Files
wagic/projects/mtg/bin/Res/sets/HML/_cards.dat
solo81@web.de bec268df16 Added 38 successfully tested cards.
This update contents:

1. Creatures which get a certain power- and/or toughness-bonus when attacking or blocking.

2. Creatures which leave the battlefield at end of combat after having attacked or blocked.

3. Clockwork-"family" from Mirrodin.
2010-01-28 19:16:39 +00:00

885 lines
19 KiB
Plaintext

[meta]
author=Wagic Team
year=1995
[/meta]
[card]
abilities=Flying,protection from red
id=3010
name=Abbey Gargoyles
rarity=U
mana={2}{W}{W}{W}
type=Creature
subtype=Gargoyle
power=3
toughness=4
text=flying,protection from red
[/card]
[card]
text={W}, {T}: Abbey Matron gets +0/+3 until end of turn.
id=3011
name=Abbey Matron
rarity=C
mana={2}{W}
type=Creature
subtype=Human Cleric
auto={W}{T}:0/3
power=1
toughness=3
[/card]
[card]
text={W}, {T}: Abbey Matron gets +0/+3 until end of turn.
id=3012
name=Abbey Matron
rarity=C
mana={2}{W}
type=Creature
subtype=Human Cleric
auto={W}{T}:0/3
power=1
toughness=3
[/card]
[card]
text=Target blocking creature gets +3/+1 until end of turn.
id=2985
target=creature[blocking]
auto=3/1
name=Aliban's Tower
rarity=C
mana={1}{R}
type=Instant
[/card]
[card]
text=Target blocking creature gets +3/+1 until end of turn.
id=2986
target=creature[blocking]
auto=3/1
name=Aliban's Tower
rarity=C
mana={1}{R}
type=Instant
[/card]
[card]
text=Blocking creatures gain first strike until end of turn.
auto=lord(creature[blocking]) first strike
id=2987
name=Ambush
rarity=C
mana={3}{R}
type=Instant
[/card]
[card]
text=First strike, haste
id=2988
name=Ambush Party
rarity=C
mana={4}{R}
type=Creature
subtype=Human Rogue
power=3
toughness=1
abilities=first strike,haste
[/card]
[card]
text=First strike, haste
id=2989
name=Ambush Party
rarity=C
mana={4}{R}
type=Creature
subtype=Human Rogue
power=3
toughness=1
abilities=first strike,haste
[/card]
[card]
text={T}: Another target Minotaur creature gets +1/+1 until end of turn.
id=2991
name=Anaba Ancestor
rarity=R
mana={1}{R}
type=Creature
subtype=Minotaur Spirit
auto={T}:1/1 target(other minotaur)
power=1
toughness=1
[/card]
[card]
text=First strike (This creature deals combat damage before creatures without first strike.)
id=2993
name=Anaba Bodyguard
rarity=C
mana={3}{R}
type=Creature
subtype=Minotaur
power=2
toughness=3
abilities=first strike
[/card]
[card]
text={R}, {T}: Anaba Shaman deals 1 damage to target creature or player.
id=2994
name=Anaba Shaman
rarity=C
mana={3}{R}
type=Creature
subtype=Minotaur Shaman
auto={R}{T}:damage:1 target(creature,player)
power=2
toughness=2
[/card]
[card]
text={R}, {T}: Anaba Shaman deals 1 damage to target creature or player.
id=2995
name=Anaba Shaman
rarity=C
mana={3}{R}
type=Creature
subtype=Minotaur Shaman
auto={R}{T}:damage:1 target(creature,player)
power=2
toughness=2
[/card]
[card]
text=Minotaur creatures get +1/+0.
id=2996
name=Anaba Spirit Crafter
rarity=R
mana={2}{R}{R}
type=Creature
subtype=Minotaur Shaman
auto=lord(minotaur) 1/0
power=1
toughness=3
[/card]
[card]
text=An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
id=2960
name=An-Havva Constable
rarity=R
mana={1}{G}{G}
type=Creature
subtype=Human
auto=foreach(creature[green]|battlefield) 0/1
power=2
toughness=1
[/card]
[card]
text=You gain X plus 1 life, where X is the number of green creatures on the battlefield.
