grade=borderline [card] name=Angel of Grace abilities=flash, flying auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) ueot autograveyard={4}{W}{W}{E}:lifeset:10 text=Flash -- Flying -- When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. -- {4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10. mana={3}{W}{W} type=Creature subtype=Angel power=5 toughness=4 [/card] [card] name=Angelic Exaltation auto=count(type:creature:mybattlefield) auto=@combat(attackedalone) source(creature|myBattlefield):all(trigger[to]) countedamount/countedamount ueot text=Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control. mana={3}{W} type=Enchantment [/card] [card] name=Archway Angel abilities=flying auto=life:thisforeach(Gate|mybattlefield)*2 text=Flying -- When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. mana={5}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Arrester's Zeal target=creature auto=+2/+2 auto=if compare(restriction{assorcery}~morethan~0) then flying else text=Target creature gets +2/+2 until end of turn. -- Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn. mana={W} type=Instant [/card] [card] name=Bring to Trial target=creature[power>=4] auto=moveto(exile) text=Exile target creature with power 4 or greater. mana={2}{W} type=Sorcery [/card] [card] name=Civic Stalwart auto=all(creature|myBattlefield) +1/+1 ueot text=When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn. mana={3}{W} type=Creature subtype=Elephant Soldier power=3 toughness=3 [/card] [card] name=Expose to Daylight target=artifact,enchantment auto=destroy auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Destroy target artifact or enchantment. Scry 1. mana={2}{W} type=Instant [/card] [card] name=Haazda Officer auto=target(creature|mybattlefield) 1/1 text=When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Hero of Precinct One auto=@movedTo(*[multicolor]|mystack):create(Human:creature Human:1/1:white:) text=Whenever you cast a multicolored spell, create a 1/1 white Human creature token. mana={1}{W} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Impassioned Orator auto=@movedto(other creature|mybattlefield):life:1 text=Whenever another creature enters the battlefield under your control, you gain 1 life. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Justiciar's Portal target=creature|myBattlefield auto=(blink)return(first strike) text=Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn. mana={1}{W} type=Instant [/card] [card] name=Ministrant of Obligation auto=@movedTo(this|graveyard) from(battlefield):create(Spirit:creature Spirit:1/1:white,black:flying)*2 text=Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Prowling Caracal mana={1}{W} type=Creature subtype=Cat power=3 toughness=1 [/card] [card] name=Rally to Battle auto=all(creature|myBattlefield) +1/+3 ueot auto=all(creature|myBattlefield) untap text=Creatures you control get +1/+3 until end of turn. Untap them. mana={3}{W} type=Instant [/card] [card] name=Resolute Watchdog abilities=defender auto={1}{S}:indestructible target(creature|myBattlefield) text=Defender -- {1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={W} type=Creature subtype=Hound power=1 toughness=3 [/card] [card] name=Sentinel's Mark abilities=flash target=creature auto=1/2 auto=vigilance auto=if compare(restriction{assorcery}~morethan~0) then lifelink ueot else text=Flash -- Enchant creature -- Enchanted creature gets +1/+2 and has vigilance. -- Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Sky Tether target=creature auto=defender auto=-flying text=Enchant creature -- Enchanted creature has defender and loses flying. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Spirit of the Spires abilities=flying auto=lord(other creature[flying]|myBattlefield) +0/+1 text=Flying -- Other creatures you control with flying get +0/+1. mana={3}{W} type=Creature subtype=Spirit power=2 toughness=4 [/card] [card] name=Summary Judgment target=creature[tapped] auto=if compare(restriction{assorcery}~morethan~0) then damage:5 else damage:3 text=Summary Judgment deals 3 damage to target tapped creature. -- Addendum — If you cast this spell during your main phase, it deals 5 damage to that creature instead. mana={1}{W} type=Instant [/card] [card] name=Syndicate Messenger abilities=flying auto=@movedTo(this|graveyard) from(battlefield):create(Spirit:creature Spirit:1/1:white,black:flying) text=Flying -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) mana={3}{W} type=Creature subtype=Bird power=2 toughness=3 [/card] [card] name=Tenth District Veteran abilities=vigilance auto=@combat(attacking) source(this):untap target(other creature|mybattlefield) text=Vigilance -- Whenever Tenth District Veteran attacks, untap another target creature you control. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Twilight Panther auto={B}:deathtouch text={B}: Twilight Panther gains deathtouch until end of turn. mana={W} type=Creature subtype=Cat Spirit power=1 toughness=2 [/card] [card] name=Unbreakable Formation auto=if compare(restriction{assorcery}~morethan~0) then all(creature|myBattlefield) counter(1/1) auto=if compare(restriction{assorcery}~morethan~0) then all(creature|myBattlefield) vigilance auto=all(creature|myBattlefield) indestructible ueot text=Creatures you control gain indestructible until end of turn. -- Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. mana={2}{W} type=Instant [/card] [card] name=Watchful Giant auto=create(Human:creature Human:1/1:white:) text=When Watchful Giant enters the battlefield, create a 1/1 white Human creature token. mana={5}{W} type=Creature subtype=Giant Soldier power=3 toughness=6 [/card] [card] name=Arrester's Admonition target=creature auto=moveTo(ownerHand) auto=if compare(restriction{assorcery}~morethan~0) then draw:1 else text=Return target creature to its owner's hand. -- Addendum — If you cast this spell during your main phase, draw a card. mana={2}{U} type=Instant [/card] [card] name=Benthic Biomancer auto=this(counter{1/1}<1) {1}{U}:counter(1/1) auto=@counteradded(1/1) from(this):draw:1 && transforms((,newability[target(*|myhand) reject])) forever text={1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) -- Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. mana={U} type=Creature subtype=Merfolk Wizard Mutant power=1 toughness=1 [/card] [card] name=Chillbringer abilities=flying auto=freeze target(creature|opponentbattlefield) text=Flying -- When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. mana={4}{U} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Clear the Mind target=player auto=moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) auto=draw:1 controller text=Target player shuffles their graveyard into their library. -- Draw a card. mana={2}{U} type=Sorcery [/card] [card] name=Code of Constraint target=creature auto=-4/-0 auto=if compare(restriction{assorcery}~morethan~0) then freeze else auto=draw:1 controller text=Target creature gets -4/-0 until end of turn. -- Draw a card. -- Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step. mana={2}{U} type=Instant [/card] [card] name=Coral Commando mana={2}{U} type=Creature subtype=Merfolk Warrior power=3 toughness=2 [/card] [card] name=Essence Capture target=creature|stack auto=fizzle auto=may counter(1/1) target(creature|mybattlefield) text=Counter target creature spell. Put a +1/+1 counter on up to one target creature you control. mana={U}{U} type=Instant [/card] [card] name=Eyes Everywhere auto={5}{U}:moveto(mybattlefield) target(*[-land]|opponentbattlefield) && moveto(opponentbattlefield) all(this) auto=@each my upkeep:scrycore delayed dontshow donothing scrycoreend scryend text=At the beginning of your upkeep, scry 1. -- {5}{U}: Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery. mana={2}{U} type=Enchantment [/card] [card] name=Faerie Duelist abilities=flash, flying auto=target(creature|opponentbattlefield) -2/-0 ueot text=Flash -- Flying -- When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn. mana={1}{U} type=Creature subtype=Faerie Rogue power=1 toughness=2 [/card] [card] name=Gateway Sneak auto=@combatdamaged(player) from(this):draw:1 auto=@movedTo(gate|myBattlefield):unblockable ueot text=Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn. -- Whenever Gateway Sneak deals combat damage to a player, draw a card. mana={2}{U} type=Creature subtype=Vedalken Rogue power=1 toughness=3 [/card] [card] name=Humongulus abilities=opponentshroud text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={4}{U} type=Creature subtype=Homunculus power=2 toughness=5 [/card] [card] name=Mass Manipulation target=*[creature,planeswalker] auto=moveTo(mybattlefield) text=Gain control of X target creatures and/or planeswalkers. mana={X}{X}{U}{U}{U}{U} type=Sorcery [/card] [card] name=Mesmerizing Benthid auto=aslongas(Illusion|myBattlefield) opponentshroud auto=create(Illusion:creature Illusion:0/2:blue:creature[blocked]:freeze)*2 text=When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." -- Mesmerizing Benthid has hexproof as long as you control an Illusion. mana={3}{U}{U} type=Creature subtype=Octopus power=4 toughness=5 [/card] [card] name=Persistent Petitioners auto={1}{T}:target(player) deplete:1 auto={T(Advisor|myBattlefield)}{T(Advisor|myBattlefield)}{T(Advisor|myBattlefield)}{T(Advisor|myBattlefield)}:deplete:12 text={1}, {T}: Target player puts the top card of their library into their graveyard. -- Tap four untapped Advisors you control: Target player puts the top twelve cards of their library into their graveyard. -- A deck can have any number of cards named Persistent Petitioners. mana={1}{U} type=Creature subtype=Human Advisor power=1 toughness=3 [/card] [card] name=Precognitive Perception auto=if compare(restriction{assorcery}~morethan~0) then scry:3 scrycore delayed dontshow donothing scrycoreend scryend else auto=draw:3 text=Draw three cards. -- Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards. mana={3}{U}{U} type=Instant [/card] [card] name=Prying Eyes auto=draw:4 auto=reject notatarget(<2>*|myhand) text=Draw four cards, then discard two cards. mana={4}{U}{U} type=Instant [/card] [card] name=Quench target=*|stack auto=fizzle auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {2}. mana={1}{U} type=Instant [/card] [card] name=Sage's Row Savant auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=When Sage's Row Savant enters the battlefield, scry 2. mana={1}{U} type=Creature subtype=Vedalken Wizard power=2 toughness=1 [/card] [card] name=Senate Courier abilities=flying auto={1}{W}:vigilance text=Flying -- {1}{W}: Senate Courier gains vigilance until end of turn. mana={2}{U} type=Creature subtype=Bird power=1 toughness=4 [/card] [card] name=Skatewing Spy auto=this(counter{1/1}<1) {5}{U}:counter(1/1,2) auto=lord(creature[counter{1/1}]|myBattlefield) flying text={5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Each creature you control with a +1/+1 counter on it has flying. mana={3}{U} type=Creature subtype=Vedalken Rogue Mutant power=2 toughness=3 [/card] [card] name=Skitter Eel auto=this(counter{1/1}<1) {2}{U}:counter(1/1,2) text={2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) mana={3}{U} type=Creature subtype=Fish Crab power=3 toughness=3 [/card] [card] name=Slimebind abilities=flash target=creature auto=-4/-0 text=Flash -- Enchant creature -- Enchanted creature gets -4/-0. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Sphinx of Foresight abilities=flying auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. -- Flying -- At the beginning of your upkeep, scry 1. mana={2}{U}{U} type=Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Swirling Torrent auto=alternative moveTo(ownerlibrary) target(creature) auto=alternative moveTo(ownerHand) target(creature) other={5}{U} name(Both) text=Choose one or both — -- • Put target creature on top of its owner's library. -- • Return target creature to its owner's hand. mana={5}{U} type=Sorcery [/card] [card] name=Thought Collapse target=*|stack auto=fizzle && deplete:3 targetcontroller text=Counter target spell. Its controller puts the top three cards of their library into their graveyard. mana={1}{U}{U} type=Instant [/card] [card] name=Wall of Lost Thoughts abilities=defender auto=deplete:4 target(player) text=Defender -- When Wall of Lost Thoughts enters the battlefield, target player puts the top four cards of their library into their graveyard. mana={1}{U} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Windstorm Drake abilities=flying auto=lord(other creature[flying]|myBattlefield) +1/+0 text=Flying -- Other creatures you control with flying get +1/+0. mana={4}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Bankrupt in Blood auto=draw:3 text=As an additional cost to cast this spell, sacrifice two creatures. -- Draw three cards. mana={S(creature|myBattlefield)}{S(creature|myBattlefield)}{1}{B} type=Sorcery [/card] [card] name=Blade Juggler