[meta] author=Wagic Team year=1995 [/meta] [card] abilities=Flying,protection from red id=3010 name=Abbey Gargoyles rarity=U mana={2}{W}{W}{W} type=Creature subtype=Gargoyle power=3 toughness=4 text=flying,protection from red [/card] [card] text={W}, {T}: Abbey Matron gets +0/+3 until end of turn. id=3011 name=Abbey Matron rarity=C mana={2}{W} type=Creature subtype=Human Cleric auto={W}{T}:0/3 power=1 toughness=3 [/card] [card] text={W}, {T}: Abbey Matron gets +0/+3 until end of turn. id=3012 name=Abbey Matron rarity=C mana={2}{W} type=Creature subtype=Human Cleric auto={W}{T}:0/3 power=1 toughness=3 [/card] [card] text=Target blocking creature gets +3/+1 until end of turn. id=2985 target=creature[blocking] auto=3/1 name=Aliban's Tower rarity=C mana={1}{R} type=Instant [/card] [card] text=Target blocking creature gets +3/+1 until end of turn. id=2986 target=creature[blocking] auto=3/1 name=Aliban's Tower rarity=C mana={1}{R} type=Instant [/card] [card] text=Blocking creatures gain first strike until end of turn. auto=lord(creature[blocking]) first strike id=2987 name=Ambush rarity=C mana={3}{R} type=Instant [/card] [card] text=First strike, haste id=2988 name=Ambush Party rarity=C mana={4}{R} type=Creature subtype=Human Rogue power=3 toughness=1 abilities=first strike,haste [/card] [card] text=First strike, haste id=2989 name=Ambush Party rarity=C mana={4}{R} type=Creature subtype=Human Rogue power=3 toughness=1 abilities=first strike,haste [/card] [card] text={T}: Another target Minotaur creature gets +1/+1 until end of turn. id=2991 name=Anaba Ancestor rarity=R mana={1}{R} type=Creature subtype=Minotaur Spirit auto={T}:1/1 target(other minotaur) power=1 toughness=1 [/card] [card] text=First strike (This creature deals combat damage before creatures without first strike.) id=2993 name=Anaba Bodyguard rarity=C mana={3}{R} type=Creature subtype=Minotaur power=2 toughness=3 abilities=first strike [/card] [card] text={R}, {T}: Anaba Shaman deals 1 damage to target creature or player. id=2994 name=Anaba Shaman rarity=C mana={3}{R} type=Creature subtype=Minotaur Shaman auto={R}{T}:damage:1 target(creature,player) power=2 toughness=2 [/card] [card] text={R}, {T}: Anaba Shaman deals 1 damage to target creature or player. id=2995 name=Anaba Shaman rarity=C mana={3}{R} type=Creature subtype=Minotaur Shaman auto={R}{T}:damage:1 target(creature,player) power=2 toughness=2 [/card] [card] text=Minotaur creatures get +1/+0. id=2996 name=Anaba Spirit Crafter rarity=R mana={2}{R}{R} type=Creature subtype=Minotaur Shaman auto=lord(minotaur) 1/0 power=1 toughness=3 [/card] [card] text=An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. id=2960 name=An-Havva Constable rarity=R mana={1}{G}{G} type=Creature subtype=Human auto=foreach(creature[green]|battlefield) 0/1 power=2 toughness=1 [/card] [card] text=You gain X plus 1 life, where X is the number of green creatures on the battlefield. auto=foreach(creature[green]|battlefield)life:1 controller auto=life:1 controller id=2961 name=An-Havva Inn rarity=U mana={1}{G}{G} type=Sorcery [/card] [card] text={T}: Add {1} to your mana pool. {1}, {T}: Add {G} to your mana pool. {2}, {T}: Add {R} or {W} to your mana pool. id=3035 name=An-Havva Township auto={T}:Add{1} auto={1}{T}:Add{G} auto={2}{T}:Add{R} auto={2}{T}:Add{W} rarity=U type=Land [/card] [card] #Slightly borderline assumption you will never activate this ability to let the opponent target Autumn Willow text=Shroud {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. id=2962 name=Autumn Willow rarity=R mana={4}{G}{G} type=Legendary Creature subtype=Avatar auto={G}:-shroud power=4 toughness=4 abilities=opponentshroud,shroud [/card] [card] text={T}: Add {1} to your mana pool. {1}, {T}: Add {W} to your mana pool. {2}, {T}: Add {G} or {U} to your mana pool. id=3036 name=Aysen Abbey auto={T}:Add{1} auto={1}{T}:Add{W} auto={2}{T}:Add{G} auto={2}{T}:Add{U} rarity=U type=Land [/card] [card] text={T}: Tap target creature with power 2 or less. id=3013 name=Aysen Bureaucrats rarity=C mana={1}{W} type=Creature subtype=Human Advisor auto={T}:tap target(creature[power<=2]) power=1 toughness=1 [/card] [card] text={T}: Tap target creature with power 2 or less. id=3014 