- fixed card id collisions in Legends, Ravnica, Portal - Changed Deck and Database structures with better design (a bit faster, hopefully a lot cleaner) - updated Windows project file
308 lines
5.8 KiB
C++
308 lines
5.8 KiB
C++
//------------------------------------------------------
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//MTGCard Class
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//-------------------------------------------------
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//TODO Fill BasicAbilities
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#include "../include/config.h"
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#include "../include/MTGCard.h"
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#include "../include/TexturesCache.h"
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#include "../include/Subtypes.h"
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#include <string>
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#include <stdlib.h>
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using std::string;
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const char * const MTGCard::Colors_To_Text[] = {"Artifact", "Green", "Blue", "Red", "Black", "White", "Land"};
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MTGCard::MTGCard(){
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init();
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mCache = NULL;
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}
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MTGCard::MTGCard(TexturesCache * cache, int set_id){
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init();
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mCache = cache;
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setId = set_id;
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}
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const char * MTGCard::getSetName(){
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return MtgSets::SetsList->values[setId].c_str();
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}
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MTGCard::MTGCard(MTGCard * source){
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mCache = source->mCache;
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for (int i = 0; i< Constants::NB_BASIC_ABILITIES; i++){
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basicAbilities[i] = source->basicAbilities[i];
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}
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for (int i = 0; i< MAX_TYPES_PER_CARD; i++){
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types[i] = source->types[i];
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}
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nb_types = source->nb_types;
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for (int i = 0; i< Constants::MTG_NB_COLORS; i++){
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colors[i] = source->colors[i];
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}
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manaCost.copy(source->getManaCost());
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text = source->text;
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name = source->name;
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strcpy(image_name, source->image_name);
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rarity = source->rarity;
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power = source->power;
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toughness = source->toughness;
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mtgid = source->mtgid;
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setId = source->setId;
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formattedTextInit = 0;
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magicText = source->magicText;
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spellTargetType = source->spellTargetType;
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alias = source->alias;
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}
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int MTGCard::init(){
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nb_types = 0;
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for (int i = 0; i< Constants::NB_BASIC_ABILITIES; i++){
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basicAbilities[i] = 0;
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}
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for (int i = 0; i< MAX_TYPES_PER_CARD; i++){
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types[i] = 0;
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}
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for (int i = 0; i< Constants::MTG_NB_COLORS; i++){
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colors[i] = 0;
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}
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setId = 0;
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formattedTextInit = 0;
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magicText = "";
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spellTargetType = "";
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alias = 0;
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return 1;
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}
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JQuad * MTGCard::getQuad(int type){
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if (mCache == NULL){
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return NULL;
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}
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return mCache->getQuad(this, type);
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}
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JQuad * MTGCard::getThumb(){
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return getQuad(CACHE_THUMB);
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}
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JQuad * MTGCard::getQuad(TexturesCache * cache){
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return cache->getQuad(this);
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}
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int MTGCard::isACreature(){
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return (hasSubtype("creature"));
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}
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void MTGCard::setColor(int _color, int removeAllOthers){
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if (removeAllOthers){
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for (int i=0; i<Constants::MTG_NB_COLORS; i++){
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colors[i] = 0;
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}
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}
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colors[_color] = 1;
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}
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int MTGCard::getColor(){
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for (int i=0; i<Constants::MTG_NB_COLORS; i++){
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if (colors[i]){
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return i;
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}
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}
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return 0;
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}
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int MTGCard::hasColor(int color){
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return (colors[color]);
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}
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void MTGCard::setManaCost(string s){
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ManaCost::parseManaCost(s, &manaCost);
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for (int i = Constants::MTG_COLOR_GREEN; i <= Constants::MTG_COLOR_WHITE; i++){
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if (manaCost.hasColor(i)){
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setColor(i);
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}
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}
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}
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const char * MTGCard::colorToString(){
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int color = getColor();
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if (color>=0 && color <=5){
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return Colors_To_Text[color];
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}
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return "Unknown";
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}
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void MTGCard::setMTGId(int id){
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mtgid = id;
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if (id < 0){
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sprintf(image_name, "%dt.jpg", -mtgid);
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}else{
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sprintf(image_name, "%d.jpg", mtgid);
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}
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}
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int MTGCard::getMTGId(){
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return mtgid;
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}
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int MTGCard::getId(){
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return mtgid;
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}
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char MTGCard::getRarity(){
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return rarity;
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}
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void MTGCard::setRarity(char _rarity){
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rarity = _rarity;
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}
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void MTGCard::setType(const char * _type_text){
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setSubtype(_type_text);
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}
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void MTGCard::addType(char * _type_text){
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setSubtype(_type_text);
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}
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void MTGCard::setSubtype( string value){
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int id = Subtypes::subtypesList->Add(value);
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addType(id);
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}
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void MTGCard::addType(int id){
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types[nb_types] = id;
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nb_types++;
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}
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//Removes a type from the types of a given card
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//If removeAll is true, removes all occurences of this type, otherwise only removes the first occurence
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int MTGCard::removeType(string value, int removeAll){
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int id = Subtypes::subtypesList->Add(value);
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return removeType(id, removeAll);
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}
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int MTGCard::removeType(int id, int removeAll){
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int result = 0;
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for (int i = nb_types -1 ; i >=0; i--){
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if (types[i] == id){
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types[i] = types[nb_types -1];
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nb_types--;
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result++;
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if (!removeAll) return result;
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}
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}
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return result;
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}
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char * MTGCard::getImageName(){
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return image_name;
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}
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void MTGCard::setText( string value){
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text = value;
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}
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const char * MTGCard::getText(){
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return text.c_str();
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}
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void MTGCard::addMagicText(string value){
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std::transform( value.begin(), value.end(), value.begin(),::tolower );
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if (magicText.size()) magicText.append("\n");
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magicText.append(value);
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}
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void MTGCard::setName( string value){
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name = value;
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//This is a bug fix for plague rats and the "foreach ability"
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//Right now we add names as types, so that they get recognized
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if (value.at(value.length()-1) == 's') Subtypes::subtypesList->Add(value);
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}
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const char * MTGCard::getName(){
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return name.c_str();
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}
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ManaCost * MTGCard::getManaCost(){
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return &manaCost;
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}
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int MTGCard::hasType(int _type){
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int i;
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for (i = 0; i<nb_types; i++){
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if(types[i] == _type){
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return 1;
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}
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}
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return 0;
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}
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int MTGCard::hasSubtype(int _subtype){
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return(hasType(_subtype));
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}
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int MTGCard::hasType(const char * _type){
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int id = Subtypes::subtypesList->Add(_type);
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return(hasType(id));
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}
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int MTGCard::hasSubtype(const char * _subtype){
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int id = Subtypes::subtypesList->Add(_subtype);
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return(hasType(id));
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}
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int MTGCard::hasSubtype(string _subtype){
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int id = Subtypes::subtypesList->Add(_subtype);
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return(hasType(id));
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}
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int MTGCard::has(int basicAbility){
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return basicAbilities[basicAbility];
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}
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//---------------------------------------------
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// Creature specific
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//---------------------------------------------
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void MTGCard::setPower(int _power){
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power = _power;
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}
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int MTGCard::getPower(){
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return power;
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}
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void MTGCard::setToughness(int _toughness){
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toughness = _toughness;
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}
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int MTGCard::getToughness(){
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return toughness;
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}
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