067ae2790d
New ability "canplayenchantmentlibrarytop" allow to play enchantments from top sets now include tokens you no longer draw conspiracy cards in the random rules file revisions commander bugs Eutropia the Twice-Favored Calculating Lich Seismic Wave Rank and File Professional Face-Breaker Realmwalker
69 lines
2.0 KiB
Plaintext
69 lines
2.0 KiB
Plaintext
name=Hermit Druid Basic
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unlock=prx_timreh
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[INIT]
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mode=hermit
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#I could do "include mtg.txt" but instead I want this to reflect that if you don't you need to manually add these rules yourself.
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auto=bonusrule
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auto=putinplayrule
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auto=kickerrule
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auto=alternativecostrule
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auto=buybackrule
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auto=flashbackrule
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auto=retracerule
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auto=suspendrule
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auto=morphrule
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auto=payzerorule
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auto=overloadrule
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auto=attackrule
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auto=attackcostrule
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auto=blockrule
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auto=blockcostrule
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auto=combattriggerrule
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auto=legendrule
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auto=planeswalkerrule
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auto=planeswalkerdamage
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auto=planeswalkerattack
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auto=tokencleanuprule
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auto=persistrule
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auto=vampirerule
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auto=unearthrule
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auto=lifelinkrule
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auto=deathtouchrule
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auto=soulbondrule
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auto=dredgerule
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auto=bestowrule
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[PLAYERS]
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life:18
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offerinterruptonphase=draw
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auto=sethand:5
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auto=shuffle
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auto=draw:handsize
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auto=@each my draw:draw:1
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auto=maxPlay(land)1
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#Lands Mana Rules
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auto=lord(Plains[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{W}
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auto=lord(Island[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{U}
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auto=lord(Swamp[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{B}
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auto=lord(Mountain[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{R}
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auto=lord(Forest[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{G}
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#Mana Empties from manapool at the end of each phase
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auto=@each untap:removeMana(*)
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auto=@each upkeep:removeMana(*)
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auto=@each draw:removeMana(*)
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auto=@each firstmain:removeMana(*)
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auto=@each combatbegins:removeMana(*)
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auto=@each attackers:removeMana(*)
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auto=@each blockers:removeMana(*)
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auto=@each combatdamage:removeMana(*)
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auto=@each combatEnds:removeMana(*)
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auto=@each secondmain:removeMana(*)
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auto=@each end:removeMana(*)
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auto=@each cleanup:removeMana(*)
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#reset Creature damage at the cleanup phase
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auto=@each cleanup:all(*|myBattlefield) resetDamage |