69c1ba8717174b7285d072917681af145ceeaddf
Functionally, this has no impact to the current build - all I've done is effectively the texture loading to happen in JQuad's constructor instead of inside the LoadTexture() function. Side note - I probably broke the IOS build with this change. Sorry, but I can only build so many targets at a time - I'm simply not set up to build this platform. As it's not a shipping target, I have to consider it a 2nd class citizen...
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