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wagic/projects/mtg/bin/Res/sets/primitives/RNA.txt

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grade=borderline
[card]
name=Angel of Grace
abilities=flash, flying
auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) ueot
autograveyard={4}{W}{W}{E}:lifeset:10
text=Flash -- Flying -- When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. -- {4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10.
mana={3}{W}{W}
type=Creature
subtype=Angel
power=5
toughness=4
[/card]
[card]
name=Angelic Exaltation
auto=count(type:creature:mybattlefield)
auto=@combat(attackedalone) source(creature|myBattlefield):all(trigger[to]) countedamount/countedamount ueot
text=Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
mana={3}{W}
type=Enchantment
[/card]
[card]
name=Archway Angel
abilities=flying
auto=life:thisforeach(Gate|mybattlefield)*2
text=Flying -- When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.
mana={5}{W}
type=Creature
subtype=Angel
power=3
toughness=4
[/card]
[card]
name=Arrester's Zeal
target=creature
auto=+2/+2
auto=if compare(restriction{assorcery}~morethan~0) then flying else
text=Target creature gets +2/+2 until end of turn. -- Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
mana={W}
type=Instant
[/card]
[card]
name=Bring to Trial
target=creature[power>=4]
auto=moveto(exile)
text=Exile target creature with power 4 or greater.
mana={2}{W}
type=Sorcery
[/card]
[card]
name=Civic Stalwart
auto=all(creature|myBattlefield) +1/+1 ueot
text=When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
mana={3}{W}
type=Creature
subtype=Elephant Soldier
power=3
toughness=3
[/card]
[card]
name=Expose to Daylight
target=artifact,enchantment
auto=destroy
auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend
text=Destroy target artifact or enchantment. Scry 1.
mana={2}{W}
type=Instant
[/card]
[card]
name=Haazda Officer
auto=target(creature|mybattlefield) 1/1
text=When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=2
[/card]
[card]
name=Hero of Precinct One
auto=@movedTo(*[multicolor]|mystack):create(Human:creature Human:1/1:white:)
text=Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
mana={1}{W}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Impassioned Orator
auto=@movedto(other creature|mybattlefield):life:1
text=Whenever another creature enters the battlefield under your control, you gain 1 life.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Justiciar's Portal
target=creature|myBattlefield
auto=(blink)return(first strike)
text=Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Ministrant of Obligation
auto=@movedTo(this|graveyard) from(battlefield):create(Spirit:creature Spirit:1/1:white,black:flying)*2
text=Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
mana={2}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=1
[/card]
[card]
name=Prowling Caracal
mana={1}{W}
type=Creature
subtype=Cat
power=3
toughness=1
[/card]
[card]
name=Rally to Battle
auto=all(creature|myBattlefield) +1/+3 ueot
auto=all(creature|myBattlefield) untap
text=Creatures you control get +1/+3 until end of turn. Untap them.
mana={3}{W}
type=Instant
[/card]
[card]
name=Resolute Watchdog
abilities=defender
auto={1}{S}:indestructible target(creature|myBattlefield)
text=Defender -- {1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
mana={W}
type=Creature
subtype=Hound
power=1
toughness=3
[/card]
[card]
name=Sentinel's Mark
abilities=flash
target=creature
auto=1/2
auto=vigilance
auto=if compare(restriction{assorcery}~morethan~0) then lifelink ueot else
text=Flash -- Enchant creature -- Enchanted creature gets +1/+2 and has vigilance. -- Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sky Tether
target=creature
auto=defender
auto=-flying
text=Enchant creature -- Enchanted creature has defender and loses flying.
mana={W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Spirit of the Spires
abilities=flying
auto=lord(other creature[flying]|myBattlefield) +0/+1
text=Flying -- Other creatures you control with flying get +0/+1.
mana={3}{W}
type=Creature
subtype=Spirit
power=2
toughness=4
[/card]
[card]
name=Summary Judgment
target=creature[tapped]
auto=if compare(restriction{assorcery}~morethan~0) then damage:5 else damage:3
text=Summary Judgment deals 3 damage to target tapped creature. -- Addendum — If you cast this spell during your main phase, it deals 5 damage to that creature instead.
mana={1}{W}
type=Instant
[/card]
[card]
name=Syndicate Messenger
abilities=flying
auto=@movedTo(this|graveyard) from(battlefield):create(Spirit:creature Spirit:1/1:white,black:flying)
text=Flying -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
mana={3}{W}
type=Creature
subtype=Bird
power=2
toughness=3
[/card]
[card]
name=Tenth District Veteran
abilities=vigilance
auto=@combat(attacking) source(this):untap target(other creature|mybattlefield)
text=Vigilance -- Whenever Tenth District Veteran attacks, untap another target creature you control.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=3
[/card]
[card]
name=Twilight Panther
auto={B}:deathtouch
text={B}: Twilight Panther gains deathtouch until end of turn.
mana={W}
type=Creature
subtype=Cat Spirit
power=1
toughness=2
[/card]
[card]
name=Unbreakable Formation
auto=if compare(restriction{assorcery}~morethan~0) then all(creature|myBattlefield) counter(1/1)
auto=if compare(restriction{assorcery}~morethan~0) then all(creature|myBattlefield) vigilance
auto=all(creature|myBattlefield) indestructible ueot
text=Creatures you control gain indestructible until end of turn. -- Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
mana={2}{W}
type=Instant
[/card]
[card]
name=Watchful Giant
auto=create(Human:creature Human:1/1:white:)
text=When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.
mana={5}{W}
type=Creature
subtype=Giant Soldier
power=3
toughness=6
[/card]
[card]
name=Arrester's Admonition
target=creature
auto=moveTo(ownerHand)
auto=if compare(restriction{assorcery}~morethan~0) then draw:1 else
text=Return target creature to its owner's hand. -- Addendum — If you cast this spell during your main phase, draw a card.
mana={2}{U}
type=Instant
[/card]
[card]
name=Benthic Biomancer
auto=this(counter{1/1}<1) {1}{U}:counter(1/1)
auto=@counteradded(1/1) from(this):draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text={1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) -- Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
mana={U}
type=Creature
subtype=Merfolk Wizard Mutant
power=1
toughness=1
[/card]
[card]
name=Chillbringer
abilities=flying
auto=freeze target(creature|opponentbattlefield)
text=Flying -- When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
mana={4}{U}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]
[card]
name=Clear the Mind
target=player
auto=moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard)
auto=draw:1 controller
text=Target player shuffles their graveyard into their library. -- Draw a card.