auto=foreach(creature[green]|battlefield)life:1 controller
auto=life:1 controller
id=2961
name=An-Havva Inn
rarity=U
mana={1}{G}{G}
type=Sorcery
[/card]
[card]
text={T}: Add {1} to your mana pool. {1}, {T}: Add {G} to your mana pool. {2}, {T}: Add {R} or {W} to your mana pool.
id=3035
name=An-Havva Township
auto={T}:Add{1}
auto={1}{T}:Add{G}
auto={2}{T}:Add{R}
auto={2}{T}:Add{W}
rarity=U
type=Land
[/card]
[card]
#Slightly borderline assumption you will never activate this ability to let the opponent target Autumn Willow
text=Shroud {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
id=2962
name=Autumn Willow
rarity=R
mana={4}{G}{G}
type=Legendary Creature
subtype=Avatar
auto={G}:-shroud
power=4
toughness=4
abilities=opponentshroud,shroud
[/card]
[card]
text={T}: Add {1} to your mana pool. {1}, {T}: Add {W} to your mana pool. {2}, {T}: Add {G} or {U} to your mana pool.
id=3036
name=Aysen Abbey
auto={T}:Add{1}
auto={1}{T}:Add{W}
auto={2}{T}:Add{G}
auto={2}{T}:Add{U}
rarity=U
type=Land
[/card]
[card]
text={T}: Tap target creature with power 2 or less.
id=3013
name=Aysen Bureaucrats
rarity=C
mana={1}{W}
type=Creature
subtype=Human Advisor
auto={T}:tap target(creature[power<=2])
power=1
toughness=1
[/card]
[card]
text={T}: Tap target creature with power 2 or less.
id=3014
name=Aysen Bureaucrats
rarity=C
mana={1}{W}
type=Creature
subtype=Human Advisor
auto={T}:tap target(creature[power<=2])
power=1
toughness=1
[/card]
[card]
text=Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
id=3015
name=Aysen Crusader
rarity=U
mana={2}{W}{W}
type=Creature
subtype=Human Knight
auto=foreach(soldier|myBattlefield)1/1
auto=foreach(warrior|myBattlefield)1/1
power=2
toughness=2
[/card]
[card]
text=White creatures have plainswalk.
auto=lord(creature[white])plainswalk
id=3016
name=Aysen Highway
rarity=R
mana={3}{W}{W}{W}
type=Enchantment
[/card]
[card]
text=Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep.
id=2911
name=Black Carriage
rarity=R
mana={3}{B}{B}
type=Creature
subtype=Horse
auto={S(creature|myBattlefield)}:untap myUpkeepOnly
power=4
toughness=4
abilities=trample,doesnotuntap
[/card]
[card]
text=Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature.
id=2963
target=creature
auto=0/2
auto={S}:regenerate
name=Carapace
rarity=C
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature.
id=2964
target=creature
auto=0/2
auto={S}:regenerate
name=Carapace
rarity=C
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
text={T}: Add {1} to your mana pool. {1}, {T}: Add {B} to your mana pool. {2}, {T}: Add {U} or {R} to your mana pool.
id=3037
name=Castle Sengir
auto={T}:Add{1}
auto={1}{T}:Add{B}
auto={2}{T}:Add{U}
auto={2}{T}:Add{R}
rarity=U
type=Land
[/card]
[card]
text=Defender (This creature can't attack.) Protection from black
id=2913
name=Cemetery Gate
rarity=C
mana={2}{B}
type=Creature
subtype=Wall
power=0
toughness=5
abilities=defender,protection from black
[/card]
[card]
text=Defender (This creature can't attack.) Protection from black
id=2914
name=Cemetery Gate
rarity=C
mana={2}{B}
type=Creature
subtype=Wall
power=0
toughness=5
abilities=defender,protection from black
[/card]
[card]
text={R}{R}{R}, {T}: Destroy target artifact creature.
