Files
wagic/projects/mtg/src/GuiPhaseBar.cpp

143 lines
3.8 KiB
C++

#include "PrecompiledHeader.h"
#include "GameApp.h"
#include "GuiPhaseBar.h"
#include "GameObserver.h"
#include "Translate.h"
/*
static int colors[] =
{
ARGB(255, 255, 255, 255),
ARGB(255, 255, 000, 000),
ARGB(255, 000, 255, 000),
ARGB(255, 000, 000, 255),
ARGB(255, 255, 255, 000),
ARGB(255, 255, 000, 255),
ARGB(255, 000, 255, 255),
ARGB(255, 000, 000, 000),
ARGB(255, 255, 255, 255),
ARGB(255, 255, 255, 255),
ARGB(255, 255, 255, 255),
ARGB(255, 255, 255, 255)
};
*/
namespace
{
const float kWidth = 28;
const float kHeight = kWidth;
const unsigned kPhases = 12;
const float ICONSCALE = 1.5;
const float CENTER = SCREEN_HEIGHT_F / 2 + 10;
void DrawGlyph(JQuad* inQuad, int inGlyph, float inY, float inAngle, unsigned int inP, float inScale)
{
float xPos = static_cast<float> ((inP + inGlyph * (int) (kWidth + 1)) % (kPhases * (int) (kWidth + 1)));
inQuad->SetTextureRect(xPos, 0, kWidth, kHeight);
JRenderer::GetInstance()->RenderQuad(inQuad, 0, inY, 0.0, inScale, inScale);
}
}
GuiPhaseBar::GuiPhaseBar() :
phase(NULL), angle(0.0f)
{
JQuad * quad = NULL;
if ((quad = WResourceManager::Instance()->GetQuad("phasebar")) != NULL)
{
quad->mHeight = kHeight;
quad->mWidth = kWidth;
}
else
GameApp::systemError = "Error loading phasebar texture : " __FILE__;
}
GuiPhaseBar::~GuiPhaseBar()
{
}
void GuiPhaseBar::Update(float dt)
{
if (angle > 3 * dt)
angle -= 3 * dt;
else
angle = 0;
}
void GuiPhaseBar::Render()
{
GameObserver * g = GameObserver::GetInstance();
JQuad * quad = WResourceManager::Instance()->GetQuad("phasebar");
JRenderer::GetInstance()->DrawLine(0, CENTER, SCREEN_WIDTH, CENTER, ARGB(255, 255, 255, 255));
unsigned int p = (phase->id + kPhases - 4) * (int) (kWidth + 1);
float centerYPosition = CENTER + (kWidth / 2) * angle * ICONSCALE / (M_PI / 6) - ICONSCALE * kWidth / 4;
float yPos = centerYPosition;
float scale = 0;
for (int glyph = 3; glyph < 6; ++glyph)
{
scale = ICONSCALE * sinf(angle + glyph * M_PI / 6) / 2;
DrawGlyph(quad, glyph, yPos, angle, p, scale);
yPos += kWidth * scale;
}
yPos = centerYPosition;
for (int glyph = 2; glyph > 0; --glyph)
{
scale = ICONSCALE * sinf(angle + glyph * M_PI / 6) / 2;
yPos -= kWidth * scale;
DrawGlyph(quad, glyph, yPos, angle, p, scale);
}
if (angle > 0)
{
scale = ICONSCALE * sinf(angle) / 2;
yPos -= kWidth * scale;
float xPos = static_cast<float> (p % (kPhases * (int) (kWidth + 1)));
quad->SetTextureRect(xPos, kHeight, kWidth, kHeight);
JRenderer::GetInstance()->RenderQuad(quad, 0, yPos, 0.0, scale, scale);
}
//print phase name
WFont * font = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
string currentP = _("your turn");
string interrupt = "";
if (g->currentPlayer == g->players[1])
{
currentP = _("opponent's turn");
}
font->SetColor(ARGB(255, 255, 255, 255));
if (g->currentlyActing()->isAI())
{
font->SetColor(ARGB(255, 128, 128, 128));
}
if (g->currentlyActing() != g->currentPlayer)
{
if (g->currentPlayer == g->players[0])
{
interrupt = _(" - ") + _("opponent plays");
}
else
{
interrupt = _(" - ") + _("you play");
}
}
char buf[64];
sprintf(buf, _("(%s%s) %s").c_str(), currentP.c_str(), interrupt.c_str(), _(PhaseRing::phaseName(phase->id)).c_str());
font->DrawString(buf, SCREEN_WIDTH - 5, 2, JGETEXT_RIGHT);
}
int GuiPhaseBar::receiveEventMinus(WEvent *e)
{
WEventPhaseChange *event = dynamic_cast<WEventPhaseChange*> (e);
if (event)
{
angle = M_PI / 6;
phase = event->to;
}
return 1;
}