mana={2}{U}
type=Sorcery
[/card]
[card]
name=Code of Constraint
target=creature
auto=-4/-0
auto=if compare(restriction{assorcery}~morethan~0) then freeze else
auto=draw:1 controller
text=Target creature gets -4/-0 until end of turn. -- Draw a card. -- Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
mana={2}{U}
type=Instant
[/card]
[card]
name=Coral Commando
mana={2}{U}
type=Creature
subtype=Merfolk Warrior
power=3
toughness=2
[/card]
[card]
name=Essence Capture
target=creature|stack
auto=fizzle
auto=may counter(1/1) target(creature|mybattlefield)
text=Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
mana={U}{U}
type=Instant
[/card]
[card]
name=Eyes Everywhere
auto={5}{U}:moveto(mybattlefield) target(*[-land]|opponentbattlefield) && moveto(opponentbattlefield) all(this)
auto=@each my upkeep:scrycore delayed dontshow donothing scrycoreend scryend
text=At the beginning of your upkeep, scry 1. -- {5}{U}: Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Faerie Duelist
abilities=flash, flying
auto=target(creature|opponentbattlefield) -2/-0 ueot
text=Flash -- Flying -- When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
mana={1}{U}
type=Creature
subtype=Faerie Rogue
power=1
toughness=2
[/card]
[card]
name=Gateway Sneak
auto=@combatdamaged(player) from(this):draw:1
auto=@movedTo(gate|myBattlefield):unblockable ueot
text=Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn. -- Whenever Gateway Sneak deals combat damage to a player, draw a card.
mana={2}{U}
type=Creature
subtype=Vedalken Rogue
power=1
toughness=3
[/card]
[card]
name=Humongulus
abilities=opponentshroud
text=Hexproof (This creature can't be the target of spells or abilities your opponents control.)
mana={4}{U}
type=Creature
subtype=Homunculus
power=2
toughness=5
[/card]
[card]
name=Mass Manipulation
target=<prexx>*[creature,planeswalker]
auto=moveTo(mybattlefield)
text=Gain control of X target creatures and/or planeswalkers.
mana={X}{X}{U}{U}{U}{U}
type=Sorcery
[/card]
[card]
name=Mesmerizing Benthid
auto=aslongas(Illusion|myBattlefield) opponentshroud
auto=create(Illusion:creature Illusion:0/2:blue:creature[blocked]:freeze)*2
text=When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." -- Mesmerizing Benthid has hexproof as long as you control an Illusion.
mana={3}{U}{U}
type=Creature
subtype=Octopus
power=4
toughness=5
[/card]
[card]
name=Persistent Petitioners
auto={1}{T}:target(player) deplete:1
auto={T(Advisor|myBattlefield)}{T(Advisor|myBattlefield)}{T(Advisor|myBattlefield)}{T(Advisor|myBattlefield)}:deplete:12
text={1}, {T}: Target player puts the top card of their library into their graveyard. -- Tap four untapped Advisors you control: Target player puts the top twelve cards of their library into their graveyard. -- A deck can have any number of cards named Persistent Petitioners.
mana={1}{U}
type=Creature
subtype=Human Advisor
power=1
toughness=3
[/card]
[card]
name=Precognitive Perception
auto=if compare(restriction{assorcery}~morethan~0) then scry:3 scrycore delayed dontshow donothing scrycoreend scryend else
auto=draw:3
text=Draw three cards. -- Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
mana={3}{U}{U}
type=Instant
[/card]
[card]
name=Prying Eyes
auto=draw:4
auto=reject notatarget(<2>*|myhand)
text=Draw four cards, then discard two cards.
mana={4}{U}{U}
type=Instant
[/card]
[card]
name=Quench
target=*|stack
auto=fizzle
auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever
text=Counter target spell unless its controller pays {2}.
mana={1}{U}
type=Instant
[/card]
[card]
name=Sage's Row Savant
auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend
text=When Sage's Row Savant enters the battlefield, scry 2.
mana={1}{U}
type=Creature
subtype=Vedalken Wizard
power=2
toughness=1
[/card]
[card]
name=Senate Courier
abilities=flying
auto={1}{W}:vigilance
text=Flying -- {1}{W}: Senate Courier gains vigilance until end of turn.
mana={2}{U}
type=Creature
subtype=Bird
power=1
toughness=4
[/card]
[card]
name=Skatewing Spy
auto=this(counter{1/1}<1) {5}{U}:counter(1/1,2)
auto=lord(creature[counter{1/1}]|myBattlefield) flying
text={5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Each creature you control with a +1/+1 counter on it has flying.
mana={3}{U}
type=Creature
subtype=Vedalken Rogue Mutant
power=2
toughness=3
[/card]
[card]
name=Skitter Eel
auto=this(counter{1/1}<1) {2}{U}:counter(1/1,2)
text={2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
mana={3}{U}
type=Creature
subtype=Fish Crab
power=3
toughness=3
[/card]
[card]
name=Slimebind
abilities=flash
target=creature
auto=-4/-0
text=Flash -- Enchant creature -- Enchanted creature gets -4/-0.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sphinx of Foresight
abilities=flying
auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend
text=You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. -- Flying -- At the beginning of your upkeep, scry 1.
mana={2}{U}{U}
type=Creature
subtype=Sphinx
power=4
toughness=4
[/card]
[card]
name=Swirling Torrent
auto=alternative moveTo(ownerlibrary) target(creature)
auto=alternative moveTo(ownerHand) target(creature)
other={5}{U} name(Both)
text=Choose one or both — -- • Put target creature on top of its owner's library. -- • Return target creature to its owner's hand.
mana={5}{U}
type=Sorcery
[/card]
[card]
name=Thought Collapse
target=*|stack
auto=fizzle && deplete:3 targetcontroller
text=Counter target spell. Its controller puts the top three cards of their library into their graveyard.
mana={1}{U}{U}
type=Instant
[/card]
[card]
name=Wall of Lost Thoughts
abilities=defender
auto=deplete:4 target(player)
text=Defender -- When Wall of Lost Thoughts enters the battlefield, target player puts the top four cards of their library into their graveyard.
mana={1}{U}
type=Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Windstorm Drake
abilities=flying
auto=lord(other creature[flying]|myBattlefield) +1/+0
text=Flying -- Other creatures you control with flying get +1/+0.
mana={4}{U}
type=Creature
subtype=Drake
power=3
toughness=3
[/card]
[card]
name=Bankrupt in Blood
auto=draw:3
text=As an additional cost to cast this spell, sacrifice two creatures. -- Draw three cards.
mana={S(creature|myBattlefield)}{S(creature|myBattlefield)}{1}{B}
type=Sorcery
[/card]
[card]
name=Blade Juggler
auto=damage:1 controller
auto=draw:1
text=Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
other={2}{B} name(Spectacle)
otherrestriction=compare(oplifelost)~morethan~0
mana={4}{B}
type=Creature
subtype=Human Rogue
power=3
toughness=2
[/card]
[card]
name=Bladebrand
target=creature
auto=deathtouch
auto=draw:1 controller
text=Target creature gains deathtouch until end of turn. -- Draw a card.
