- fix for ACounterTracker (this fixes the ability - it wasn't working before - as well as the memory leak)

- fix "release" build in VC++
- Let AI play creatures with ACounterTracker by making that ability a "positive" one (used for MotD)
This commit is contained in:
wagic.the.homebrew
2011-09-23 10:24:20 +00:00
parent c633dc805f
commit fe88b747c0
4 changed files with 12 additions and 6 deletions

View File

@@ -72,7 +72,7 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>Dependencies/SDL/include;Dependencies/include;$(JGEEXTRAS);../Boost;../projects/mtg/include;include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>src/zipFS;Dependencies/SDL/include;Dependencies/include;$(JGEEXTRAS);../Boost;../projects/mtg/include;include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>SDL_CONFIG;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@@ -128,7 +128,7 @@
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>Dependencies/SDL/include;Dependencies/include;$(JGEEXTRAS);../Boost;../projects/mtg/include;include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>src/zipFS;Dependencies/SDL/include;Dependencies/include;$(JGEEXTRAS);../Boost;../projects/mtg/include;include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>SDL_CONFIG;WIN32;NDEBUG;_LIB;_SECURE_SCL=0;_HAS_ITERATOR_DEBBUGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>

View File

@@ -432,7 +432,7 @@ int ACounterTracker::addToGame()
}
}
SAFE_DELETE(counter);
return 1;
return MTGAbility::addToGame();
}
SAFE_DELETE(counter);
return 0;

View File

@@ -2437,6 +2437,11 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ
return BAKA_EFFECT_BAD;
if (dynamic_cast<AManaProducer *> (a))
return BAKA_EFFECT_GOOD;
// For now, ACounterTracker is only used for Creatures that "belong" to one of our domains, need to target one of our own lands, so we return a "positive" value
if (ACounterTracker * act = dynamic_cast<ACounterTracker *>(a))
return BAKA_EFFECT_GOOD;
if (AACounter * ac = dynamic_cast<AACounter *>(a))
{
bool negative_effect = ac->power < 0 || ac->toughness < 0;
@@ -2444,6 +2449,7 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ
return BAKA_EFFECT_BAD;
return BAKA_EFFECT_GOOD;
}
if (dynamic_cast<ATokenCreator *> (a))
return BAKA_EFFECT_GOOD;

View File

@@ -107,7 +107,7 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>./include;$(MTGEXTRAS);../../JGE/include;../../JGE/Dependencies/include;../../Boost;../../JGE/Dependencies/SDL/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>./include;$(MTGEXTRAS);../../JGE/include;../../JGE/Dependencies/include;../../Boost;../../JGE/Dependencies/SDL/include;../../JGE/src/zipFS;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>SDL_CONFIG;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@@ -209,7 +209,7 @@
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>./include;$(MTGEXTRAS);../../JGE/include;../../JGE/Dependencies/include;../../Boost;../../JGE/Dependencies/SDL/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>./include;$(MTGEXTRAS);../../JGE/include;../../JGE/Dependencies/include;../../Boost;../../JGE/Dependencies/SDL/include;../../JGE/src/zipFS;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>SDL_CONFIG;WIN32;NDEBUG;_WINDOWS;_SECURE_SCL=0;_HAS_ITERATOR_DEBBUGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@@ -261,7 +261,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>./include;$(MTGEXTRAS);../../JGE/include;../../JGE/Dependencies/include;../../Boost;../../JGE/Dependencies/SDL/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>./include;$(MTGEXTRAS);../../JGE/include;../../JGE/Dependencies/include;../../Boost;../../JGE/Dependencies/SDL/include;../../JGE/src/zipFS;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>SDL_CONFIG;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>