Files
wagic/projects/mtg/src/GuiFrame.cpp

71 lines
1.9 KiB
C++

#include "PrecompiledHeader.h"
#include "GameApp.h"
#include "GuiFrame.h"
GuiFrame::GuiFrame()
{
if (WResourceManager::Instance()->GetTexture("wood.png"))
wood = WResourceManager::Instance()->RetrieveQuad("wood.png", 0, 0, SCREEN_WIDTH, 28);
else
{
wood = NULL;
GameApp::systemError += "Can't load wood texture : " __FILE__ "\n";
}
goldGlow = gold1 = gold2 = NULL;
if (WResourceManager::Instance()->GetTexture("gold.png"))
{
gold1 = WResourceManager::Instance()->RetrieveQuad("gold.png", 0, 0, SCREEN_WIDTH, 6, "gold1");
gold2 = WResourceManager::Instance()->RetrieveQuad("gold.png", 0, 6, SCREEN_WIDTH, 6, "gold2");
if (WResourceManager::Instance()->GetTexture("goldglow.png"))
goldGlow = WResourceManager::Instance()->RetrieveQuad("goldglow.png", 1, 1, SCREEN_WIDTH - 2, 18);
if (gold2)
{
gold2->SetColor(ARGB(127, 255, 255, 255));
gold2->SetHFlip(true);
}
}
step = 0.0;
}
GuiFrame::~GuiFrame()
{
}
void GuiFrame::Render()
{
JRenderer* renderer = JRenderer::GetInstance();
float sized = step / 4;
if (sized > SCREEN_WIDTH)
sized -= SCREEN_WIDTH;
renderer->RenderQuad(wood, 0, 0);
if (gold1)
{
renderer->RenderQuad(gold1, -sized, 16);
renderer->RenderQuad(gold1, -sized + 479, 16);
if (goldGlow)
{
goldGlow->SetColor(ARGB((100+(rand()%50)), 255, 255, 255));
renderer->RenderQuad(goldGlow, -sized, 9);
renderer->RenderQuad(goldGlow, -sized + 480, 9);
}
if (gold2)
{
renderer->RenderQuad(gold2, step / 2, 16);
renderer->RenderQuad(gold2, step / 2 - 479, 16);
}
}
}
void GuiFrame::Update(float dt)
{
step += dt * 5;
if (step > 2 * SCREEN_WIDTH)
step -= 2 * SCREEN_WIDTH;
}