Files
wagic/projects/mtg/src/GuiMana.cpp
T
jean.chalard 7f396b13b4 J :
* Shift mana to the bottom of the screen to make them easier to count.
2009-09-22 08:44:42 +00:00

253 lines
6.9 KiB
C++

#include <iostream>
#include "../include/GuiMana.h"
using std::cout;
using std::endl;
const float ManaIcon::DESTX = 440;
const float ManaIcon::DESTY = 20;
ManaIcon::ManaIcon(int color, float x, float y) : Pos(x, y, 0.5, 0.0, 255), f(-1), mode(ALIVE), color(color)
{
hgeParticleSystemInfo * psi = NULL;
JQuad * mq = resources.GetQuad("stars");
if(!mq){
particleSys = NULL;
return;
}
switch (color)
{
case Constants::MTG_COLOR_RED :
psi = resources.RetrievePSI("manared.psi",mq);
break;
case Constants::MTG_COLOR_BLUE :
psi = resources.RetrievePSI("manablue.psi",mq);
break;
case Constants::MTG_COLOR_GREEN :
psi = resources.RetrievePSI("managreen.psi",mq);
break;
case Constants::MTG_COLOR_BLACK :
psi = resources.RetrievePSI("manablack.psi",mq);
break;
case Constants::MTG_COLOR_WHITE :
psi = resources.RetrievePSI("manawhite.psi",mq);
break;
default :
psi = resources.RetrievePSI("mana.psi",mq);
}
if(!psi){
psi = NEW hgeParticleSystemInfo();
if(!psi)
return;
hgeParticleSystemInfo * defaults = resources.RetrievePSI("mana.psi",mq);
if(defaults){
memcpy(psi,defaults,sizeof(hgeParticleSystemInfo));
}
else{
memset(psi,0,sizeof(hgeParticleSystemInfo));
//Default values for particle system! Cribbed from mana.psi
//Really, we should just be loading that and then changing colors...
psi->nEmission = 114;
psi->fLifetime = -1;
psi->fParticleLifeMin = 1.1507937;
psi->fParticleLifeMax = 1.4682540;
psi->fSpeedMin = 0.0099999998;
psi->fSizeStart = 0.5;
psi->fSizeEnd = 0.69999999;
psi->fSizeVar = 0.25396827;
psi->fSpinStart = -5.5555553;
psi->fAlphaVar = 0.77777779;
psi->sprite = mq;
}
switch(color){
case Constants::MTG_COLOR_RED :
psi->colColorStart.SetHWColor(ARGB(161,240,40,44));
psi->colColorEnd.SetHWColor(ARGB(14,242,155,153));
break;
case Constants::MTG_COLOR_BLUE :
psi->colColorStart.SetHWColor(ARGB(161,28,40,224));
psi->colColorEnd.SetHWColor(ARGB(14,255,255,255));
break;
case Constants::MTG_COLOR_GREEN :
psi->colColorStart.SetHWColor(ARGB(161,36,242,44));
psi->colColorEnd.SetHWColor(ARGB(14,129,244,153));
break;
case Constants::MTG_COLOR_BLACK :
psi->colColorStart.SetHWColor(ARGB(161,210,117,210));
psi->colColorEnd.SetHWColor(ARGB(14,80,56,80));
break;
case Constants::MTG_COLOR_WHITE :
psi->colColorStart.SetHWColor(ARGB(151,151,127,38));
psi->colColorEnd.SetHWColor(ARGB(8,255,255,255));
break;
default:
psi->colColorStart.SetHWColor(ARGB(161,236,242,232));
psi->colColorEnd.SetHWColor(ARGB(14,238,244,204));
break;
}
particleSys = NEW hgeParticleSystem(psi);
SAFE_DELETE(psi); //This version of psi is not handled by cache, so kill it here.
