#include "../include/config.h" #include "../include/SimpleMenu.h" #include "../include/SimpleMenuItem.h" #include "JTypes.h" #include "../include/GameApp.h" #include "../include/Translate.h" const unsigned SimpleMenu::SIDE_SIZE = 7; const unsigned SimpleMenu::VMARGIN = 16; const unsigned SimpleMenu::HMARGIN = 30; const signed SimpleMenu::LINE_HEIGHT = 20; const char* SimpleMenu::spadeLPath = "graphics/spade_ul.png"; const char* SimpleMenu::spadeRPath = "graphics/spade_ur.png"; const char* SimpleMenu::jewelPath = "graphics/jewel.png"; const char* SimpleMenu::sidePath = "graphics/menuside.png"; const char* SimpleMenu::titleFontPath = "graphics/smallface"; JQuad* SimpleMenu::spadeR = NULL; JQuad* SimpleMenu::spadeL = NULL; JQuad* SimpleMenu::jewel = NULL; JQuad* SimpleMenu::side = NULL; JTexture* SimpleMenu::spadeRTex = NULL; JTexture* SimpleMenu::spadeLTex = NULL; JTexture* SimpleMenu::jewelTex = NULL; JTexture* SimpleMenu::sideTex = NULL; JLBFont* SimpleMenu::titleFont = NULL; hgeParticleSystem* SimpleMenu::stars = NULL; unsigned int SimpleMenu::refCount = 0; // Here comes the magic of jewel graphics PIXEL_TYPE SimpleMenu::jewelGraphics[9] = {0x3FFFFFFF,0x63645AEA,0x610D0D98, 0x63645AEA,0xFF635AD5,0xFF110F67, 0x610D0D98,0xFF110F67,0xFD030330}; SimpleMenu::SimpleMenu(int id, JGuiListener* listener, JLBFont* font, int x, int y, const char * _title, int _maxItems): JGuiController(id, listener){ mHeight = 2 * VMARGIN; mWidth = 0; mX = x; mY = y; mFont = font; title = _(_title); startId = 0; maxItems = _maxItems; selectionT = 0; timeOpen = 0; closed = false; ++refCount; JRenderer* renderer = JRenderer::GetInstance(); if (!spadeLTex) spadeLTex= renderer->LoadTexture(spadeLPath, TEX_TYPE_USE_VRAM); if (!spadeRTex) spadeRTex = renderer->LoadTexture(spadeRPath, TEX_TYPE_USE_VRAM); if (!jewelTex) jewelTex= renderer->CreateTexture(5, 5, TEX_TYPE_USE_VRAM); if (!sideTex) sideTex = renderer->LoadTexture(sidePath, TEX_TYPE_USE_VRAM); if (NULL == spadeL) spadeL = NEW JQuad(spadeLTex, 2, 1, 16, 13); if (NULL == spadeR) spadeR = NEW JQuad(spadeRTex, 2, 1, 16, 13); if (NULL == jewel) jewel = NEW JQuad(jewelTex, 1, 1, 3, 3); if (NULL == side) side = NEW JQuad(sideTex, 1, 1, 1, 7); if (NULL == titleFont) { GameApp::CommonRes->LoadJLBFont(titleFontPath, 7); titleFont = GameApp::CommonRes->GetJLBFont(titleFontPath); } if (NULL == stars) stars = NEW hgeParticleSystem("graphics/stars.psi", GameApp::CommonRes->GetQuad("stars")); stars->MoveTo(mX, mY); } void SimpleMenu::drawHorzPole(int x, int y, int width) { JRenderer* renderer = JRenderer::GetInstance(); renderer->RenderQuad(side, x + 5 , y - SIDE_SIZE / 2, 0, width - 10); spadeR->SetHFlip(true); spadeL->SetHFlip(false); renderer->RenderQuad(spadeR, x - 9, y - 6); renderer->RenderQuad(spadeL, x + width - 5, y - 6); renderer->RenderQuad(jewel, x, y - 1); renderer->RenderQuad(jewel, x + width - 1, y - 1); } void SimpleMenu::drawVertPole(int x, int y, int height) { JRenderer* renderer = JRenderer::GetInstance(); renderer->RenderQuad(side, x - SIDE_SIZE / 2, y + height - 5, -M_PI/2, height - 10); spadeR->SetHFlip(false); spadeL->SetHFlip(true); renderer->RenderQuad(spadeR, x - 6, y + 7, -M_PI/2); renderer->RenderQuad(spadeL, x - 6, y + height + 11, -M_PI/2); renderer->RenderQuad(jewel, x - 1, y - 1); renderer->RenderQuad(jewel, x - 1, y + height - 1); } void SimpleMenu::Render(){ if (0 == mWidth) { for (int i = startId; i < startId + mCount; ++i) { int width = (static_cast(mObjects[i]))->GetWidth(); if (mWidth < width) mWidth = width; } if ((!title.empty()) && (mWidth < titleFont->GetStringWidth(title.c_str()))) mWidth = titleFont->GetStringWidth(title.c_str()); mWidth += 2*HMARGIN; for (int i = startId; i < startId + mCount; ++i) static_cast(mObjects[i])->Relocate(mX + mWidth / 2, mY + VMARGIN + i * LINE_HEIGHT); stars->Fire(); selectionTargetY = selectionY = mY + VMARGIN; timeOpen = 0; } mFont->SetColor(ARGB(255,255,255,255)); JRenderer * renderer = JRenderer::GetInstance(); float height = mHeight; if (timeOpen < 1) height *= timeOpen > 0 ? timeOpen : -timeOpen; renderer->FillRect(mX, mY, mWidth, height, ARGB(180,0,0,0)); drawVertPole(mX, mY - 16, height + 32); drawVertPole(mX + mWidth, mY - 16, height + 32); drawHorzPole(mX - 16, mY, mWidth + 32); renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE); stars->Render(); renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA); mFont->SetScale(1.0f); if (!title.empty()) titleFont->DrawString(title.c_str(), mX+mWidth/2, mY - 3, JGETEXT_CENTER); for (int i = startId; i < startId + maxItems ; i++){ if (i > mCount-1) break; if ((static_cast(mObjects[i]))->mY - LINE_HEIGHT * startId < mY + height - LINE_HEIGHT + 7) { if (static_cast(mObjects[i])->hasFocus()){ GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT)->DrawString(static_cast(mObjects[i])->desc.c_str(),mX+mWidth+10,mY+15); mFont->SetColor(ARGB(255,255,255,0)); } else mFont->SetColor(ARGB(255,255,255,255)); (static_cast(mObjects[i]))->RenderWithOffset(-LINE_HEIGHT*startId); } } drawHorzPole(mX - 25, mY + height, mWidth + 50); } void SimpleMenu::Update(float dt){ JGuiController::Update(dt); if (mCurr > startId + maxItems-1){ startId = mCurr - maxItems +1; }else if (mCurr < startId){ startId = mCurr; } stars->Update(dt); selectionT += 3*dt; selectionY += (selectionTargetY - selectionY) * 8 * dt; stars->MoveTo(mX + HMARGIN + ((mWidth-2*HMARGIN)*(1+cos(selectionT))/2), selectionY + 5 * cos(selectionT*2.35) + LINE_HEIGHT / 2 - LINE_HEIGHT * startId); if (timeOpen < 0) { timeOpen += dt * 10; if (timeOpen >= 0) { timeOpen = 0; closed = true; } } else { closed = false; timeOpen += dt * 10; } } void SimpleMenu::Add(int id, const char * text,string desc){ SimpleMenuItem * smi = NEW SimpleMenuItem(this, id, mFont, text, 0, mY + VMARGIN + mCount*LINE_HEIGHT, (mCount == 0)); smi->desc = desc; JGuiController::Add(smi); if (mCount <= maxItems) mHeight += LINE_HEIGHT; } void SimpleMenu::Close() { timeOpen = -1.0; stars->Stop(true); } void SimpleMenu::destroy(){ SAFE_DELETE(SimpleMenu::spadeR); SAFE_DELETE(SimpleMenu::spadeL); SAFE_DELETE(SimpleMenu::jewel); SAFE_DELETE(SimpleMenu::side); SAFE_DELETE(SimpleMenu::spadeRTex); SAFE_DELETE(SimpleMenu::spadeLTex); SAFE_DELETE(SimpleMenu::jewelTex); SAFE_DELETE(SimpleMenu::sideTex); SAFE_DELETE(SimpleMenu::stars); }