id=2997
name=Chandler
rarity=C
mana={4}{R}
type=Legendary Creature
subtype=Human Rogue
auto={R}{R}{R}{T}:destroy target(creature[artifact])
power=3
toughness=3
[/card]
[card]
text={3}, {T}: Regenerate target artifact creature.
id=2901
name=Clockwork Gnomes
rarity=C
mana={4}
type=Artifact Creature
subtype=Gnome
auto={3}{T}:regenerate target(creature[artifact])
power=2
toughness=2
[/card]
[card]
text=Protection from black
id=3018
name=Death Speakers
rarity=U
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
abilities=protection from black
[/card]
[card]
text={3}: You may put a Minotaur permanent card from your hand onto the battlefield.
auto={3}:moveTo(myBattlefield) target(minotaur|myhand)
id=2904
name=Didgeridoo
rarity=U
mana={1}
type=Artifact
[/card]
[card]
text=Dry Spell deals 1 damage to each creature and each player.
id=2916
auto=damage:1 all(creature,player)
name=Dry Spell
rarity=C
mana={1}{B}
type=Sorcery
[/card]
[card]
text=Dry Spell deals 1 damage to each creature and each player.
id=2917
auto=damage:1 all(creature,player)
name=Dry Spell
rarity=C
mana={1}{B}
type=Sorcery
[/card]
[card]
text={1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn.
id=2998
name=Dwarven Pony
rarity=R
mana={R}
type=Creature
subtype=Horse
auto={1}{R}{T}:mountainwalk target(dwarf)
power=1
toughness=1
[/card]
[card]
id=3000
name=Dwarven Trader
rarity=C
mana={R}
type=Creature
subtype=Dwarf
power=1
toughness=1
[/card]
[card]
id=3001
name=Dwarven Trader
rarity=C
mana={R}
type=Creature
subtype=Dwarf
power=1
toughness=1
[/card]
[card]
text=Trample
id=2905
name=Ebony Rhino
rarity=C
mana={7}
type=Artifact Creature
subtype=Rhino
power=4
toughness=5
abilities=trample
[/card]
[card]
text=Haste {R}{R}{R}: Regenerate Eron the Relentless.
id=3002
name=Eron the Relentless
rarity=U
mana={3}{R}{R}
type=Legendary Creature
subtype=Human Rogue
auto={R}{R}{R}:regenerate
power=5
toughness=2
abilities=haste
[/card]
[card]
text=Evaporate deals 1 damage to each creature that's white or blue.
id=3003
auto=damage:1 all(creature[white;blue])
name=Evaporate
rarity=U
mana={2}{R}
type=Sorcery
[/card]
[card]
text=Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn.
id=2966
name=Faerie Noble
rarity=U
mana={2}{G}
type=Creature
subtype=Faerie
auto=lord(other faerie|myBattlefield) 0/1
auto={T}:lord(other faerie|myBattlefield) 1/0 ueot
power=1
toughness=2
abilities=flying
[/card]
[card]
text=Enchant creature Enchanted creature gets +4/+0.
id=2918
target=creature
auto=4/0
name=Feast of the Unicorn
rarity=C
mana={3}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Enchant creature Enchanted creature gets +4/+0.
id=2919
target=creature
auto=4/0
name=Feast of the Unicorn
rarity=C
mana={3}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
id=2967
name=Folk of An-Havva
rarity=C
mana={G}
type=Creature
subtype=Human
auto=lord(folk of an-havva[blocking]|mybattlefield) 2/0
auto=lord(other folk of an-havva[blocking]|mybattlefield) -2/0
power=1
toughness=1
[/card]
[card]
text=Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
id=2968
name=Folk of An-Havva
rarity=C
mana={G}
type=Creature
subtype=Human
auto=lord(folk of an-havva[blocking]|mybattlefield) 2/0
auto=lord(other folk of an-havva[blocking]|mybattlefield) -2/0
power=1
toughness=1
[/card]
[card]
text={1}{B}, {T}: Target creature gets -1/-1 until end of turn.
id=2922
name=Grandmother Sengir
rarity=R
mana={4}{B}
type=Legendary Creature
subtype=Human Wizard
auto={1}{B}{T}:-1/-1 target(creature)
power=3
toughness=3
[/card]
[card]
text=Exile target card in a graveyard. Draw a card at the beginning of the next turn's upkeep.
