * cos(selectionT*2.35) + LINE_HEIGHT / 2 - LINE_HEIGHT * startId);
if (timeOpen < 0)
{
timeOpen += dt * 10;
if (timeOpen >= 0) { timeOpen = 0; closed = true; }
}
else
{
closed = false;
timeOpen += dt * 10;
}
}
void SimpleMenu::Add(int id, const char * text,string desc){
SimpleMenuItem * smi = NEW SimpleMenuItem(this, id, mFont, text, 0, mY + VMARGIN + mCount*LINE_HEIGHT, (mCount == 0));
smi->desc = desc;
JGuiController::Add(smi);
if (mCount <= maxItems) mHeight += LINE_HEIGHT;
}
void SimpleMenu::Close()
{
timeOpen = -1.0;
stars->Stop(true);
}
void SimpleMenu::destroy(){
SAFE_DELETE(SimpleMenu::spadeR);
SAFE_DELETE(SimpleMenu::spadeL);
SAFE_DELETE(SimpleMenu::jewel);
SAFE_DELETE(SimpleMenu::side);
SAFE_DELETE(SimpleMenu::spadeRTex);
SAFE_DELETE(SimpleMenu::spadeLTex);
SAFE_DELETE(SimpleMenu::jewelTex);
SAFE_DELETE(SimpleMenu::sideTex);
SAFE_DELETE(SimpleMenu::stars);
}