mana={1}{B}
type=Instant
[/card]
[card]
name=Bloodmist Infiltrator
auto=@combat(attacking) source(this):may name(Sacrifice) sacrifice notatarget(another creature|mybattlefield) && transforms((,newability[unblockable])) forever
text=Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
mana={2}{B}
type=Creature
subtype=Vampire
power=3
toughness=1
[/card]
[card]
name=Carrion Imp
abilities=flying
auto=may target(creature|graveyard) moveto(exile) && life:2 controller
text=Flying -- When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.
mana={3}{B}
type=Creature
subtype=Imp
power=2
toughness=3
[/card]
[card]
name=Catacomb Crocodile
mana={4}{B}
type=Creature
subtype=Crocodile
power=3
toughness=7
[/card]
[card]
name=Clear the Stage
target=creature
auto=-3/-3
auto=if type(creature[power>3]|mybattlefield)~morethan~0 then may target(creature|mygraveyard) moveto(myhand)
text=Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.
mana={4}{B}
type=Instant
[/card]
[card]
name=Consign to the Pit
target=creature
auto=destroy
auto=damage:2 targetcontroller
text=Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller.
mana={5}{B}
type=Sorcery
[/card]
[card]
name=Dead Revels
target=<upto:2>creature|mygraveyard
auto=moveTo(ownerHand)
text=Spectacle {1}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Return up to two target creature cards from your graveyard to your hand.
other={1}{B} name(Spectacle)
otherrestriction=compare(oplifelost)~morethan~0
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Debtors' Transport
auto=@movedTo(this|graveyard) from(battlefield):create(Spirit:creature Spirit:1/1:white,black:flying)*2
text=Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
mana={5}{B}
type=Creature
subtype=Thrull
power=5
toughness=3
[/card]
[card]
name=Drill Bit
target=player
auto=activate reject notatarget(*[-land]|targetedpersonshand)
text=Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Target player reveals their hand. You choose a nonland card from it. That player discards that card.
other={B} name(Spectacle)
otherrestriction=compare(oplifelost)~morethan~0
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Grotesque Demise
target=creature[power<=3]
auto=moveto(exile)
text=Exile target creature with power 3 or less.
mana={2}{B}
type=Instant
[/card]
[card]
name=Gutterbones
auto=tap
autograveyard={1}{B}:moveTo(myhand) asSorcery restriction{compare(oplifelost)~morethan~0}
text=Gutterbones enters the battlefield tapped. -- {1}{B}: Return Gutterbones from your graveyard to your hand. Activate this ability only during your turn and only if an opponent lost life this turn.
mana={B}
type=Creature
subtype=Skeleton Warrior
power=2
toughness=1
[/card]
[card]
name=Ill-Gotten Inheritance
auto={5}{B}{S}:life:4 && damage:4 target(opponent)
auto=@each my upkeep:life:1 && damage:1 opponent
text=At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life. -- {5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.
mana={3}{B}
type=Enchantment
[/card]
[card]
name=Noxious Groodion
abilities=deathtouch
text=Deathtouch
mana={2}{B}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]
[card]
name=Orzhov Enforcer
abilities=deathtouch
auto=@movedTo(this|graveyard) from(battlefield):create(Spirit:creature Spirit:1/1:white,black:flying)
text=Deathtouch -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
mana={1}{B}
type=Creature
subtype=Human Rogue
power=1
toughness=2
[/card]
[card]
name=Orzhov Racketeers
auto=@combatdamaged(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent
auto=@movedTo(this|graveyard) from(battlefield):create(Spirit:creature Spirit:1/1:white,black:flying)*2
text=Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. -- Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
mana={4}{B}
type=Creature
subtype=Human Rogue
power=3
toughness=2
[/card]
[card]
name=Plague Wight
abilities=flanking
text=Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn.
mana={1}{B}
type=Creature
subtype=Zombie
power=2
toughness=1
[/card]
[card]
name=Rakdos Trumpeter
abilities=menace
auto={3}{R}:+2/+0
text=Menace (This creature can't be blocked except by two or more creatures.) -- {3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn.
mana={1}{B}
type=Creature
subtype=Human Shaman
power=1
toughness=3
[/card]
[card]
name=Spawn of Mayhem
abilities=flying, trample
auto=@each my upkeep:damage:1 controller && damage:1 opponent && if compare(lifetotal)~lessthan~10 then counter(1/1)
text=Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Flying, trample -- At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.
other={1}{B}{B} name(Spectacle)
otherrestriction=compare(oplifelost)~morethan~0
mana={2}{B}{B}
type=Creature
subtype=Demon
power=4
toughness=4
[/card]
[card]
name=Spire Mangler
abilities=flash, flying
auto=target(creature[flying]|mybattlefield) +2/+0 ueot
text=Flash -- Flying -- When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn.
mana={2}{B}
type=Creature
subtype=Insect
power=2
toughness=1
[/card]
[card]
name=Thirsting Shade
abilities=lifelink
auto={2}{B}:+1/+1
text=Lifelink -- {2}{B}: Thirsting Shade gets +1/+1 until end of turn.
mana={B}
type=Creature
subtype=Shade
power=1
toughness=1
[/card]
[card]
name=Undercity Scavenger
auto=may name(Sacrifice Creature) sacrifice notatarget(other creature|mybattlefield) and!( all(this) counter(1/1,2) && scry:2 scrycore delayed dontshow donothing scrycoreend scryend )!
text=When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.
mana={3}{B}
type=Creature
subtype=Ogre Warrior
power=3
toughness=3
[/card]
[card]
name=Undercity's Embrace
target=opponent
auto=ability$!name(sacrifice creature) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer
auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then life:4 controller
text=Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
mana={2}{B}
type=Instant
[/card]
[card]
name=Vindictive Vampire
auto=@movedTo(other creature|graveyard) from(mybattlefield):ability$!choice damage:1 opponent && life:1 controller!$ controller
text=Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
mana={3}{B}
type=Creature
subtype=Vampire
power=2
toughness=3
[/card]
[card]
name=Burn Bright
auto=all(creature|myBattlefield) +2/+0 ueot
text=Creatures you control get +2/+0 until end of turn.
mana={2}{R}
type=Instant
[/card]
[card]
name=Burning-Tree Vandal
auto=choice counter(1/1)
auto=choice aslongas(creature|myBattlefield) haste
auto=@combat(attacking) source(this):may reject notatarget(*|myhand) and!( draw:1 controller )!
text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.