name=Aysen Bureaucrats rarity=C mana={1}{W} type=Creature subtype=Human Advisor auto={T}:tap target(creature[power<=2]) power=1 toughness=1 [/card] [card] text=Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. id=3015 name=Aysen Crusader rarity=U mana={2}{W}{W} type=Creature subtype=Human Knight auto=foreach(soldier|myBattlefield)1/1 auto=foreach(warrior|myBattlefield)1/1 power=2 toughness=2 [/card] [card] text=White creatures have plainswalk. auto=lord(creature[white])plainswalk id=3016 name=Aysen Highway rarity=R mana={3}{W}{W}{W} type=Enchantment [/card] [card] text=Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep. id=2911 name=Black Carriage rarity=R mana={3}{B}{B} type=Creature subtype=Horse auto={S(creature|myBattlefield)}:untap myUpkeepOnly power=4 toughness=4 abilities=trample,doesnotuntap [/card] [card] text=Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. id=2963 target=creature auto=0/2 auto={S}:regenerate name=Carapace rarity=C mana={G} type=Enchantment subtype=Aura [/card] [card] text=Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. id=2964 target=creature auto=0/2 auto={S}:regenerate name=Carapace rarity=C mana={G} type=Enchantment subtype=Aura [/card] [card] text={T}: Add {1} to your mana pool. {1}, {T}: Add {B} to your mana pool. {2}, {T}: Add {U} or {R} to your mana pool. id=3037 name=Castle Sengir auto={T}:Add{1} auto={1}{T}:Add{B} auto={2}{T}:Add{U} auto={2}{T}:Add{R} rarity=U type=Land [/card] [card] text=Defender (This creature can't attack.) Protection from black id=2913 name=Cemetery Gate rarity=C mana={2}{B} type=Creature subtype=Wall power=0 toughness=5 abilities=defender,protection from black [/card] [card] text=Defender (This creature can't attack.) Protection from black id=2914 name=Cemetery Gate rarity=C mana={2}{B} type=Creature subtype=Wall power=0 toughness=5 abilities=defender,protection from black [/card] [card] text={R}{R}{R}, {T}: Destroy target artifact creature. id=2997 name=Chandler rarity=C mana={4}{R} type=Legendary Creature subtype=Human Rogue auto={R}{R}{R}{T}:destroy target(creature[artifact]) power=3 toughness=3 [/card] [card] text={3}, {T}: Regenerate target artifact creature. id=2901 name=Clockwork Gnomes rarity=C mana={4} type=Artifact Creature subtype=Gnome auto={3}{T}:regenerate target(creature[artifact]) power=2 toughness=2 [/card] [card] text=Protection from black id=3018 name=Death Speakers rarity=U mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 abilities=protection from black [/card] [card] text={3}: You may put a Minotaur permanent card from your hand onto the battlefield. auto={3}:moveTo(myBattlefield) target(minotaur|myhand) id=2904 name=Didgeridoo rarity=U mana={1} type=Artifact [/card] [card] text=Dry Spell deals 1 damage to each creature and each player. id=2916 auto=damage:1 all(creature,player) name=Dry Spell rarity=C mana={1}{B} type=Sorcery [/card] [card] text=Dry Spell deals 1 damage to each creature and each player. id=2917 auto=damage:1 all(creature,player) name=Dry Spell rarity=C mana={1}{B} type=Sorcery [/card] [card] text={1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. id=2998 name=Dwarven Pony rarity=R mana={R} type=Creature subtype=Horse auto={1}{R}{T}:mountainwalk target(dwarf) power=1 toughness=1 [/card] [card] id=3000 name=Dwarven Trader rarity=C mana={R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] id=3001 name=Dwarven Trader rarity=C mana={R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] text=Trample id=2905 name=Ebony Rhino rarity=C mana={7} type=Artifact Creature subtype=Rhino power=4 toughness=5 abilities=trample [/card] [card] text=Haste {R}{R}{R}: Regenerate Eron the Relentless. id=3002 name=Eron the Relentless rarity=U mana={3}{R}{R} type=Legendary Creature subtype=Human Rogue auto={R}{R}{R}:regenerate power=5 toughness=2 abilities=haste [/card] [card] text=Evaporate deals 1 damage to each creature that's white or blue. id=3003 auto=damage:1 all(creature[white;blue]) name=Evaporate rarity=U mana={2}{R} type=Sorcery [/card] [card] text=Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn. id=2966 name=Faerie Noble rarity=U mana={2}{G} type=Creature subtype=Faerie auto=lord(other faerie|myBattlefield) 