auto=damage:1 controller auto=draw:1 text=Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card. other={2}{B} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={4}{B} type=Creature subtype=Human Rogue power=3 toughness=2 [/card] [card] name=Bladebrand target=creature auto=deathtouch auto=draw:1 controller text=Target creature gains deathtouch until end of turn. -- Draw a card. mana={1}{B} type=Instant [/card] [card] name=Bloodmist Infiltrator auto=@combat(attacking) source(this):may name(Sacrifice) sacrifice notatarget(another creature|mybattlefield) && transforms((,newability[unblockable])) forever text=Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn. mana={2}{B} type=Creature subtype=Vampire power=3 toughness=1 [/card] [card] name=Carrion Imp abilities=flying auto=may target(creature|graveyard) moveto(exile) && life:2 controller text=Flying -- When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life. mana={3}{B} type=Creature subtype=Imp power=2 toughness=3 [/card] [card] name=Catacomb Crocodile mana={4}{B} type=Creature subtype=Crocodile power=3 toughness=7 [/card] [card] name=Clear the Stage target=creature auto=-3/-3 auto=if type(creature[power>3]|mybattlefield)~morethan~0 then may target(creature|mygraveyard) moveto(myhand) text=Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand. mana={4}{B} type=Instant [/card] [card] name=Consign to the Pit target=creature auto=destroy auto=damage:2 targetcontroller text=Destroy target creature. Consign to the Pit deals 2 damage to that creature's controller. mana={5}{B} type=Sorcery [/card] [card] name=Dead Revels target=creature|mygraveyard auto=moveTo(ownerHand) text=Spectacle {1}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Return up to two target creature cards from your graveyard to your hand. other={1}{B} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={3}{B} type=Sorcery [/card] [card] name=Debtors' Transport auto=@movedTo(this|graveyard) from(battlefield):create(Spirit:creature Spirit:1/1:white,black:flying)*2 text=Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) mana={5}{B} type=Creature subtype=Thrull power=5 toughness=3 [/card] [card] name=Drill Bit target=player auto=activate reject notatarget(*[-land]|targetedpersonshand) text=Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Target player reveals their hand. You choose a nonland card from it. That player discards that card. other={B} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={2}{B} type=Sorcery [/card] [card] name=Grotesque Demise target=creature[power<=3] auto=moveto(exile) text=Exile target creature with power 3 or less. mana={2}{B} type=Instant [/card] [card] name=Gutterbones auto=tap autograveyard={1}{B}:moveTo(myhand) asSorcery restriction{compare(oplifelost)~morethan~0} text=Gutterbones enters the battlefield tapped. -- {1}{B}: Return Gutterbones from your graveyard to your hand. Activate this ability only during your turn and only if an opponent lost life this turn. mana={B} type=Creature subtype=Skeleton Warrior power=2 toughness=1 [/card] [card] name=Ill-Gotten Inheritance auto={5}{B}{S}:life:4 && damage:4 target(opponent) auto=@each my upkeep:life:1 && damage:1 opponent text=At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life. -- {5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life. mana={3}{B} type=Enchantment [/card] [card] name=Noxious Groodion abilities=deathtouch text=Deathtouch mana={2}{B} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Orzhov Enforcer abilities=deathtouch auto=@movedTo(this|graveyard) from(battlefield):create(Spirit:creature Spirit:1/1:white,black:flying) text=Deathtouch -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) mana={1}{B} type=Creature subtype=Human Rogue power=1 toughness=2 [/card] [card] name=Orzhov Racketeers auto=@combatdamaged(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@movedTo(this|graveyard) from(battlefield):create(Spirit:creature Spirit:1/1:white,black:flying)*2 text=Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. -- Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) mana={4}{B} type=Creature subtype=Human Rogue power=3 toughness=2 [/card] [card] name=Plague Wight abilities=flanking text=Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Rakdos Trumpeter abilities=menace auto={3}{R}:+2/+0 text=Menace (This creature can't be blocked except by two or more creatures.) -- {3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn. mana={1}{B} type=Creature subtype=Human Shaman power=1 toughness=3 [/card] [card] name=Spawn of Mayhem abilities=flying, trample auto=@each my upkeep:damage:1 controller && damage:1 opponent && if compare(lifetotal)~lessthan~10 then counter(1/1) text=Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Flying, trample -- At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem. other={1}{B}{B} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={2}{B}{B} type=Creature subtype=Demon power=4 toughness=4 [/card] [card] name=Spire Mangler abilities=flash, flying auto=target(creature[flying]|mybattlefield) +2/+0 ueot text=Flash -- Flying -- When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn. mana={2}{B} type=Creature subtype=Insect power=2 toughness=1 [/card] [card] name=Thirsting Shade abilities=lifelink auto={2}{B}:+1/+1 text=Lifelink -- {2}{B}: Thirsting Shade gets +1/+1 until end of turn. mana={B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Undercity Scavenger auto=may name(Sacrifice Creature) sacrifice notatarget(other creature|mybattlefield) and!( all(this) counter(1/1,2) && scry:2 scrycore delayed dontshow donothing scrycoreend scryend )! text=When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2. mana={3}{B} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Undercity's Embrace target=opponent auto=ability$!name(sacrifice creature) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then life:4 controller text=Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life. mana={2}{B} type=Instant [/card] [card] name=Vindictive Vampire auto=@movedTo(other creature|graveyard) from(mybattlefield):ability$!choice damage:1 opponent && life:1 controller!$ controller text=Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life. mana={3}{B} type=Creature subtype=Vampire power=2 toughness=3 [/card] [card] name=Burn Bright auto=all(creature|myBattlefield) +2/+0 ueot text=Creatures you control get +2/+0 until end of turn. mana={2}{R} type=Instant [/card] [card] name=Burning-Tree Vandal auto=choice counter(1/1) auto=choice aslongas(creature|myBattlefield) haste auto=@combat(attacking) source(this):may reject notatarget(*|myhand) and!