mana={2}{R}
type=Creature
subtype=Human Rogue
power=2
toughness=1
[/card]
[card]
name=Cavalcade of Calamity
auto=@combat(attacking) source(creature[power<=1]|mybattlefield):damage:1 opponent
text=Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Clamor Shaman
auto=choice counter(1/1)
auto=choice aslongas(creature|myBattlefield) haste
auto=@combat(attacking) source(this):target(creature|opponentBattlefield) cantblock ueot
text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.
mana={2}{R}
type=Creature
subtype=Goblin Shaman
power=1
toughness=1
[/card]
[card]
name=Dagger Caster
auto=damage:1 opponent
auto=damage:1 all(creature|opponentBattlefield)
text=When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
mana={3}{R}
type=Creature
subtype=Viashino Rogue
power=2
toughness=3
[/card]
[card]
name=Deface
auto=choice name(Destroy target artifact) destroy target(artifact)
auto=choice name(Destroy target creature with defender) destroy target(creature[defender])
text=Choose one — -- • Destroy target artifact. -- • Destroy target creature with defender.
mana={R}
type=Sorcery
[/card]
[card]
name=Electrodominance
auto=damage:X target(player,creature)
auto=may castcard(normal) notatarget(*[-land;manacost<=X]|myhand)
text=Electrodominance deals X damage to any target. You may cast a card with converted mana cost X or less from your hand without paying its mana cost.
mana={X}{R}{R}
type=Instant
[/card]
[card]
name=Feral Maaka
mana={1}{R}
type=Creature
subtype=Cat
power=2
toughness=2
[/card]
[card]
name=Flames of the Raze-Boar
target=creature|opponentBattlefield
auto=damage:4
auto=if type(creature[power>3]|mybattlefield)~morethan~0 then damage:2 all(creature|opponentBattlefield)
text=Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
mana={5}{R}
type=Instant
[/card]
[card]
name=Gates Ablaze
auto=damage:type:gate:mybattlefield all(creature)
text=Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Ghor-Clan Wrecker
abilities=menace
auto=choice counter(1/1)
auto=choice aslongas(creature|myBattlefield) haste
text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Menace (This creature can't be blocked except by two or more creatures.)
mana={3}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Goblin Gathering
auto=foreach(Goblin Gathering|mygraveyard) create(Goblin:creature Goblin:1/1:red:)
auto=create(Goblin:creature Goblin:1/1:red:)*2
text=Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Gravel-Hide Goblin
auto={3}{G}:+2/+2
text={3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn.
mana={1}{R}
type=Creature
subtype=Goblin Shaman
power=2
toughness=1
[/card]
[card]
name=Light Up the Stage
auto=moveto(exile) and!(transforms((,canplayfromexile))ueot)! all(*[zpos<=2]|mylibrary)
text=Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
other={R} name(Spectacle)
otherrestriction=compare(oplifelost)~morethan~0
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Rix Maadi Reveler
auto=if paid(alternative) then reject all(*|myhand) and!(draw:3)!
auto=if type(*|myhand)~morethan~0 then ability$! reject notatarget(*|myhand) and!(draw:1)! !$ controller
text=Spectacle {2}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.
other={2}{B}{R} name(Spectacle)
otherrestriction=compare(oplifelost)~morethan~0
mana={1}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Rubble Reading
target=land
auto=destroy
auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend
text=Destroy target land. Scry 2.
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Rubblebelt Recluse
abilities=mustattack
text=Rubblebelt Recluse attacks each combat if able.
mana={4}{R}
type=Creature
subtype=Ogre Berserker
power=6
toughness=5
[/card]
[card]
name=Scorchmark
target=creature
auto=exiledeath
auto=damage:2
text=Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
mana={1}{R}
type=Instant
[/card]
[card]
name=Skarrgan Hellkite
abilities=flying
auto=choice counter(1/1)
auto=choice aslongas(creature|mybattlefield) haste
auto=this(counter{1/1}) {3}{R}:damage:1 target(creature,player) && activate damage:1 target(creature,player)
text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Flying -- {3}{R}: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it.
mana={3}{R}{R}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Skewer the Critics
target=player,creature
auto=damage:3
text=Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Skewer the Critics deals 3 damage to any target.
other={R} name(Spectacle)
otherrestriction=compare(oplifelost)~morethan~0
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Smelt-Ward Ignus
auto={2}{R}{S}:auto=target(creature[power<=3]|battlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot asSorcery
text={2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
mana={1}{R}
type=Creature
subtype=Elemental
power=2
toughness=1
[/card]
[card]
name=Spear Spewer
abilities=defender
auto={T}:damage:1 opponent && damage:1 controller
text=Defender -- {T}: Spear Spewer deals 1 damage to each player.
mana={R}
type=Creature
subtype=Goblin Warrior
power=0
toughness=2
[/card]
[card]
name=Spikewheel Acrobat
text=Spectacle {2}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
other={2}{R} name(Spectacle)
otherrestriction=compare(oplifelost)~morethan~0
mana={3}{R}
type=Creature
subtype=Human Rogue
power=5
toughness=2
[/card]
[card]
name=Storm Strike
target=creature
auto=first strike
auto=+1/+0
auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend
text=Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
mana={R}
type=Instant
[/card]
[card]
name=Tin Street Dodger
abilities=haste
auto={R}:transforms((,newability[cantbeblockedby(creature[-defender])]))
text=Haste -- {R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.
mana={R}
type=Creature
subtype=Goblin Rogue
power=1
toughness=1
[/card]
[card]
name=Axebane Beast
mana={3}{G}
type=Creature
subtype=Beast
power=3
toughness=4
[/card]
[card]
name=Biogenic Ooze
auto=create(Ooze:creature Ooze:2/2:green:)
auto={1}{G}{G}{G}:create(Ooze:creature Ooze:2/2:green:)
auto=@each my endofturn:all(Ooze|mybattlefield) counter(1/1)
text=When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token. -- At the beginning of your end step, put a +1/+1 counter on each Ooze you control. -- {1}{G}{G}{G}: Create a 2/2 green Ooze creature token.
mana={3}{G}{G}
type=Creature
subtype=Ooze
power=2
toughness=2
[/card]
[card]
name=End-Raze Forerunners
abilities=vigilance, trample, haste
auto=all(other creature|myBattlefield) +2/+2
auto=all(other creature|myBattlefield) vigilance
auto=all(other creature|myBattlefield) trample
text=Vigilance, trample, haste -- When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
mana={5}{G}{G}{G}
type=Creature
subtype=Boar
power=7
toughness=7
[/card]
[card]
name=Enraged Ceratok
auto=cantbeblockedby(creature[power<=2])
text=Enraged Ceratok can't be blocked by creatures with power 2 or less.