0/1 auto={T}:lord(other faerie|myBattlefield) 1/0 ueot power=1 toughness=2 abilities=flying [/card] [card] text=Enchant creature Enchanted creature gets +4/+0. id=2918 target=creature auto=4/0 name=Feast of the Unicorn rarity=C mana={3}{B} type=Enchantment subtype=Aura [/card] [card] text=Enchant creature Enchanted creature gets +4/+0. id=2919 target=creature auto=4/0 name=Feast of the Unicorn rarity=C mana={3}{B} type=Enchantment subtype=Aura [/card] [card] text=Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. id=2967 name=Folk of An-Havva rarity=C mana={G} type=Creature subtype=Human auto=lord(folk of an-havva[blocking]|mybattlefield) 2/0 auto=lord(other folk of an-havva[blocking]|mybattlefield) -2/0 power=1 toughness=1 [/card] [card] text=Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. id=2968 name=Folk of An-Havva rarity=C mana={G} type=Creature subtype=Human auto=lord(folk of an-havva[blocking]|mybattlefield) 2/0 auto=lord(other folk of an-havva[blocking]|mybattlefield) -2/0 power=1 toughness=1 [/card] [card] text={1}{B}, {T}: Target creature gets -1/-1 until end of turn. id=2922 name=Grandmother Sengir rarity=R mana={4}{B} type=Legendary Creature subtype=Human Wizard auto={1}{B}{T}:-1/-1 target(creature) power=3 toughness=3 [/card] [card] text=Exile target card in a graveyard. Draw a card at the beginning of the next turn's upkeep. id=2924 target=*|graveyard auto=moveto(exile) auto=@next upkeep:draw:1 controller name=Headstone rarity=C mana={1}{B} type=Instant [/card] [card] text=Protection from white id=2925 name=Ihsan's Shade rarity=U mana={3}{B}{B}{B} type=Legendary Creature subtype=Shade Knight power=5 toughness=5 abilities=protection from white [/card] [card] text={R}{R}{R}, {T}: Destroy target noncreature artifact. id=3006 name=Joven rarity=C mana={3}{R}{R} type=Legendary Creature subtype=Human Rogue auto={R}{R}{R}{T}:destroy target(artifact[-creature]) power=3 toughness=3 [/card] [card] text={T}: Add {1} to your mana pool. {1}, {T}: Add {R} to your mana pool. {2}, {T}: Add {B} or {G} to your mana pool. id=3038 name=Koskun Keep auto={T}:Add{1} auto={1}{T}:Add{R} auto={2}{T}:Add{B} auto={2}{T}:Add{G} rarity=U type=Land [/card] [card] text={1}{G}: Leaping Lizard gains flying and gets -0/-1 until end of turn. id=2972 name=Leaping Lizard rarity=C mana={1}{G}{G} type=Creature subtype=Lizard auto={1}{G}:flying && 0/-1 power=2 toughness=3 [/card] [card] text=Marjhan doesn't untap during your untap step. Marjhan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Marjhan. {U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep. {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. auto={U}{U}{S(creature|myBattlefield)}:untap myUpkeepOnly auto={U}{U}:damage:1 target(creature[attacking;-flying]) && -1/0 all(this) id=2948 name=Marjhan rarity=R mana={5}{U}{U} type=Creature subtype=Leviathan power=8 toughness=8 abilities=islandhome,doesnotuntap [/card] [card] text=Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. id=2951 target=instant[blue]|mylibrary auto=moveTo(myhand) name=Merchant Scroll rarity=U mana={1}{U} type=Sorcery [/card] [card] text=Flying {1}{W}: Mesa Falcon gets +0/+1 until end of turn. id=3021 name=Mesa Falcon rarity=C mana={1}{W} type=Creature subtype=Bird auto={1}{W}:0/1 power=1 toughness=1 abilities=flying [/card] [card] text=Flying {1}{W}: Mesa Falcon gets +0/+1 until end of turn. id=3022 name=Mesa Falcon rarity=C mana={1}{W} type=Creature subtype=Bird auto={1}{W}:0/1 power=1 toughness=1 abilities=flying [/card] [card] text=All creatures lose flying and islandwalk. auto=lord(creature) -islandwalk auto=lord(creature) -flying auto=@movedTo(enchantment[world]|battlefield):bury id=2952 name=Mystic Decree rarity=R mana={2}{U}{U} type=World Enchantment [/card] [card] text=First strike, protection from red id=2953 name=Narwhal rarity=U mana={2}{U}{U} type=Creature subtype=Whale power=2 toughness=2 abilities=first strike,protection from red [/card] [card] text=At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls. auto=@each my upkeep:foreach(land[-basic]|myBattlefield):damage:1 controller auto=@each opponent upkeep:foreach(land[-basic]|opponentBattlefield):damage:1 opponent id=2974 name=Primal