Files
wagic/projects/mtg/src/GameState.cpp
wagic.the.homebrew@gmail.com 951065a59c Erwan
- no more 5 decks limitation for Player
- Player decks can be given a name/description the same way we do for the AI. No PSP Gui for that yet though, has to be done outside of Wagic (PSPWrite ?)
2009-07-16 11:48:59 +00:00

46 lines
1.4 KiB
C++

#include "../include/config.h"
#include "../include/Translate.h"
#include "../include/GameState.h"
#include "../include/Player.h"
#include "../include/SimpleMenu.h"
#include "../include/DeckStats.h"
int GameState::fillDeckMenu(SimpleMenu * _menu, string path, string smallDeckPrefix, Player * statsPlayer){
int found = 1;
int nbDecks = 0;
while (found){
found = 0;
char buffer[512];
char smallDeckName[512];
char deckDesc[512];
sprintf(buffer, "%s/deck%i.txt",path.c_str(),nbDecks+1);
if(fileExists(buffer)){
MTGDeck * mtgd = NEW MTGDeck(buffer,NULL,NULL,1);
found = 1;
nbDecks++;
sprintf(smallDeckName, "%s_deck%i",smallDeckPrefix.c_str(),nbDecks);
if (statsPlayer){
DeckStats * stats = DeckStats::GetInstance();
stats->load(statsPlayer);
int percentVictories = stats->percentVictories(string(smallDeckName));
string difficulty;
if (percentVictories < 34){
difficulty = "(hard)";
}else if (percentVictories < 67){
difficulty = "";
}else{
difficulty = "(easy)";
}
sprintf(deckDesc, "%s %s",mtgd->meta_name.c_str(), _(difficulty).c_str());
}else{
sprintf(deckDesc, "%s",mtgd->meta_name.c_str());
}
deckDesc[16] = 0;
_menu->Add(nbDecks,deckDesc,mtgd->meta_desc);
delete mtgd;
}
}
return nbDecks;
}