mana={2}{G}{G}
type=Creature
subtype=Rhino
power=4
toughness=4
[/card]
[card]
name=Gatebreaker Ram
auto=foreach(land[gate]|myBattlefield) 1/1
auto=aslongas(land[gate]|myBattlefield) vigilance >1
auto=aslongas(land[gate]|myBattlefield) trample >1
text=Gatebreaker Ram gets +1/+1 for each Gate you control. -- As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
mana={2}{G}
type=Creature
subtype=Sheep
power=2
toughness=2
[/card]
[card]
name=Growth-Chamber Guardian
auto=this(counter{1/1}<1) {2}{G}:counter(1/1,2)
auto=@counteradded(1/1) from(this):transforms((,newability[moveTo(myHand) target(Growth-Chamber Guardian|myLibrary)])) once
text={2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library.
mana={1}{G}
type=Creature
subtype=Elf Crab Warrior
power=2
toughness=2
[/card]
[card]
name=Gruul Beastmaster
auto=choice counter(1/1)
auto=choice aslongas(creature|myBattlefield) haste
auto=@combat(attacking) source(this):target(other creature|myBattlefield) dynamicability<!powerpumppow!> ueot
text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.
mana={3}{G}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Incubation Druid
auto=this(variable{plandg}>0) {t}:out{g}
auto=this(variable{plandu}>0) {t}:out{u}
auto=this(variable{plandr}>0) {t}:out{r}
auto=this(variable{plandb}>0) {t}:out{b}
auto=this(variable{plandw}>0) {t}:out{w}
auto=this(variable{plandc}>0) {t}:out{1}
auto=this(counter{1/1}) this(variable{plandG}>0) {t}:out{G}{G}{G}
auto=this(counter{1/1}) this(variable{plandU}>0) {t}:out{U}{U}{U}
auto=this(counter{1/1}) this(variable{plandR}>0) {t}:out{R}{R}{R}
auto=this(counter{1/1}) this(variable{plandB}>0) {t}:out{B}{B}{B}
auto=this(counter{1/1}) this(variable{plandW}>0) {t}:out{W}{W}{W}
auto=this(counter{1/1}) this(variable{plandC}>0) {t}:out{1}{1}{1}
auto=this(counter{1/1}<1) {3}{G}{G}:counter(1/1,3)
text={T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. -- {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
mana={1}{G}
type=Creature
subtype=Elf Druid
power=0
toughness=2
[/card]
[card]
name=Open the Gates
aicode=activate target(land[basic;gate]|mylibrary) moveto(myhand)
auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(land[basic;gate]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
text=Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.
mana={G}
type=Sorcery
[/card]
[card]
name=Rampage of the Clans
auto=destroy all(artifact,enchantment)
auto=@movedto(artifact,enchantment|graveyard):(Centaur:creature Centaur:3/3:green:) controller
text=Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
mana={3}{G}
type=Instant
[/card]
[card]
name=Rampaging Rendhorn
auto=choice counter(1/1)
auto=choice aslongas(creature|myBattlefield) haste
text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
mana={4}{G}
type=Creature
subtype=Beast
power=4
toughness=4
[/card]
[card]
name=Regenesis
target=<upto:2>*[-instant;-sorcery]|myGraveyard
auto=moveTo(ownerHand)
text=Return up to two target permanent cards from your graveyard to your hand.
mana={3}{G}{G}
type=Instant
[/card]
[card]
name=Sagittars' Volley
target=creature[flying]
auto=destroy
auto=damage:1 all(creature[flying]|opponentBattlefield)
text=Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control.
mana={2}{G}
type=Instant
[/card]
[card]
name=Saruli Caretaker
abilities=defender
auto={T}{T(other creature|myBattlefield)}:Add{W}
auto={T}{T(other creature|myBattlefield)}:Add{U}
auto={T}{T(other creature|myBattlefield)}:Add{B}
auto={T}{T(other creature|myBattlefield)}:Add{R}
auto={T}{T(other creature|myBattlefield)}:Add{G}
text=Defender -- {T}, Tap an untapped creature you control: Add one mana of any color.
mana={G}
type=Creature
subtype=Dryad
power=0
toughness=3
[/card]
[card]
name=Sauroform Hybrid
auto=this(counter{1/1}<1) {4}{G}{G}:counter(1/1,4)
text={4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
mana={1}{G}
type=Creature
subtype=Human Lizard Warrior
power=2
toughness=2
[/card]
[card]
name=Steeple Creeper
auto={3}{U}:flying
text={3}{U}: Steeple Creeper gains flying until end of turn.
mana={2}{G}
type=Creature
subtype=Frog Snake
power=4
toughness=2
[/card]
[card]
name=Stony Strength
target=creature|myBattlefield
auto=counter(1/1)
auto=untap
text=Put a +1/+1 counter on target creature you control. Untap that creature.
mana={G}
type=Instant
[/card]
[card]
name=Sylvan Brushstrider
auto=life:2
text=When Sylvan Brushstrider enters the battlefield, you gain 2 life.
mana={2}{G}
type=Creature
subtype=Beast
power=3
toughness=2
[/card]
[card]
name=Territorial Boar
auto=@movedTo(creature[power>=4|myBattlefield):+1/+1 ueot
auto=@movedTo(creature[power>=4|myBattlefield):vigilance ueot
text=Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
mana={1}{G}
type=Creature
subtype=Boar
power=2
toughness=2
[/card]
[card]
name=Trollbred Guardian
auto=this(counter{1/1}<1) {2}{G}:counter(1/1,2)
auto=lord(creature[counter{1/1}]|myBattlefield) trample
text={2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Each creature you control with a +1/+1 counter on it has trample.
mana={4}{G}
type=Creature
subtype=Troll Frog Warrior
power=5
toughness=5
[/card]
[card]
name=Wilderness Reclamation
auto=@each my endofturn:untap all(land|myBattlefield)
text=At the beginning of your end step, untap all lands you control.
mana={3}{G}
type=Enchantment
[/card]
[card]
name=Wrecking Beast
abilities=trample
auto=choice counter(1/1)
auto=choice aslongas(creature|myBattlefield) haste
text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Trample
mana={5}{G}{G}
type=Creature
subtype=Beast
power=6
toughness=6
[/card]
[card]
name=Aeromunculus
abilities=flying
auto=this(counter{1/1}<1) {2}{G}{U}:counter(1/1)
text=Flying -- {2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
mana={1}{G}{U}
type=Creature
subtype=Homunculus Mutant
power=2
toughness=3
[/card]
[card]
name=Applied Biomancy
auto=+1/+1 target(creature)
auto=moveTo(ownerHand) target(creature)
text=Choose one or both — -- • Target creature gets +1/+1 until end of turn. -- • Return target creature to its owner's hand.
mana={G}{U}
type=Instant
[/card]
[card]
name=Azorius Knight-Arbiter
abilities=unblockable, vigilance
text=Vigilance -- Azorius Knight-Arbiter can't be blocked.
