Files
wagic/JGE/include/JNetwork.h
Xawotihs f9be0a6341 - reworked completly the JNetwork, JSocket interface (had to ifdef out the PSP socket code)
- added 2 menus to wait for connection and wait for deck selection
- tested compilation on Qt Linux, Qt Windows and PSP
- deactivated everywhere (NETWORK_SUPPORT to activate).
2011-03-13 21:19:02 +00:00

47 lines
949 B
C++

#ifndef _JNETWORK_H_
#define _JNETWORK_H_
//Network support for PSP
//#define NETWORK_SUPPORT
#include "JGE.h"
#include <string>
#include <map>
using namespace std;
class JSocket;
#include <iostream>
#include <sstream>
#include "Threading.h"
typedef void(*processCmd)(istream&, ostream&);
class JNetwork {
private:
int connected_to_ap;
JSocket* socket;
boost::mutex sendMutex;
boost::mutex receiveMutex;
stringstream received;
stringstream toSend;
static map<string, processCmd> sCommandMap;
public:
JNetwork();
~JNetwork();
string serverIP;
int connect(string serverIP = "");
bool isConnected();
static void ThreadProc(void* param);
#if !defined (WIN32) && !defined (LINUX)
static int connect_to_apctl(int config);
#endif
bool sendCommand(string command);
static void registerCommand(string command, processCmd processCommand, processCmd processResponse);
private:
boost::thread *mpWorkerThread;
};
#endif