( draw:1 controller )! text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card. mana={2}{R} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Cavalcade of Calamity auto=@combat(attacking) source(creature[power<=1]|mybattlefield):damage:1 opponent text=Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking. mana={1}{R} type=Enchantment [/card] [card] name=Clamor Shaman auto=choice counter(1/1) auto=choice aslongas(creature|myBattlefield) haste auto=@combat(attacking) source(this):target(creature|opponentBattlefield) cantblock ueot text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn. mana={2}{R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Dagger Caster auto=damage:1 opponent auto=damage:1 all(creature|opponentBattlefield) text=When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control. mana={3}{R} type=Creature subtype=Viashino Rogue power=2 toughness=3 [/card] [card] name=Deface auto=choice name(Destroy target artifact) destroy target(artifact) auto=choice name(Destroy target creature with defender) destroy target(creature[defender]) text=Choose one — -- • Destroy target artifact. -- • Destroy target creature with defender. mana={R} type=Sorcery [/card] [card] name=Electrodominance auto=damage:X target(player,creature) auto=may castcard(normal) notatarget(*[-land;manacost<=X]|myhand) text=Electrodominance deals X damage to any target. You may cast a card with converted mana cost X or less from your hand without paying its mana cost. mana={X}{R}{R} type=Instant [/card] [card] name=Feral Maaka mana={1}{R} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Flames of the Raze-Boar target=creature|opponentBattlefield auto=damage:4 auto=if type(creature[power>3]|mybattlefield)~morethan~0 then damage:2 all(creature|opponentBattlefield) text=Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater. mana={5}{R} type=Instant [/card] [card] name=Gates Ablaze auto=damage:type:gate:mybattlefield all(creature) text=Gates Ablaze deals X damage to each creature, where X is the number of Gates you control. mana={2}{R} type=Sorcery [/card] [card] name=Ghor-Clan Wrecker abilities=menace auto=choice counter(1/1) auto=choice aslongas(creature|myBattlefield) haste text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Menace (This creature can't be blocked except by two or more creatures.) mana={3}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Goblin Gathering auto=foreach(Goblin Gathering|mygraveyard) create(Goblin:creature Goblin:1/1:red:) auto=create(Goblin:creature Goblin:1/1:red:)*2 text=Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard. mana={2}{R} type=Sorcery [/card] [card] name=Gravel-Hide Goblin auto={3}{G}:+2/+2 text={3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn. mana={1}{R} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Light Up the Stage auto=moveto(exile) and!(transforms((,canplayfromexile))ueot)! all(*[zpos<=2]|mylibrary) text=Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Exile the top two cards of your library. Until the end of your next turn, you may play those cards. other={R} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={2}{R} type=Sorcery [/card] [card] name=Rix Maadi Reveler auto=if paid(alternative) then reject all(*|myhand) and!(draw:3)! auto=if type(*|myhand)~morethan~0 then ability$! reject notatarget(*|myhand) and!(draw:1)! !$ controller text=Spectacle {2}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards. other={2}{B}{R} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={1}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Rubble Reading target=land auto=destroy auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend text=Destroy target land. Scry 2. mana={3}{R} type=Sorcery [/card] [card] name=Rubblebelt Recluse abilities=mustattack text=Rubblebelt Recluse attacks each combat if able. mana={4}{R} type=Creature subtype=Ogre Berserker power=6 toughness=5 [/card] [card] name=Scorchmark target=creature auto=exiledeath auto=damage:2 text=Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead. mana={1}{R} type=Instant [/card] [card] name=Skarrgan Hellkite abilities=flying auto=choice counter(1/1) auto=choice aslongas(creature|mybattlefield) haste auto=this(counter{1/1}) {3}{R}:damage:1 target(creature,player) && activate damage:1 target(creature,player) text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Flying -- {3}{R}: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it. mana={3}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Skewer the Critics target=player,creature auto=damage:3 text=Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Skewer the Critics deals 3 damage to any target. other={R} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={2}{R} type=Sorcery [/card] [card] name=Smelt-Ward Ignus auto={2}{R}{S}:auto=target(creature[power<=3]|battlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot asSorcery text={2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. mana={1}{R} type=Creature subtype=Elemental power=2 toughness=1 [/card] [card] name=Spear Spewer abilities=defender auto={T}:damage:1 opponent && damage:1 controller text=Defender -- {T}: Spear Spewer deals 1 damage to each player. mana={R} type=Creature subtype=Goblin Warrior power=0 toughness=2 [/card] [card] name=Spikewheel Acrobat text=Spectacle {2}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) other={2}{R} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={3}{R} type=Creature subtype=Human Rogue power=5 toughness=2 [/card] [card] name=Storm Strike target=creature auto=first strike auto=+1/+0 auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. mana={R} type=Instant [/card] [card] name=Tin Street Dodger abilities=haste auto={R}:transforms((,newability[cantbeblockedby(creature[-defender])])) text=Haste -- {R}: Tin Street Dodger can't be blocked this turn except by creatures with defender. mana={R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Axebane Beast mana={3}{G} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Biogenic Ooze auto=create(Ooze:creature Ooze:2/2:green:) auto={1}{G}{G}{G}:create(Ooze:creature Ooze:2/2:green:) auto=@each my endofturn:all(Ooze|mybattlefield) counter(1/1) text=When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token. -- At the beginning of your