id=2924
target=*|graveyard
auto=moveto(exile)
auto=@next upkeep:draw:1 controller
name=Headstone
rarity=C
mana={1}{B}
type=Instant
[/card]
[card]
text=Protection from white
id=2925
name=Ihsan's Shade
rarity=U
mana={3}{B}{B}{B}
type=Legendary Creature
subtype=Shade Knight
power=5
toughness=5
abilities=protection from white
[/card]
[card]
text={R}{R}{R}, {T}: Destroy target noncreature artifact.
id=3006
name=Joven
rarity=C
mana={3}{R}{R}
type=Legendary Creature
subtype=Human Rogue
auto={R}{R}{R}{T}:destroy target(artifact[-creature])
power=3
toughness=3
[/card]
[card]
text={T}: Add {1} to your mana pool. {1}, {T}: Add {R} to your mana pool. {2}, {T}: Add {B} or {G} to your mana pool.
id=3038
name=Koskun Keep
auto={T}:Add{1}
auto={1}{T}:Add{R}
auto={2}{T}:Add{B}
auto={2}{T}:Add{G}
rarity=U
type=Land
[/card]
[card]
text={1}{G}: Leaping Lizard gains flying and gets -0/-1 until end of turn.
id=2972
name=Leaping Lizard
rarity=C
mana={1}{G}{G}
type=Creature
subtype=Lizard
auto={1}{G}:flying && 0/-1
power=2
toughness=3
[/card]
[card]
text=Marjhan doesn't untap during your untap step. Marjhan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Marjhan. {U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep. {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
auto={U}{U}{S(creature|myBattlefield)}:untap myUpkeepOnly
auto={U}{U}:damage:1 target(creature[attacking;-flying]) && -1/0 all(this)
id=2948
name=Marjhan
rarity=R
mana={5}{U}{U}
type=Creature
subtype=Leviathan
power=8
toughness=8
abilities=islandhome,doesnotuntap
[/card]
[card]
text=Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
id=2951
target=instant[blue]|mylibrary
auto=moveTo(myhand)
name=Merchant Scroll
rarity=U
mana={1}{U}
type=Sorcery
[/card]
[card]
text=Flying {1}{W}: Mesa Falcon gets +0/+1 until end of turn.
id=3021
name=Mesa Falcon
rarity=C
mana={1}{W}
type=Creature
subtype=Bird
auto={1}{W}:0/1
power=1
toughness=1
abilities=flying
[/card]
[card]
text=Flying {1}{W}: Mesa Falcon gets +0/+1 until end of turn.
id=3022
name=Mesa Falcon
rarity=C
mana={1}{W}
type=Creature
subtype=Bird
auto={1}{W}:0/1
power=1
toughness=1
abilities=flying
[/card]
[card]
text=All creatures lose flying and islandwalk.
auto=lord(creature) -islandwalk
auto=lord(creature) -flying
auto=@movedTo(enchantment[world]|battlefield):bury
id=2952
name=Mystic Decree
rarity=R
mana={2}{U}{U}
type=World Enchantment
[/card]
[card]
text=First strike, protection from red
id=2953
name=Narwhal
rarity=U
mana={2}{U}{U}
type=Creature
subtype=Whale
power=2
toughness=2
abilities=first strike,protection from red
[/card]
[card]
text=At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.
auto=@each my upkeep:foreach(land[-basic]|myBattlefield):damage:1 controller
auto=@each opponent upkeep:foreach(land[-basic]|opponentBattlefield):damage:1 opponent
id=2974
name=Primal Order
rarity=R
mana={2}{G}{G}
type=Enchantment
[/card]
[card]
text=Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.
id=2954
name=Reef Pirates
rarity=C
mana={1}{U}{U}
type=Creature
subtype=Zombie Pirate
auto=@damaged(player) from(this):deplete:1 opponent
power=2
toughness=2
[/card]
[card]
text=Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.
