- no more 5 decks limitation for Player - Player decks can be given a name/description the same way we do for the AI. No PSP Gui for that yet though, has to be done outside of Wagic (PSPWrite ?)
52 lines
864 B
C++
52 lines
864 B
C++
#ifndef _GAME_STATE_H_
|
|
#define _GAME_STATE_H_
|
|
|
|
#define FADING_SPEED 350.0f
|
|
|
|
class JGE;
|
|
|
|
#include <JSoundSystem.h>
|
|
#include <string>
|
|
using namespace std;
|
|
|
|
enum ENUM_GAME_STATE
|
|
{
|
|
GAME_STATE_MENU = 0x01,
|
|
GAME_STATE_DUEL = 0x02,
|
|
GAME_STATE_DECK_VIEWER = 0x03,
|
|
GAME_STATE_SHOP = 0x04,
|
|
GAME_STATE_OPTIONS = 0x05,
|
|
};
|
|
|
|
|
|
class GameApp;
|
|
class SimpleMenu;
|
|
class Player;
|
|
|
|
class GameState
|
|
{
|
|
protected:
|
|
GameApp* mParent;
|
|
JGE* mEngine;
|
|
|
|
public:
|
|
|
|
static const char * const menuTexts[];
|
|
GameState(GameApp* parent);
|
|
virtual ~GameState() {}
|
|
|
|
virtual void Create() {}
|
|
virtual void Destroy() {}
|
|
|
|
virtual void Start() {}
|
|
virtual void End() {}
|
|
|
|
virtual void Update(float dt) = 0;
|
|
virtual void Render() = 0;
|
|
static int fillDeckMenu(SimpleMenu * _menu, string path, string smallDeckPrefix = "", Player * statsPlayer = NULL);
|
|
};
|
|
|
|
|
|
#endif
|
|
|