end step, put a +1/+1 counter on each Ooze you control. -- {1}{G}{G}{G}: Create a 2/2 green Ooze creature token. mana={3}{G}{G} type=Creature subtype=Ooze power=2 toughness=2 [/card] [card] name=End-Raze Forerunners abilities=vigilance, trample, haste auto=all(other creature|myBattlefield) +2/+2 auto=all(other creature|myBattlefield) vigilance auto=all(other creature|myBattlefield) trample text=Vigilance, trample, haste -- When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. mana={5}{G}{G}{G} type=Creature subtype=Boar power=7 toughness=7 [/card] [card] name=Enraged Ceratok auto=cantbeblockedby(creature[power<=2]) text=Enraged Ceratok can't be blocked by creatures with power 2 or less. mana={2}{G}{G} type=Creature subtype=Rhino power=4 toughness=4 [/card] [card] name=Gatebreaker Ram auto=foreach(land[gate]|myBattlefield) 1/1 auto=aslongas(land[gate]|myBattlefield) vigilance >1 auto=aslongas(land[gate]|myBattlefield) trample >1 text=Gatebreaker Ram gets +1/+1 for each Gate you control. -- As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. mana={2}{G} type=Creature subtype=Sheep power=2 toughness=2 [/card] [card] name=Growth-Chamber Guardian auto=this(counter{1/1}<1) {2}{G}:counter(1/1,2) auto=@counteradded(1/1) from(this):transforms((,newability[moveTo(myHand) target(Growth-Chamber Guardian|myLibrary)])) once text={2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library. mana={1}{G} type=Creature subtype=Elf Crab Warrior power=2 toughness=2 [/card] [card] name=Gruul Beastmaster auto=choice counter(1/1) auto=choice aslongas(creature|myBattlefield) haste auto=@combat(attacking) source(this):target(other creature|myBattlefield) dynamicability ueot text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power. mana={3}{G} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Incubation Druid auto=this(variable{plandg}>0) {t}:out{g} auto=this(variable{plandu}>0) {t}:out{u} auto=this(variable{plandr}>0) {t}:out{r} auto=this(variable{plandb}>0) {t}:out{b} auto=this(variable{plandw}>0) {t}:out{w} auto=this(variable{plandc}>0) {t}:out{1} auto=this(counter{1/1}) this(variable{plandG}>0) {t}:out{G}{G}{G} auto=this(counter{1/1}) this(variable{plandU}>0) {t}:out{U}{U}{U} auto=this(counter{1/1}) this(variable{plandR}>0) {t}:out{R}{R}{R} auto=this(counter{1/1}) this(variable{plandB}>0) {t}:out{B}{B}{B} auto=this(counter{1/1}) this(variable{plandW}>0) {t}:out{W}{W}{W} auto=this(counter{1/1}) this(variable{plandC}>0) {t}:out{1}{1}{1} auto=this(counter{1/1}<1) {3}{G}{G}:counter(1/1,3) text={T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. -- {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) mana={1}{G} type=Creature subtype=Elf Druid power=0 toughness=2 [/card] [card] name=Open the Gates aicode=activate target(land[basic;gate]|mylibrary) moveto(myhand) auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(land[basic;gate]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend text=Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library. mana={G} type=Sorcery [/card] [card] name=Rampage of the Clans auto=destroy all(artifact,enchantment) auto=@movedto(artifact,enchantment|graveyard):(Centaur:creature Centaur:3/3:green:) controller text=Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token. mana={3}{G} type=Instant [/card] [card] name=Rampaging Rendhorn auto=choice counter(1/1) auto=choice aslongas(creature|myBattlefield) haste text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) mana={4}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Regenesis target=*[-instant;-sorcery]|myGraveyard auto=moveTo(ownerHand) text=Return up to two target permanent cards from your graveyard to your hand. mana={3}{G}{G} type=Instant [/card] [card] name=Sagittars' Volley target=creature[flying] auto=destroy auto=damage:1 all(creature[flying]|opponentBattlefield) text=Destroy target creature with flying. Sagittars' Volley deals 1 damage to each creature with flying your opponents control. mana={2}{G} type=Instant [/card] [card] name=Saruli Caretaker abilities=defender auto={T}{T(other creature|myBattlefield)}:Add{W} auto={T}{T(other creature|myBattlefield)}:Add{U} auto={T}{T(other creature|myBattlefield)}:Add{B} auto={T}{T(other creature|myBattlefield)}:Add{R} auto={T}{T(other creature|myBattlefield)}:Add{G} text=Defender -- {T}, Tap an untapped creature you control: Add one mana of any color. mana={G} type=Creature subtype=Dryad power=0 toughness=3 [/card] [card] name=Sauroform Hybrid auto=this(counter{1/1}<1) {4}{G}{G}:counter(1/1,4) text={4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) mana={1}{G} type=Creature subtype=Human Lizard Warrior power=2 toughness=2 [/card] [card] name=Steeple Creeper auto={3}{U}:flying text={3}{U}: Steeple Creeper gains flying until end of turn. mana={2}{G} type=Creature subtype=Frog Snake power=4 toughness=2 [/card] [card] name=Stony Strength target=creature|myBattlefield auto=counter(1/1) auto=untap text=Put a +1/+1 counter on target creature you control. Untap that creature. mana={G} type=Instant [/card] [card] name=Sylvan Brushstrider auto=life:2 text=When Sylvan Brushstrider enters the battlefield, you gain 2 life. mana={2}{G} type=Creature subtype=Beast power=3 toughness=2 [/card] [card] name=Territorial Boar auto=@movedTo(creature[power>=4|myBattlefield):+1/+1 ueot auto=@movedTo(creature[power>=4|myBattlefield):vigilance ueot text=Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn. mana={1}{G} type=Creature subtype=Boar power=2 toughness=2 [/card] [card] name=Trollbred Guardian auto=this(counter{1/1}<1) {2}{G}:counter(1/1,2) auto=lord(creature[counter{1/1}]|myBattlefield) trample text={2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) -- Each creature you control with a +1/+1 counter on it has trample. mana={4}{G} type=Creature subtype=Troll Frog Warrior power=5 toughness=5 [/card] [card] name=Wilderness Reclamation auto=@each my endofturn:untap all(land|myBattlefield) text=At the beginning of your end step, untap all lands you control. mana={3}{G} type=Enchantment [/card] [card] name=Wrecking Beast abilities=trample auto=choice counter(1/1) auto=choice aslongas(creature|myBattlefield) haste text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Trample mana={5}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Aeromunculus abilities=flying auto=this(counter{1/1}<1) {2}{G}{U}:counter(1/1) text=Flying -- {2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) mana={1}{G}{U} type=Creature subtype=Homunculus Mutant power=2 toughness=3 [/card] [card] name=Applied Biomancy auto=+1/+1 target(creature) auto=moveTo(ownerHand) target(creature) text=Choose one or both — -- • Target creature gets +1/+1 until end of turn. -- • Return target creature to its owner's hand. mana={G}{U} type=Instant [/card] [card] name=Azorius Knight-Arbiter abilities=unblockable, vigilance text=Vigilance -- Azorius Knight-Arbiter can't be blocked. mana={3}{W}{U} type=Creature subtype=Human Knight power=2 toughness=5 [/card] [card] name=Azorius Skyguard abilities=flying, first strike auto=lord(creature|opponentBattlefield) -1/0 text=Flying, first strike -- Creatures your opponents control get -1/-0. mana={4}{W}{U} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Basilica Bell-Haunt auto=ability$!name(discard) target(*|myhand) reject!