Order rarity=R mana={2}{G}{G} type=Enchantment [/card] [card] text=Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. id=2954 name=Reef Pirates rarity=C mana={1}{U}{U} type=Creature subtype=Zombie Pirate auto=@damaged(player) from(this):deplete:1 opponent power=2 toughness=2 [/card] [card] text=Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. id=2955 name=Reef Pirates rarity=C mana={1}{U}{U} type=Creature subtype=Zombie Pirate auto=@damaged(player) from(this):deplete:1 opponent power=2 toughness=2 [/card] [card] text=Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn. id=2976 name=Root Spider rarity=U mana={3}{G} type=Creature subtype=Spider auto=lord(root spider[attacking]|mybattlefield) 1/0 && lord(root spider[attacking]|mybattlefield) first strike auto=lord(other root spider[attacking]|mybattlefield) -1/0 power=2 toughness=2 [/card] [card] text=Enchant creature without flying When Roots enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. id=2977 target=creature[-flying] auto=tap auto=doesnotuntap name=Roots rarity=U mana={3}{G} type=Enchantment subtype=Aura [/card] [card] text=Flying {2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn. id=2908 name=Roterothopter rarity=C mana={1} type=Artifact Creature subtype=Thopter auto={2}:2/0 limit:2 power=0 toughness=2 abilities=flying [/card] [card] text=Flying, protection from red id=2957 name=Sea Sprite rarity=U mana={1}{U} type=Creature subtype=Faerie power=1 toughness=1 abilities=flying,protection from red [/card] [card] text=When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield. When Sengir Autocrat leaves the battlefield, exile all Serf tokens. auto=token(Serf,creature serf,0/1,black)*3 auto=@movedTo(this|graveyard,exile,library,hand):moveTo(exile) all(serf) id=2928 name=Sengir Autocrat rarity=U mana={3}{B} type=Creature subtype=Human power=2 toughness=2 [/card] [card] text=Creatures with flying get +1/+1. auto=lord(creature[flying]) 1/1 auto=@movedTo(enchantment[world]|battlefield):bury id=3027 name=Serra Aviary rarity=R mana={3}{W} type=World Enchantment [/card] [card] text=Target creature gets -5/-0 until end of turn. id=2979 target=creature auto=-5/0 name=Shrink rarity=C mana={G} type=Instant [/card] [card] text=Target creature gets -5/-0 until end of turn. id=2980 target=creature auto=-5/0 name=Shrink rarity=C mana={G} type=Instant [/card] [card] text=Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature. id=2932 target=creature auto={1}{B}:counter(-1/-1) name=Torture rarity=C mana={B} type=Enchantment subtype=Aura [/card] [card] text=Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature. id=2933 target=creature auto={1}{B}:counter(-1/-1) name=Torture rarity=C mana={B} type=Enchantment subtype=Aura [/card] [card] text={1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. id=2934 name=Veldrane of Sengir rarity=R mana={5}{B}{B} type=Legendary Creature subtype=Human Rogue auto={1}{B}{B}:-3/0 && forestwalk power=5 toughness=5 [/card] [card] text=Defender (This creature can't attack.) {U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield. id=2959 name=Wall of Kelp rarity=R mana={U}{U} type=Creature subtype=Plant Wall auto={U}{U}{T}:token(Kelp,creature plant wall,0/1,defender blue) power=0 toughness=3 abilities=defender [/card] [card] text=Flying id=2982 name=Willow Faerie rarity=C mana={1}{G} type=Creature subtype=Faerie power=1 toughness=2 abilities=flying [/card] [card] text=Flying id=2983 name=Willow Faerie rarity=C mana={1}{G} type=Creature subtype=Faerie power=1 toughness=2 abilities=flying [/card] [card] text={T}: You may put a Faerie permanent card from your hand onto the battlefield. {2}{G}: Target green creature gains protection from black until end of turn. id=2984 name=Willow Priestess rarity=U mana={2}{G}{G} type=Creature subtype=Faerie Druid auto={T}:moveTo(myBattlefield) target(faerie|myhand) auto={2}{G}:protection from black target(creature[green]) power=2 toughness=2 [/card] [card] text={T}: Add {1} to your mana pool. {1}, {T}: Add {U} to your mana pool. {2}, {T}: Add {W} or {B} to your mana pool. id=3039 name=Wizards' School auto={T}:Add{1} auto={1}{T}:Add{U} auto={2}{T}:Add{W} auto={2}{T}:Add{B} rarity=U type=Land [/card]