mana={3}{W}{U}
type=Creature
subtype=Human Knight
power=2
toughness=5
[/card]
[card]
name=Azorius Skyguard
abilities=flying, first strike
auto=lord(creature|opponentBattlefield) -1/0
text=Flying, first strike -- Creatures your opponents control get -1/-0.
mana={4}{W}{U}
type=Creature
subtype=Human Knight
power=3
toughness=3
[/card]
[card]
name=Basilica Bell-Haunt
auto=ability$!name(discard) target(*|myhand) reject!$ opponent
auto=life:3
text=When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.
mana={W}{W}{B}{B}
type=Creature
subtype=Spirit
power=3
toughness=4
[/card]
[card]
name=Bedevil
target=artifact,creature,planeswalker
auto=destroy
text=Destroy target artifact, creature, or planeswalker.
mana={B}{B}{R}
type=Instant
[/card]
[card]
name=Bolrac-Clan Crusher
auto={T}{C(1/1,-1),creature|mybattlefield}:damage:2 target(creature,player)
text={T}, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target.
mana={3}{R}{G}
type=Creature
subtype=Ogre Warrior
power=4
toughness=4
[/card]
[card]
name=Cindervines
auto={1}{S}:destroy target(artifact,enchantment) && damage:2 targetcontroller
auto=@movedTo(*[-creature]|opponentstack):damage:1 opponent
text=Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player. -- {1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.
mana={R}{G}
type=Enchantment
[/card]
[card]
name=Clan Guildmage
auto={1}{R}{T}:cantblock target(creature)
auto={2}{G}{T}:target(land|mybattlefield) transforms((Elemental Creature,setpower=4,settoughness=4,haste)) ueot
text={1}{R}, {T}: Target creature can't block this turn. -- {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.
mana={R}{G}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Combine Guildmage
auto={1}{G}{T}:name(1/1 counters) emblem transforms((,newability[@movedto(creature|myBattlefield):all(trigger[to]) counter(1/1)])) ueot
auto={1}{U}{T}{C(1/1,-1),*|mybattlefield}:name(move a 1/1 counter) counter(1/1) target(creature)
text={1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. -- {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.
mana={G}{U}
type=Creature
subtype=Merfolk Wizard
power=2
toughness=2
[/card]
[card]
name=Cult Guildmage
auto={3}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ assorcery
auto={R}{T}:damage:1 target(opponent)
text={3}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. -- {R}, {T}: Cult Guildmage deals 1 damage to target opponent or planeswalker.
mana={B}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Deputy of Detention
auto=may name(exile) target(*[-land]|battlefield) transforms((,newability[all(*[share!name!]) becomes(expelled)])) ueot && all(expelled) (blink)forsrc
text=When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
mana={1}{W}{U}
type=Creature
subtype=Vedalken Wizard
power=1
toughness=3
[/card]
[card]
name=Emergency Powers
auto=moveto(exile)
auto=moveto(opponentlibrary) all(*|opponenthand)
auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle
auto=draw:7 opponent
auto=moveto(mylibrary) all(*|myhand)
auto=moveto(mylibrary) all(*|mygraveyard) && shuffle
auto=draw:7 controller
auto=if compare(restriction{assorcery}~morethan~0) then auto=castcard(normal) notatarget(*[-instant;-sorcery;manacost<=7]|myhand) else
text=Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. -- Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield.
mana={5}{W}{U}
type=Instant
[/card]
[card]
name=Ethereal Absolution
auto=lord(creature|myBattlefield) +1/+1
auto=lord(creature|opponentBattlefield) -1/-1
auto={2}{W}{B}:name(exile non-creature card) moveTo(exile) target(*[-creature]|opponentGraveyard)
auto={2}{W}{B}:name(exile creature card) moveTo(exile) target(creature|opponentGraveyard) && create(Spirit:creature Spirit:1/1:white,black:flying)
text=Creatures you control get +1/+1. -- Creatures your opponents control get -1/-1. -- {2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
mana={4}{W}{B}
type=Enchantment
[/card]
[card]
name=Fireblade Artist
abilities=haste
auto=@each my upkeep:may sacrifice notatarget(creature|mybattlefield) && damage:2 target(opponent)
text=Haste -- At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.
mana={B}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Frenzied Arynx
abilities=trample
auto=choice counter(1/1)
auto=choice aslongas(creature|myBattlefield) haste
auto={4}{R}{G}:+3/+0
text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Trample -- {4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn.
mana={2}{R}{G}
type=Creature
subtype=Cat Beast
power=3
toughness=3
[/card]
[card]
name=Frilled Mystic
abilities=flash
auto=may if type(*|stack)~morethan~0 then fizzle target(*|stack)
text=Flash -- When Frilled Mystic enters the battlefield, you may counter target spell.
mana={G}{G}{U}{U}
type=Creature
subtype=Elf Lizard Wizard
power=3
toughness=2
[/card]
[card]
name=Get the Point
target=creature
auto=destroy
auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend
text=Destroy target creature. Scry 1.
mana={3}{B}{R}
type=Instant
[/card]
[card]
name=Grasping Thrull
abilities=flying
auto=damage:2 opponent
auto=life:2
text=Flying -- When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.
mana={3}{W}{B}
type=Creature
subtype=Thrull
power=3
toughness=3
[/card]
[card]
name=Growth Spiral
auto=draw:1
auto=may moveto(myBattlefield) target(land|myHand)
text=Draw a card. You may put a land card from your hand onto the battlefield.
mana={G}{U}
type=Instant
[/card]
[card]
name=Gruul Spellbreaker
abilities=trample
auto=choice counter(1/1)
auto=choice aslongas(creature|myBattlefield) haste
auto=this(variable{controllerturn}) opponentshroud
auto=this(variable{controllerturn}) playershroud
text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Trample -- As long as it's your turn, you and Gruul Spellbreaker have hexproof.
mana={1}{R}{G}
type=Creature
subtype=Ogre Warrior
power=3
toughness=3
[/card]
[card]
name=Gyre Engineer
auto={T}:Add{G}{U}
text={T}: Add {G}{U}.
mana={1}{G}{U}
type=Creature
subtype=Vedalken Wizard
power=1
toughness=1
[/card]
[card]
name=Hackrobat
auto={B}:deathtouch
auto={R}:+2/-2
text=Spectacle {B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- {B}: Hackrobat gains deathtouch until end of turn. -- {R}: Hackrobat gets +2/-2 until end of turn.