$ opponent auto=life:3 text=When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life. mana={W}{W}{B}{B} type=Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Bedevil target=artifact,creature,planeswalker auto=destroy text=Destroy target artifact, creature, or planeswalker. mana={B}{B}{R} type=Instant [/card] [card] name=Bolrac-Clan Crusher auto={T}{C(1/1,-1),creature|mybattlefield}:damage:2 target(creature,player) text={T}, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target. mana={3}{R}{G} type=Creature subtype=Ogre Warrior power=4 toughness=4 [/card] [card] name=Cindervines auto={1}{S}:destroy target(artifact,enchantment) && damage:2 targetcontroller auto=@movedTo(*[-creature]|opponentstack):damage:1 opponent text=Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player. -- {1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller. mana={R}{G} type=Enchantment [/card] [card] name=Clan Guildmage auto={1}{R}{T}:cantblock target(creature) auto={2}{G}{T}:target(land|mybattlefield) transforms((Elemental Creature,setpower=4,settoughness=4,haste)) ueot text={1}{R}, {T}: Target creature can't block this turn. -- {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. mana={R}{G} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Combine Guildmage auto={1}{G}{T}:name(1/1 counters) emblem transforms((,newability[@movedto(creature|myBattlefield):all(trigger[to]) counter(1/1)])) ueot auto={1}{U}{T}{C(1/1,-1),*|mybattlefield}:name(move a 1/1 counter) counter(1/1) target(creature) text={1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. -- {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control. mana={G}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Cult Guildmage auto={3}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ assorcery auto={R}{T}:damage:1 target(opponent) text={3}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. -- {R}, {T}: Cult Guildmage deals 1 damage to target opponent or planeswalker. mana={B}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Deputy of Detention auto=may name(exile) target(*[-land]|battlefield) transforms((,newability[all(*[share!name!]) becomes(expelled)])) ueot && all(expelled) (blink)forsrc text=When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield. mana={1}{W}{U} type=Creature subtype=Vedalken Wizard power=1 toughness=3 [/card] [card] name=Emergency Powers auto=moveto(exile) auto=moveto(opponentlibrary) all(*|opponenthand) auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle auto=draw:7 opponent auto=moveto(mylibrary) all(*|myhand) auto=moveto(mylibrary) all(*|mygraveyard) && shuffle auto=draw:7 controller auto=if compare(restriction{assorcery}~morethan~0) then auto=castcard(normal) notatarget(*[-instant;-sorcery;manacost<=7]|myhand) else text=Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. -- Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield. mana={5}{W}{U} type=Instant [/card] [card] name=Ethereal Absolution auto=lord(creature|myBattlefield) +1/+1 auto=lord(creature|opponentBattlefield) -1/-1 auto={2}{W}{B}:name(exile non-creature card) moveTo(exile) target(*[-creature]|opponentGraveyard) auto={2}{W}{B}:name(exile creature card) moveTo(exile) target(creature|opponentGraveyard) && create(Spirit:creature Spirit:1/1:white,black:flying) text=Creatures you control get +1/+1. -- Creatures your opponents control get -1/-1. -- {2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying. mana={4}{W}{B} type=Enchantment [/card] [card] name=Fireblade Artist abilities=haste auto=@each my upkeep:may sacrifice notatarget(creature|mybattlefield) && damage:2 target(opponent) text=Haste -- At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker. mana={B}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Frenzied Arynx abilities=trample auto=choice counter(1/1) auto=choice aslongas(creature|myBattlefield) haste auto={4}{R}{G}:+3/+0 text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Trample -- {4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn. mana={2}{R}{G} type=Creature subtype=Cat Beast power=3 toughness=3 [/card] [card] name=Frilled Mystic abilities=flash auto=may if type(*|stack)~morethan~0 then fizzle target(*|stack) text=Flash -- When Frilled Mystic enters the battlefield, you may counter target spell. mana={G}{G}{U}{U} type=Creature subtype=Elf Lizard Wizard power=3 toughness=2 [/card] [card] name=Get the Point target=creature auto=destroy auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Destroy target creature. Scry 1. mana={3}{B}{R} type=Instant [/card] [card] name=Grasping Thrull abilities=flying auto=damage:2 opponent auto=life:2 text=Flying -- When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. mana={3}{W}{B} type=Creature subtype=Thrull power=3 toughness=3 [/card] [card] name=Growth Spiral auto=draw:1 auto=may moveto(myBattlefield) target(land|myHand) text=Draw a card. You may put a land card from your hand onto the battlefield. mana={G}{U} type=Instant [/card] [card] name=Gruul Spellbreaker abilities=trample auto=choice counter(1/1) auto=choice aslongas(creature|myBattlefield) haste auto=this(variable{controllerturn}) opponentshroud auto=this(variable{controllerturn}) playershroud text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) -- Trample -- As long as it's your turn, you and Gruul Spellbreaker have hexproof. mana={1}{R}{G} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Gyre Engineer auto={T}:Add{G}{U} text={T}: Add {G}{U}. mana={1}{G}{U} type=Creature subtype=Vedalken Wizard power=1 toughness=1 [/card] [card] name=Hackrobat auto={B}:deathtouch auto={R}:+2/-2 text=Spectacle {B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- {B}: Hackrobat gains deathtouch until end of turn. -- {R}: Hackrobat gets +2/-2 until end of turn. other={B}{R} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={1}{B}{R} type=Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=High Alert auto=lord(creature|mybattlefield) combattoughness auto=lord(creature[defender]|mybattlefield) canattack auto={2}{W}{U}:Untap target(creature) text=Each creature you control assigns combat damage equal to its toughness rather than its power. -- Creatures you control can attack as though they didn't have defender. -- {2}{W}{U}: Untap target creature. mana={1}{W}{U} type=Enchantment [/card] [card] name=Hydroid Krasis abilities=flying, trample autostack=if casted(this) then draw:3 autostack=if casted(this) then life:3 auto=counter(1/1,X) text=When you cast this spell, you gain half X life and draw half X cards. Round down each time. -- Flying, trample -- Hydroid Krasis enters the battlefield with X +1/+1 counters on it. mana={X}{G}{U} type=Creature subtype=Jellyfish Hydra Beast power=0 toughness=0 [/card] [card] name=Imperious Oligarch abilities=vigilance auto=@movedTo(this|graveyard) from(battlefield):create(Spirit:creature Spirit:1/1:white,black:flying) text=Vigilance -- Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) mana={W}{B} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Judith, the Scourge Diva auto=lord(other creature|myBattlefield) +1/+0 auto=@movedto(graveyard) from(creature[-token]|myBattlefield):damage:1 target(creature,player) text=Other creatures you control get +1/+0. -- Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target. mana={1}{B}{R} type=Legendary Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Kaya's Wrath auto=destroy all(creature) auto=@movedto(graveyard) from(creature|myBattlefield):life:1 text=Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way. mana={W}{W}{B}{B} type=Sorcery [/card] [card] name=Knight of the Last Breath abilities=flying auto={3}{S(other creature[-token]|mybattlefield)}:create(Spirit:creature Spirit:1/1:white,black:flying) auto=@movedTo(this|graveyard) from(battlefield):create(Spirit:creature Spirit:1/1:white,black:flying) text={3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying. -- Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.) mana={5}{W}{B} type=Creature subtype=Giant Knight power=4 toughness=4 [/card] [card] name=Lawmage's Binding abilities=flash target=creature auto=cantattack auto=cantpwattack auto=cantblock auto=noactivatedability text=Flash -- Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. mana={1}{W}{U} type=Enchantment subtype=Aura [/card] [card] name=Macabre Mockery target=creature|opponentGraveyard auto=moveto(myBattlefield) auto=transforms((,treason,+2/+0,haste)) forever text=Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step. mana={2}{B}{R} type=Instant [/card] [card] name=Nikya of the Old Ways auto=maxCast(*[-creature])0 auto=lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) text=You can't cast noncreature spells. -- Whenever you tap a land for mana, add one mana of any type that land produced. mana={3}{R}{G} type=Legendary Creature subtype=Centaur Druid power=5 toughness=5 [/card] [card] name=Pitiless Pontiff auto={1}{S(other creature|mybattlefield)}:deathtouch && indestructible text={1}, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={W}{B} type=Creature subtype=Vampire Cleric power=2 toughness=2 [/card] [card] name=Prime Speaker Vannifar aicode=activate moveTo(myBattlefield) target(creature[manacost=storedmanacostplus1plusend]|mylibrary) auto={T}{S(creature|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(creature[manacost=storedmanacostplus1plusend]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend asSorcery text={T}, Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. mana={2}{G}{U} type=Legendary Creature subtype=Elf Ooze Wizard power=2 toughness=4 [/card] [card] name=Rafter Demon auto=if paid(alternative) then ability$!name(discard) target(*|myhand) reject!$ opponent text=Spectacle {3}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card. other={3}{B}{R} name(Spectacle) otherrestriction=compare(oplifelost)~morethan~0 mana={2}{B}{R} type=Creature subtype=Demon power=4 toughness=2 [/card] [card] name=Rakdos Roustabout auto=@combat(blocked,turnlimited) source(this):damage:1 opponent text=Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking. mana={1}{B}{R} type=Creature subtype=Ogre Warrior power=3 toughness=2 [/card] [card] name=Rakdos, the Showstopper abilities=flying, trample auto=all(other creature[-Demon;-Devil;-Imp]|battlefield) transforms((,newability[flipacoin loseability moveTo(ownergraveyard) loseabilityend oneshot flipend])) text=Flying, trample -- When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails. mana={4}{B}{R} type=Legendary Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Rubblebelt Runner auto=cantbeblockedby(creature[token]) text=Rubblebelt Runner can't be blocked by creature tokens. mana={1}{R}{G} type=Creature subtype=Viashino Warrior power=3 toughness=3 [/card] [card] name=Savage Smash target=creature|myBattlefield auto=+2/+2 auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction=type(creature|opponentbattlefield)~morethan~0 text=Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) mana={1}{R}{G} type=Sorcery [/card] [card] name=Senate Guildmage auto={W}{T}:life:2 auto={U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever text={W}, {T}: You gain 2 life. -- {U}, {T}: Draw a card, then discard a card. mana={W}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Seraph of the Scales abilities=flying auto={W}:vigilance auto={B}:deathtouch auto=@movedTo(this|graveyard) from(battlefield):create(Spirit:creature Spirit:1/1:white,black:flying)*2 text=Flying -- {W}: Seraph of the Scales gains vigilance until end of turn. -- {B}: Seraph of the Scales gains deathtouch until end of turn. -- Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) mana={2}{W}{B} type=Creature subtype=Angel power=4 toughness=3 [/card] [card] name=Sharktocrab auto=this(counter{1/1}<1) {2}{G}{U}:counter(1/1) auto=@counteradded(1/1) from(this):transforms((,newability[freeze target(creature|opponentbattlefield)])) forever text={2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) -- Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. mana={2}{G}{U} type=Creature subtype=Fish Octopus Crab power=4 toughness=4 [/card] [card] name=Sphinx's