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omegablast2002@yahoo.com 54b370db4e reverted the change to the prevent damage cycle of cards. there is a reason they use prevent: instead of "preventalldamage"..for starters "preventalldamage" never worked for permanents which is why i created "fog" 2nd prevent: recreates this cycles ability far better. in the terms of not having strange edge cases where it doesnt work correctly, like that which is seen in preventalldamage.
[card]
name=Spore Frog
auto={S}:fog oneshot
text=Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
mana={G}
type=Creature
subtype=Frog
power=1
toughness=1
[/card]

as we all remember spore frog was originally a issue ticket, preventalldamage was not working in all cases, or the effect stuck permanently.

as general advice, a card is "supported" if it is atleast 99% correct. this change was un merited as they showed no issues and had no tickets open.

and i know im not to "revert" anyones changes, but it will be MY email box that gets hit with 5 new bug reports concerning these cards. and i just don't have time to mess around with things that were a nonissue.
2011-03-29 12:48:16 +00:00
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