other={B}{R} name(Spectacle)
otherrestriction=compare(oplifelost)~morethan~0
mana={1}{B}{R}
type=Creature
subtype=Human Rogue
power=2
toughness=3
[/card]
[card]
name=High Alert
auto=lord(creature|mybattlefield) combattoughness
auto=lord(creature[defender]|mybattlefield) canattack
auto={2}{W}{U}:Untap target(creature)
text=Each creature you control assigns combat damage equal to its toughness rather than its power. -- Creatures you control can attack as though they didn't have defender. -- {2}{W}{U}: Untap target creature.
mana={1}{W}{U}
type=Enchantment
[/card]
[card]
name=Hydroid Krasis
abilities=flying, trample
autostack=if casted(this) then draw:3
autostack=if casted(this) then life:3
auto=counter(1/1,X)
text=When you cast this spell, you gain half X life and draw half X cards. Round down each time. -- Flying, trample -- Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
mana={X}{G}{U}
type=Creature
subtype=Jellyfish Hydra Beast
power=0
toughness=0
[/card]
[card]
name=Imperious Oligarch
abilities=vigilance
auto=@movedTo(this|graveyard) from(battlefield):create(Spirit:creature Spirit:1/1:white,black:flying)
text=Vigilance -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
mana={W}{B}
type=Creature
subtype=Human Cleric
power=2
toughness=1
[/card]
[card]
name=Judith, the Scourge Diva
auto=lord(other creature|myBattlefield) +1/+0
auto=@movedto(graveyard) from(creature[-token]|myBattlefield):damage:1 target(creature,player)
text=Other creatures you control get +1/+0. -- Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.
mana={1}{B}{R}
type=Legendary Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Kaya's Wrath
auto=destroy all(creature)
auto=@movedto(graveyard) from(creature|myBattlefield):life:1
text=Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
mana={W}{W}{B}{B}
type=Sorcery
[/card]
[card]
name=Knight of the Last Breath
abilities=flying
auto={3}{S(other creature[-token]|mybattlefield)}:create(Spirit:creature Spirit:1/1:white,black:flying)
auto=@movedTo(this|graveyard) from(battlefield):create(Spirit:creature Spirit:1/1:white,black:flying)
text={3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying. -- Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)
mana={5}{W}{B}
type=Creature
subtype=Giant Knight
power=4
toughness=4
[/card]
[card]
name=Lawmage's Binding
abilities=flash
target=creature
auto=cantattack
auto=cantpwattack
auto=cantblock
auto=noactivatedability
text=Flash -- Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated.
mana={1}{W}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Macabre Mockery
target=creature|opponentGraveyard
auto=moveto(myBattlefield)
auto=transforms((,treason,+2/+0,haste)) forever
text=Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
mana={2}{B}{R}
type=Instant
[/card]
[card]
name=Nikya of the Old Ways
auto=maxCast(*[-creature])0
auto=lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white]))
text=You can't cast noncreature spells. -- Whenever you tap a land for mana, add one mana of any type that land produced.
mana={3}{R}{G}
type=Legendary Creature
subtype=Centaur Druid
power=5
toughness=5
[/card]
[card]
name=Pitiless Pontiff
auto={1}{S(other creature|mybattlefield)}:deathtouch && indestructible
text={1}, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
mana={W}{B}
type=Creature
subtype=Vampire Cleric
power=2
toughness=2
[/card]
[card]
name=Prime Speaker Vannifar
aicode=activate moveTo(myBattlefield) target(creature[manacost=storedmanacostplus1plusend]|mylibrary)
auto={T}{S(creature|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(creature[manacost=storedmanacostplus1plusend]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend asSorcery
text={T}, Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
mana={2}{G}{U}
type=Legendary Creature
subtype=Elf Ooze Wizard
power=2
toughness=4
[/card]
[card]
name=Rafter Demon
auto=if paid(alternative) then ability$!name(discard) target(*|myhand) reject!$ opponent
text=Spectacle {3}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card.
other={3}{B}{R} name(Spectacle)
otherrestriction=compare(oplifelost)~morethan~0
mana={2}{B}{R}
type=Creature
subtype=Demon
power=4
toughness=2
[/card]
[card]
name=Rakdos Roustabout
auto=@combat(blocked,turnlimited) source(this):damage:1 opponent
text=Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
mana={1}{B}{R}
type=Creature
subtype=Ogre Warrior
power=3
toughness=2
[/card]
[card]
name=Rakdos, the Showstopper
abilities=flying, trample
auto=all(other creature[-Demon;-Devil;-Imp]|battlefield) transforms((,newability[flipacoin loseability moveTo(ownergraveyard) loseabilityend oneshot flipend]))
text=Flying, trample -- When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
mana={4}{B}{R}
type=Legendary Creature
subtype=Demon
power=6
toughness=6
[/card]
[card]
name=Rubblebelt Runner
auto=cantbeblockedby(creature[token])
text=Rubblebelt Runner can't be blocked by creature tokens.
mana={1}{R}{G}
type=Creature
subtype=Viashino Warrior
power=3
toughness=3
[/card]
[card]
name=Savage Smash
target=creature|myBattlefield
auto=+2/+2
auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
restriction=type(creature|opponentbattlefield)~morethan~0
text=Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
mana={1}{R}{G}
type=Sorcery
[/card]
[card]
name=Senate Guildmage
auto={W}{T}:life:2
auto={U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text={W}, {T}: You gain 2 life. -- {U}, {T}: Draw a card, then discard a card.
mana={W}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Seraph of the Scales
abilities=flying
auto={W}:vigilance
auto={B}:deathtouch
auto=@movedTo(this|graveyard) from(battlefield):create(Spirit:creature Spirit:1/1:white,black:flying)*2
text=Flying -- {W}: Seraph of the Scales gains vigilance until end of turn. -- {B}: Seraph of the Scales gains deathtouch until end of turn. -- Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
mana={2}{W}{B}
type=Creature
subtype=Angel
power=4
toughness=3
[/card]
[card]
name=Sharktocrab
auto=this(counter{1/1}<1) {2}{G}{U}:counter(1/1)
auto=@counteradded(1/1) from(this):transforms((,newability[freeze target(creature|opponentbattlefield)])) forever
text={2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) -- Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
mana={2}{G}{U}
type=Creature
subtype=Fish Octopus Crab
power=4
toughness=4
[/card]
[card]
name=Sphinx's Insight
auto=if compare(restriction{assorcery}~morethan~0) then life:2 else
auto=draw:2
text=Draw two cards. -- Addendum — If you cast this spell during your main phase, you gain 2 life.
mana={2}{W}{U}
type=Instant
[/card]
[card]
name=Sunder Shaman
abilities=oneblocker
auto=@combatdamaged(player) from(this):destroy target(*[artifact;enchantment]|opponentbattlefield)
text=Sunder Shaman can't be blocked by more than one creature. -- Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.