Insight auto=if compare(restriction{assorcery}~morethan~0) then life:2 else auto=draw:2 text=Draw two cards. -- Addendum — If you cast this spell during your main phase, you gain 2 life. mana={2}{W}{U} type=Instant [/card] [card] name=Sunder Shaman abilities=oneblocker auto=@combatdamaged(player) from(this):destroy target(*[artifact;enchantment]|opponentbattlefield) text=Sunder Shaman can't be blocked by more than one creature. -- Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls. mana={R}{R}{G}{G} type=Creature subtype=Giant Shaman power=5 toughness=5 [/card] [card] name=Syndicate Guildmage auto={1}{W}{T}:tap target(creature[power>=4]) auto={4}{B}{T}:damage:2 target(opponent) text={1}{W}, {T}: Tap target creature with power 4 or greater. -- {4}{B}, {T}: Syndicate Guildmage deals 2 damage to target opponent or planeswalker. mana={W}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Zegana, Utopian Speaker abilities=trample auto=if type(creature[(counter{1/1})]|mybattlefield)~morethan~0 then draw:1 auto=this(counter{1/1}<1) {4}{G}{U}:counter(1/1,4) auto=lord(creature[counter{1/1}]|myBattlefield) trample text=When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. -- {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) -- Each creature you control with a +1/+1 counter on it has trample. mana={2}{G}{U} type=Legendary Creature subtype=Merfolk Wizard power=4 toughness=4 [/card] [card] name=Zhur-Taa Goblin auto=choice counter(1/1) auto=choice aslongas(creature|myBattlefield) haste text=Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) mana={R}{G} type=Creature subtype=Goblin Berserker power=2 toughness=2 [/card] [card] name=Footlight Fiend auto=@movedTo(this|graveyard) from(battlefield):damage:1 target(creature,player) text=When Footlight Fiend dies, it deals 1 damage to any target. mana={BR} type=Creature subtype=Devil power=1 toughness=1 [/card] [card] name=Rubble Slinger abilities=reach text=Reach mana={2}{RG} type=Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Scuttlegator abilities=defender auto=this(counter{1/1}<1) {6}{G/U}{G/U}:counter(1/1,3) auto=this(counter{1/1}) canattack text=Defender -- {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) -- As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender. mana={4}{GU}{GU} type=Creature subtype=Crab Turtle Crocodile power=6 toughness=6 [/card] [card] name=Senate Griffin abilities=flying auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend text=Flying -- When Senate Griffin enters the battlefield, scry 1. mana={2}{WU}{WU} type=Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Vizkopa Vampire abilities=lifelink text=Lifelink mana={2}{WB} type=Creature subtype=Vampire power=3 toughness=1 [/card] [card] name=Azorius Locket auto={WU}{WU}{WU}{WU}{T}{S}:draw:2 auto={T}:Add{W} auto={T}:Add{U} text={T}: Add {W} or {U}. -- {W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Glass of the Guildpact auto=lord(creature[multicolor]|myBattlefield) +1/+1 text=Multicolored creatures you control get +1/+1. mana={2} type=Artifact [/card] [card] name=Gruul Locket auto={RG}{RG}{RG}{RG}{T}{S}:draw:2 auto={T}:Add{R} auto={T}:Add{G} text={T}: Add {R} or {G}. -- {R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice Gruul Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Orzhov Locket auto={WB}{WB}{WB}{WB}{T}{S}:draw:2 auto={T}:Add{W} auto={T}:Add{B} text={T}: Add {W} or {B}. -- {W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice Orzhov Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Rakdos Locket auto={BR}{BR}{BR}{BR}{T}{S}:draw:2 auto={T}:Add{B} auto={T}:Add{R} text={T}: Add {B} or {R}. -- {B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice Rakdos Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Screaming Shield auto=teach(creature) 0/3 auto=teach(creature) {2}{T}:deplete:3 target(player) auto={3}:equip text=Equipped creature gets +0/+3 and has "{2}, {T}: Target player puts the top three cards of their library into their graveyard." -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Simic Locket auto={GU}{GU}{GU}{GU}{T}{S}:draw:2 auto={T}:Add{G} auto={T}:Add{U} text={T}: Add {G} or {U}. -- {G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards. mana={3} type=Artifact [/card] [card] name=Sphinx of the Guildpact abilities=flying auto=cantbetargetof(*[-multicolor;-colorless]|opponentBattlefield,opponenthand,opponentgraveyard,opponentstack) color=white,blue,black,red,green text=Sphinx of the Guildpact is all colors. -- Flying -- Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.) mana={7} type=Artifact Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Tome of the Guildpact auto=@movedTo(*[multicolor]|mystack):draw:1 auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Whenever you cast a multicolored spell, draw a card. -- {T}: Add one mana of any color. mana={5} type=Artifact [/card] [card] name=Elite Arrester auto={1}{U}{T}:tap target(creature) text={1}{U}, {T}: Tap target creature. mana={W} type=Creature subtype=Human Soldier power=0 toughness=3 [/card] [card] name=Dovin's Automaton auto=aslongas(planeswalker[Dovin]|mybattlefield) +2/+2 auto=aslongas(planeswalker[Dovin]|mybattlefield) vigilance text=As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) mana={4} type=Artifact Creature subtype=Homunculus power=3 toughness=3 [/card] [card] name=Ragefire target=creature auto=damage:3 text=Ragefire deals 3 damage to target creature. mana={1}{R} type=Sorcery [/card] [card] name=Charging War Boar abilities=haste auto=aslongas(planeswalker[Domri]|mybattlefield) +1/+1 auto=aslongas(planeswalker[Domri]|mybattlefield) trample text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.) mana={1}{R}{G} type=Creature subtype=Boar power=3 toughness=1 [/card] [card] name=Domri's Nodorog abilities=trample auto=may moveTo(myhand) target(Domri, City Smasher|myLibrary,myGraveyard) text=Trample -- When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle it. mana={3}{R}{G} type=Creature subtype=Beast power=5 toughness=2 [/card] [card] name=The Haunt of Hightower abilities=flying, lifelink auto=@combat(attacking) source(this):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@movedTo(*|opponentgraveyard):counter(1/1) text=Flying, lifelink -- Whenever The Haunt of Hightower attacks, defending player discards a card. -- Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower. mana={4}{B}{B} type=Legendary Creature subtype=Vampire power=3 toughness=3 [/card]