Initially committed in89dae6523(Nov 3, 2008) and202d46176(Sep 22, 2009). Major changes done only in deck3: - Castle -> Builder's Blessing (functional reprint) - Ironroot Treefolk (vanilla 3/5) -> Spitting Spider (reach, 3/5) - Thicket Basilisk (deathtouch 2/4) -> Kessig Recluse (reach, deathtouch 2/3) - Pearled Unicorn (cmc 3, 2/2) -> Ronom Unicorn (cmc 2, 2/2) - Scryb Sprites (flying 1/1) -> Scute Mob (1/1, +4/+4 with 5 lands) - Shanodin Dryads -> Jukai Messenger (functional reprint) - War Mammoth (trample 3/3) -> Rhox Charger (trample, exalted 3/3) Also deck34 (Kobolds) was kept with original frames because Kobolds were never reprinted.
65 lines
3.2 KiB
Plaintext
65 lines
3.2 KiB
Plaintext
#NAME:Might Sliver
|
|
#
|
|
#DESC:Beware! Beware!
|
|
#DESC:They are everywhere!
|
|
#DESC:Even in the air
|
|
#DESC:and under the ground.
|
|
#DESC:The whole world has turned
|
|
#DESC:into a squirming mass
|
|
#DESC:of these small, yet dangerous
|
|
#DESC:... things ...
|
|
|
|
# Land(s)
|
|
Forest (8ED) * 12
|
|
Island (8ED) * 3
|
|
Mountain (8ED) * 6
|
|
Plains (8ED) * 3
|
|
|
|
# Creature(s)
|
|
Bonesplitter Sliver (TSP) * 4 # nice cumulative +2/+0 bonus
|
|
Crystalline Sliver (H09) * 1 # Shroud is nice, especially in a deck with no non-creature spells
|
|
Fury Sliver (TSP) * 2 # gives double strike, only 2 because it's a 6-drop creature
|
|
Gemhide Sliver (TSP) * 4 # Additional mana source to get Might Slivers out faster
|
|
Heart Sliver (H09) * 2 # gives Haste
|
|
Horned Sliver (TPR) * 3 # gives Trample, also 2/2 isn't bad for a 3-drop creature that others will pump
|
|
Might Sliver (TSP) * 4 # nice cumulative +2/+2 bonus
|
|
Muscle Sliver (H09) * 4 # cheap and the +1/+1 bonus is cumulative and can't be misused by the AI
|
|
Shadow Sliver (TSP) * 1 # might be great or bad - thrown in as an element of surprise
|
|
Spined Sliver (H09) * 2 # gives Rampage
|
|
Spinneret Sliver (TSP) * 3 # 2/2 Sliver for only 2 mana, also gives Reach to all slivers, which is good because we only have
|
|
# # two Winged Slivers in the deck, and those might not even be played because we have few Islands.
|
|
Talon Sliver (*) * 3 # gives First Strike
|
|
Watcher Sliver (TSP) * 1 # nice cumulative +0/+2 bonus, but too expensive to have more of them, and we have 3 plains in the deck
|
|
Winged Sliver (H09) * 2 # gives Flying
|
|
|
|
# Cards considered, but not included:
|
|
# Basal Sliver - AI too eager to sacrifice
|
|
# Clot Sliver - would be the only black sliver left after Basal
|
|
# Sliver was taken out; also: AI not too smart with regeneration
|
|
# Sedge Sliver - no swamps in deck (since all black slivers were
|
|
# taken out)
|
|
# Firewake Sliver - AI too eager to sacrifice
|
|
# Mnemonic Sliver - AI too eager to sacrifice
|
|
# Telekinetic Sliver - AI doesn't make smart tapping definitions
|
|
# Quilled Sliver - AI can't target ability in a smart way
|
|
# Armored Sliver - AI can't decide well when to use ability
|
|
# Barbed Sliver - AI can't decide well when to use ability
|
|
# Venser's Sliver - doesn't strengthen other slivers
|
|
# Sliversmith - doesn't profit from other slivers. Its tokens
|
|
# do, but the AI isn't smart in deciding which cards to discard
|
|
# Metallic Sliver - is cheap, but doesn't strengthen other slivers
|
|
# Victual Sliver - AI too eager to sacrifice
|
|
# Battering Sliver - effect already provided by cheaper Horned Sl.
|
|
# Sliver Queen - AI can't handle 5-color deck
|
|
# Reflex Sliver - Heart Sliver has same effect for lower cost
|
|
# Sinew Sliver - good +1/+1 bonus, but only few plains in this
|
|
# deck, and red/green slivers provide same or similar effects
|
|
# Synchronous Sliver - Vigilance is nice, but sliver is blue and
|
|
# pretty expensive
|
|
#
|
|
# Cards removed from the deck:
|
|
# 20 dual lands - AI only uses the first "auto" rule for each
|
|
# dual land. Therefore none of the chosen lands produced green
|
|
# mana, the AI treated most dual lands as islands, and the deck
|
|
# never got sliver production started.
|