Files
wagic/JGE/JGE.vcxproj
wagic.the.homebrew fe88b747c0 - fix for ACounterTracker (this fixes the ability - it wasn't working before - as well as the memory leak)
- fix "release" build in VC++
- Let AI play creatures with ACounterTracker by making that ability a "positive" one (used for MotD)
2011-09-23 10:24:20 +00:00

359 lines
26 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|Win32">
<Configuration>Profile</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{89159C26-2282-404A-A194-103B0A49DF7B}</ProjectGuid>
<RootNamespace>JGE</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\projects\mtg\mtg.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\projects\mtg\mtg.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\projects\mtg\mtg.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\lib\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\lib\$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\lib\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\lib\$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">.\lib\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">.\lib\$(Configuration)\</IntDir>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>src/zipFS;Dependencies/SDL/include;Dependencies/include;$(JGEEXTRAS);../Boost;../projects/mtg/include;include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>SDL_CONFIG;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>.\Release/JGE.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>.\Release/</AssemblerListingLocation>
<ObjectFileName>.\Release/</ObjectFileName>
<ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<CompileAs>Default</CompileAs>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c09</Culture>
</ResourceCompile>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>src/zipFS;Dependencies/SDL/include;Dependencies/include;$(JGEEXTRAS);../Boost;../projects/mtg/include;include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>SDL_CONFIG;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>.\Debug/JGE.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
<ObjectFileName>.\Debug/</ObjectFileName>
<ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>Default</CompileAs>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c09</Culture>
</ResourceCompile>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>src/zipFS;Dependencies/SDL/include;Dependencies/include;$(JGEEXTRAS);../Boost;../projects/mtg/include;include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>SDL_CONFIG;WIN32;NDEBUG;_LIB;_SECURE_SCL=0;_HAS_ITERATOR_DEBBUGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<PrecompiledHeaderOutputFile>.\Release/JGE.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>.\Release/</AssemblerListingLocation>
<ObjectFileName>.\Release/</ObjectFileName>
<ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>Default</CompileAs>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0c09</Culture>
</ResourceCompile>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
</Lib>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Dependencies\SDL\src\main\windows\SDL_windows_main.c" />
<ClCompile Include="src\Encoding.cpp" />
<ClCompile Include="src\JAnimator.cpp" />
<ClCompile Include="src\JApp.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="src\JDistortionMesh.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="src\JFileSystem.cpp" />
<ClCompile Include="src\JGameObject.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="src\JGBKFont.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="src\JGE.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="src\pc\JGfx.cpp" />
<ClCompile Include="src\JGui.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="src\JLBFont.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="src\JLogger.cpp" />
<ClCompile Include="src\JMD2Model.cpp" />
<ClCompile Include="src\JNetwork.cpp" />
<ClCompile Include="src\JOBJModel.cpp" />
<ClCompile Include="src\JParticle.cpp" />
<ClCompile Include="src\JParticleEffect.cpp" />
<ClCompile Include="src\JParticleEmitter.cpp" />
<ClCompile Include="src\JParticleSystem.cpp" />
<ClCompile Include="src\JResourceManager.cpp" />
<ClCompile Include="src\pc\JSfx.cpp" />
<ClCompile Include="src\pc\JSocket.cpp" />
<ClCompile Include="src\JSpline.cpp" />
<ClCompile Include="src\JSprite.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="src\JTTFont.cpp" />
<ClCompile Include="src\SDLmain.cpp" />
<ClCompile Include="src\tinyxml\tinyxmlparser.cpp" />
<ClCompile Include="src\Vector2D.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="src\hge\hgecolor.cpp" />
<ClCompile Include="src\hge\hgedistort.cpp" />
<ClCompile Include="src\hge\hgefont.cpp" />
<ClCompile Include="src\hge\hgeparticle.cpp" />
<ClCompile Include="src\hge\hgepmanager.cpp" />
<ClCompile Include="src\hge\hgerect.cpp" />
<ClCompile Include="src\hge\hgevector.cpp" />
<ClCompile Include="src\tinyxml\tinystr.cpp" />
<ClCompile Include="src\tinyxml\tinyxml.cpp" />
<ClCompile Include="src\tinyxml\tinyxmlerror.cpp" />
<ClCompile Include="src\zipFS\zfsystem.cpp" />
<ClCompile Include="src\zipFS\ziphdr.cpp" />
<ClCompile Include="src\zipFS\zstream.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\DebugRoutines.h" />
<ClInclude Include="include\decoder_prx.h" />
<ClInclude Include="include\Encoding.h" />
<ClInclude Include="include\JAnimator.h" />
<ClInclude Include="include\JApp.h" />
<ClInclude Include="include\JAssert.h" />
<ClInclude Include="include\JAudio.h" />
<ClInclude Include="include\JDistortionMesh.h" />
<ClInclude Include="include\JFileSystem.h" />
<ClInclude Include="include\JGameLauncher.h" />
<ClInclude Include="include\JGameObject.h" />
<ClInclude Include="include\JGBKFont.h" />
<ClInclude Include="include\JGE.h" />
<ClInclude Include="include\JGui.h" />
<ClInclude Include="include\JLBFont.h" />
<ClInclude Include="include\JLogger.h" />
<ClInclude Include="include\JMD2Model.h" />
<ClInclude Include="include\JNetwork.h" />
<ClInclude Include="include\JOBJModel.h" />
<ClInclude Include="include\JParticle.h" />
<ClInclude Include="include\JParticleEffect.h" />
<ClInclude Include="include\JParticleEmitter.h" />
<ClInclude Include="include\JParticleSystem.h" />
<ClInclude Include="include\JRenderer.h" />
<ClInclude Include="include\JResourceManager.h" />
<ClInclude Include="include\JSocket.h" />
<ClInclude Include="include\JSoundSystem.h" />
<ClInclude Include="include\JSpline.h" />
<ClInclude Include="include\JSprite.h" />
<ClInclude Include="include\JTTFont.h" />
<ClInclude Include="include\JTypes.h" />
<ClInclude Include="include\Threading.h" />
<ClInclude Include="include\Vector2D.h" />
<ClInclude Include="include\Vector3D.h" />
<ClInclude Include="include\vram.h" />
<ClInclude Include="include\hge\hgecolor.h" />
<ClInclude Include="include\hge\hgedistort.h" />
<ClInclude Include="include\hge\hgefont.h" />
<ClInclude Include="include\hge\hgeparticle.h" />
<ClInclude Include="include\hge\hgerect.h" />
<ClInclude Include="include\hge\hgevector.h" />
<ClInclude Include="src\tinyxml\tinystr.h" />
<ClInclude Include="src\tinyxml\tinyxml.h" />
<ClInclude Include="src\zipFS\fileio.h" />
<ClInclude Include="src\zipFS\static_assert.h" />
<ClInclude Include="src\zipFS\stdafx.h" />
<ClInclude Include="src\zipFS\zfsystem.h" />
<ClInclude Include="src\zipFS\ziphdr.h" />
<ClInclude Include="src\zipFS\zstream.h" />
<ClInclude Include="src\zipFS\zstream_zlib.h" />
</ItemGroup>
<ItemGroup>
<None Include="Makefile" />
<None Include="Makefile.hge" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>