Files
wagic/projects/mtg/include/Credits.h
d32.wagic 002851a943 Daddy32: Tasks Mode
Gives the user the opportunity to earn some credits for performing various tasks.

Known bugs removed, tested stability-wise, not so much game-wise.
Lots of to-dos and ideas still remaining, better balance between task difficulty and their rewards needed - please comment.

Usage:
Enter shop, open menu, select 'See available tasks'.
All tasks in the list are active, until they expire ('Days left'; day passes after each duel (won, lost or quited)).
You can finish any of the tasks and get bonus. For particular task, the bonus gets a bit smaller every day (until expiration).
2009-12-13 22:12:14 +00:00

49 lines
846 B
C++

#ifndef _CREDITS_H_
#define _CREDITS_H_
#include <vector>
#include <string>
#include <JGE.h>
#include <JLBFont.h>
#include <time.h>
#include "../include/Player.h"
class GameApp;
using namespace std;
class CreditBonus{
public:
int value;
string text;
CreditBonus(int _value, string _text);
void Render(float x, float y, JLBFont * font);
};
class Credits{
private:
time_t gameLength;
int isDifficultyUnlocked();
int isMomirUnlocked();
int isEvilTwinUnlocked();
int isRandomDeckUnlocked();
int unlockRandomSet();
public:
int value;
Player * p1, *p2;
GameApp * app;
int showMsg;
int unlocked;
JQuad * unlockedQuad;
JTexture * unlockedTex;
string unlockedString;
vector<CreditBonus *> bonus;
Credits();
~Credits();
void compute(Player * _p1, Player * _p2, GameApp * _app);
void Render();
};
#endif