mana={R}{R}{G}{G}
type=Creature
subtype=Giant Shaman
power=5
toughness=5
[/card]
[card]
name=Syndicate Guildmage
auto={1}{W}{T}:tap target(creature[power>=4])
auto={4}{B}{T}:damage:2 target(opponent)
text={1}{W}, {T}: Tap target creature with power 4 or greater. -- {4}{B}, {T}: Syndicate Guildmage deals 2 damage to target opponent or planeswalker.
mana={W}{B}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
name=Zegana, Utopian Speaker
abilities=trample
auto=if type(creature[(counter{1/1})]|mybattlefield)~morethan~0 then draw:1
auto=this(counter{1/1}<1) {4}{G}{U}:counter(1/1,4)
auto=lord(creature[counter{1/1}]|myBattlefield) trample
text=When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. -- {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) -- Each creature you control with a +1/+1 counter on it has trample.
mana={2}{G}{U}
type=Legendary Creature
subtype=Merfolk Wizard
power=4
toughness=4
[/card]
[card]
name=Zhur-Taa Goblin
auto=choice counter(1/1)
auto=choice aslongas(creature|myBattlefield) haste
text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
mana={R}{G}
type=Creature
subtype=Goblin Berserker
power=2
toughness=2
[/card]
[card]
name=Footlight Fiend
auto=@movedTo(this|graveyard) from(battlefield):damage:1 target(creature,player)
text=When Footlight Fiend dies, it deals 1 damage to any target.
mana={BR}
type=Creature
subtype=Devil
power=1
toughness=1
[/card]
[card]
name=Rubble Slinger
abilities=reach
text=Reach
mana={2}{RG}
type=Creature
subtype=Human Warrior
power=2
toughness=3
[/card]
[card]
name=Scuttlegator
abilities=defender
auto=this(counter{1/1}<1) {6}{G/U}{G/U}:counter(1/1,3)
auto=this(counter{1/1}) canattack
text=Defender -- {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) -- As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
mana={4}{GU}{GU}
type=Creature
subtype=Crab Turtle Crocodile
power=6
toughness=6
[/card]
[card]
name=Senate Griffin
abilities=flying
auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend
text=Flying -- When Senate Griffin enters the battlefield, scry 1.
mana={2}{WU}{WU}
type=Creature
subtype=Griffin
power=3
toughness=2
[/card]
[card]
name=Vizkopa Vampire
abilities=lifelink
text=Lifelink
mana={2}{WB}
type=Creature
subtype=Vampire
power=3
toughness=1
[/card]
[card]
name=Azorius Locket
auto={WU}{WU}{WU}{WU}{T}{S}:draw:2
auto={T}:Add{W}
auto={T}:Add{U}
text={T}: Add {W} or {U}. -- {W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards.
mana={3}
type=Artifact
[/card]
[card]
name=Glass of the Guildpact
auto=lord(creature[multicolor]|myBattlefield) +1/+1
text=Multicolored creatures you control get +1/+1.
mana={2}
type=Artifact
[/card]
[card]
name=Gruul Locket
auto={RG}{RG}{RG}{RG}{T}{S}:draw:2
auto={T}:Add{R}
auto={T}:Add{G}
text={T}: Add {R} or {G}. -- {R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice Gruul Locket: Draw two cards.
mana={3}
type=Artifact
[/card]
[card]
name=Orzhov Locket
auto={WB}{WB}{WB}{WB}{T}{S}:draw:2
auto={T}:Add{W}
auto={T}:Add{B}
text={T}: Add {W} or {B}. -- {W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice Orzhov Locket: Draw two cards.
mana={3}
type=Artifact
[/card]
[card]
name=Rakdos Locket
auto={BR}{BR}{BR}{BR}{T}{S}:draw:2
auto={T}:Add{B}
auto={T}:Add{R}
text={T}: Add {B} or {R}. -- {B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice Rakdos Locket: Draw two cards.
mana={3}
type=Artifact
[/card]
[card]
name=Screaming Shield
auto=teach(creature) 0/3
auto=teach(creature) {2}{T}:deplete:3 target(player)
auto={3}:equip
text=Equipped creature gets +0/+3 and has "{2}, {T}: Target player puts the top three cards of their library into their graveyard." -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
mana={1}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Simic Locket
auto={GU}{GU}{GU}{GU}{T}{S}:draw:2
auto={T}:Add{G}
auto={T}:Add{U}
text={T}: Add {G} or {U}. -- {G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards.
mana={3}
type=Artifact
[/card]
[card]
name=Sphinx of the Guildpact
abilities=flying
auto=cantbetargetof(*[-multicolor;-colorless]|opponentBattlefield,opponenthand,opponentgraveyard,opponentstack)
color=white,blue,black,red,green
text=Sphinx of the Guildpact is all colors. -- Flying -- Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)
mana={7}
type=Artifact Creature
subtype=Sphinx
power=5
toughness=5
[/card]
[card]
name=Tome of the Guildpact
auto=@movedTo(*[multicolor]|mystack):draw:1
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add{G}
text=Whenever you cast a multicolored spell, draw a card. -- {T}: Add one mana of any color.
mana={5}
type=Artifact
[/card]
[card]
name=Elite Arrester
auto={1}{U}{T}:tap target(creature)
text={1}{U}, {T}: Tap target creature.
mana={W}
type=Creature
subtype=Human Soldier
power=0
toughness=3
[/card]
[card]
name=Dovin's Automaton
auto=aslongas(planeswalker[Dovin]|mybattlefield) +2/+2
auto=aslongas(planeswalker[Dovin]|mybattlefield) vigilance
text=As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
mana={4}
type=Artifact Creature
subtype=Homunculus
power=3
toughness=3
[/card]
[card]
name=Ragefire
target=creature
auto=damage:3
text=Ragefire deals 3 damage to target creature.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Charging War Boar
abilities=haste
auto=aslongas(planeswalker[Domri]|mybattlefield) +1/+1
auto=aslongas(planeswalker[Domri]|mybattlefield) trample
text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)
mana={1}{R}{G}
type=Creature
subtype=Boar
power=3
toughness=1
[/card]
[card]
name=Domri's Nodorog
abilities=trample
auto=may moveTo(myhand) target(Domri, City Smasher|myLibrary,myGraveyard)
text=Trample -- When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it.
mana={3}{R}{G}
type=Creature
subtype=Beast
power=5
toughness=2
[/card]
[card]
name=The Haunt of Hightower
abilities=flying, lifelink
auto=@combat(attacking) source(this):ability$!name(discard) target(*|myhand) reject!$ opponent
auto=@movedTo(*|opponentgraveyard):counter(1/1)
text=Flying, lifelink -- Whenever The Haunt of Hightower attacks, defending player discards a card. -- Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
mana={4}{B}{B}
type=Legendary Creature
subtype=Vampire
power=3
toughness=3
[/card]