id=2955
name=Reef Pirates
rarity=C
mana={1}{U}{U}
type=Creature
subtype=Zombie Pirate
auto=@damaged(player) from(this):deplete:1 opponent
power=2
toughness=2
[/card]
[card]
text=Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
id=2976
name=Root Spider
rarity=U
mana={3}{G}
type=Creature
subtype=Spider
auto=lord(root spider[attacking]|mybattlefield) 1/0 && lord(root spider[attacking]|mybattlefield) first strike
auto=lord(other root spider[attacking]|mybattlefield) -1/0
power=2
toughness=2
[/card]
[card]
text=Enchant creature without flying When Roots enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
id=2977
target=creature[-flying]
auto=tap
auto=doesnotuntap
name=Roots
rarity=U
mana={3}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Flying {2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
id=2908
name=Roterothopter
rarity=C
mana={1}
type=Artifact Creature
subtype=Thopter
auto={2}:2/0 limit:2
power=0
toughness=2
abilities=flying
[/card]
[card]
text=Flying, protection from red
id=2957
name=Sea Sprite
rarity=U
mana={1}{U}
type=Creature
subtype=Faerie
power=1
toughness=1
abilities=flying,protection from red
[/card]
[card]
text=When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield. When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
auto=token(Serf,creature serf,0/1,black)*3
auto=@movedTo(this|graveyard,exile,library,hand):moveTo(exile) all(serf)
id=2928
name=Sengir Autocrat
rarity=U
mana={3}{B}
type=Creature
subtype=Human
power=2
toughness=2
[/card]
[card]
text=Creatures with flying get +1/+1.
auto=lord(creature[flying]) 1/1
auto=@movedTo(enchantment[world]|battlefield):bury
id=3027
name=Serra Aviary
rarity=R
mana={3}{W}
type=World Enchantment
[/card]
[card]
text=Target creature gets -5/-0 until end of turn.
id=2979
target=creature
auto=-5/0
name=Shrink
rarity=C
mana={G}
type=Instant
[/card]
[card]
text=Target creature gets -5/-0 until end of turn.
id=2980
target=creature
auto=-5/0
name=Shrink
rarity=C
mana={G}
type=Instant
[/card]
[card]
text=Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature.
id=2932
target=creature
auto={1}{B}:counter(-1/-1)
name=Torture
rarity=C
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature.
id=2933
target=creature
auto={1}{B}:counter(-1/-1)
name=Torture
rarity=C
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
text={1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn.
id=2934
name=Veldrane of Sengir
rarity=R
mana={5}{B}{B}
type=Legendary Creature
subtype=Human Rogue
auto={1}{B}{B}:-3/0 && forestwalk
power=5
toughness=5
[/card]
[card]
text=Defender (This creature can't attack.) {U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield.
id=2959
name=Wall of Kelp
rarity=R
mana={U}{U}
type=Creature
subtype=Plant Wall
auto={U}{U}{T}:token(Kelp,creature plant wall,0/1,defender blue)
power=0
toughness=3
abilities=defender
[/card]
[card]
text=Flying
id=2982
name=Willow Faerie
rarity=C
mana={1}{G}
type=Creature
subtype=Faerie
power=1
toughness=2
abilities=flying
[/card]
[card]
text=Flying
id=2983
name=Willow Faerie
rarity=C
mana={1}{G}
type=Creature
subtype=Faerie
power=1
toughness=2
abilities=flying
[/card]
[card]
text={T}: You may put a Faerie permanent card from your hand onto the battlefield. {2}{G}: Target green creature gains protection from black until end of turn.
id=2984
name=Willow Priestess
rarity=U
mana={2}{G}{G}
type=Creature
subtype=Faerie Druid
auto={T}:moveTo(myBattlefield) target(faerie|myhand)
auto={2}{G}:protection from black target(creature[green])
power=2
toughness=2
[/card]
[card]
text={T}: Add {1} to your mana pool. {1}, {T}: Add {U} to your mana pool. {2}, {T}: Add {W} or {B} to your mana pool.
id=3039
name=Wizards' School
auto={T}:Add{1}
auto={1}{T}:Add{U}
auto={2}{T}:Add{W}
auto={2}{T}:Add{B}
rarity=U
type=Land
[/card]