}
else
particleSys = NEW hgeParticleSystem(psi); //Cache will clean psi up later.
icon = manaIcons[color];
particleSys->FireAt(x, y);
zoomP1 = 0.2 + 0.1 * ((float)rand() / (float)RAND_MAX);
zoomP2 = 0.2 + 0.1 * ((float)rand() / (float)RAND_MAX);
zoomP3 = 2 * M_PI * ((float)rand() / (float)RAND_MAX);
zoomP4 = 2 * M_PI * ((float)rand() / (float)RAND_MAX);
zoomP5 = 0.5 + ((float)rand() / (float)RAND_MAX);
zoomP6 = 0.5 + ((float)rand() / (float)RAND_MAX);
xP1 = 2 * M_PI * ((float)rand() / (float)RAND_MAX);
xP2 = 5 + 30 * ((float)rand() / (float)RAND_MAX);
xP3 = 0.5 + ((float)rand() / (float)RAND_MAX);
yP1 = 2 * M_PI * ((float)rand() / (float)RAND_MAX);
yP2 = 5 + 10 * ((float)rand() / (float)RAND_MAX);
yP3 = 0.5 + ((float)rand() / (float)RAND_MAX);
actT = 0;
tP1 = 0;
}
ManaIcon::~ManaIcon()
{
SAFE_DELETE(particleSys);
}
void ManaIcon::Render()
{
if(!particleSys)
return;
JRenderer* renderer = JRenderer::GetInstance();
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
particleSys->Render();
renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
renderer->RenderQuad(icon, actX, actY, actT, actZ + zoomP1 * sinf(M_PI * zoomP3), actZ + zoomP2 * cosf(M_PI * zoomP4));
}
void ManaIcon::Update(float dt, float shift)
{
xP1 += xP3 * dt;
actX = x + xP2 * sinf(M_PI * xP1);
zoomP3 += zoomP5 * dt;
zoomP4 += zoomP6 * dt;
switch (mode)
{
case DROPPING :
f += dt * 700;
actY += f * dt;
if (actY > SCREEN_HEIGHT * 2) mode = DEAD;
break;
case WITHERING :
actT += dt * 4;
actZ /= f; zoomP1 /= f; zoomP2 /= f;
f -= dt;
actZ *= f; zoomP1 *= f; zoomP2 *= f;
yP1 += yP3 * dt;
actY = y + yP2 * sinf(M_PI * yP1);
if (f < 0) mode = DEAD;
break;
case ALIVE :
x += 10 * dt * (DESTX - x);
y += 10 * dt * (DESTY + shift - y);
yP1 += yP3 * dt;
actY = y + yP2 * sinf(M_PI * yP1);
break;
case DEAD :
break;
}
particleSys->MoveTo(actX, actY);
particleSys->Update(dt);
}
void ManaIcon::Wither()
{
mode = WITHERING;
f = 1.0;
particleSys->Stop();
}
void ManaIcon::Drop()
{
mode = DROPPING;
if (f < 0) f = 0;
particleSys->Stop();
}
GuiMana::GuiMana()
{
}
GuiMana::~GuiMana(){
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it){
delete(*it);
}
}
void GuiMana::Render()
{
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
(*it)->Render();
}
bool remove_dead(ManaIcon* m) { return ManaIcon::DEAD != m->mode; }
void GuiMana::Update(float dt)
{
{
float shift = 0;
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
{ (*it)->Update(dt, shift); shift += 15; }
}
vector<ManaIcon*>::iterator it = partition(manas.begin(), manas.end(), &remove_dead);
if (it != manas.end())
{
for (vector<ManaIcon*>::iterator q = it; q != manas.end(); ++q)
SAFE_DELETE(*q);
manas.erase(it, manas.end());
}
}
int GuiMana::receiveEventPlus(WEvent* e)
{
if (WEventEngageMana *event = dynamic_cast<WEventEngageMana*>(e))
{
if (event->card && event->card->view)
manas.push_back(NEW ManaIcon(event->color, event->card->view->actX, event->card->view->actY));
else
manas.push_back(NEW ManaIcon(event->color, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2));
return 1;
}
else return 0;
}
int GuiMana::receiveEventMinus(WEvent* e)
{
if (WEventConsumeMana *event = dynamic_cast<WEventConsumeMana*>(e))
{
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
if ((event->color == (*it)->color) && (ManaIcon::ALIVE == (*it)->mode)) { (*it)->Wither(); return 1; }
return 1;
}
else if (dynamic_cast<WEventEmptyManaPool*>(e))
{
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
(*it)->Drop(); //TODO: split according to which manapool was emptied...
return 1;
}
return 0;
}