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wagic/JGE/docs/html/class_j_game_object-members.html
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<h1>JGameObject Member List</h1>This is the complete list of members for <a class="el" href="class_j_game_object.html">JGameObject</a>, including all inherited members.<p><table>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#924baaf2e83351ac6b10d97416643aaa">AddFrame</a>(float x, float y, float width, float height, bool flipped=false)</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#5146b0fb9fe58353a6e0f8182151c00f">AddFrame</a>(JTexture *tex, float x, float y, float width, float height, bool flipped=false)</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#dd8a97654d2ae471e4572c4f60f1031f">ANIMATION_TYPE</a> enum name</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#dd8a97654d2ae471e4572c4f60f1031f1f034bfaee18258f0658b1d9cf09ce01">ANIMATION_TYPE_LOOPING</a> enum value</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#dd8a97654d2ae471e4572c4f60f1031f3818aa09ff532ab98ca9618189c2515a">ANIMATION_TYPE_ONCE_AND_BACK</a> enum value</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#dd8a97654d2ae471e4572c4f60f1031f1a8e3d1068c5ad334d7f4ecd785b87ec">ANIMATION_TYPE_ONCE_AND_GONE</a> enum value</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#dd8a97654d2ae471e4572c4f60f1031fab81e12365c0f69d8842ce449fa7610c">ANIMATION_TYPE_ONCE_AND_STAY</a> enum value</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#dd8a97654d2ae471e4572c4f60f1031fb40f498d492d7efc3d0746531c885654">ANIMATION_TYPE_PINGPONG</a> enum value</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_game_object.html#a55b8203a365f2444975ed23a059f32e">Collide</a>(JGameObject *target)</td><td><a class="el" href="class_j_game_object.html">JGameObject</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_game_object.html#a5b0161edd76ee579ba71bac4f90f46d">EnableAlpha</a>(bool flag, float delta=0.0f)</td><td><a class="el" href="class_j_game_object.html">JGameObject</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_game_object.html#dd6f77ad6b69a2a86bc07fb4b0973b3f">EnableRotation</a>(bool flag, float delta=0.0f)</td><td><a class="el" href="class_j_game_object.html">JGameObject</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_game_object.html#605de672fc0c1d069530e92881bc8174">EnableScaling</a>(bool flag, float delta=0.0f)</td><td><a class="el" href="class_j_game_object.html">JGameObject</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#c99a62614087ea32708c4556d0851aaa">GetAlpha</a>()</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_game_object.html#6bb165b33f5c91a612f4cd1071e83f83">GetBBox</a>(float x, float y, float *xNow, float *yNow, float *width, float *height)</td><td><a class="el" href="class_j_game_object.html">JGameObject</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_game_object.html#a3e5b3e5d87bfa8ae072bb9754352720">GetBlood</a>()</td><td><a class="el" href="class_j_game_object.html">JGameObject</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_game_object.html#515c9f39f2746b8fa66b3b986e9c6224">GetCollisionTarget</a>()</td><td><a class="el" href="class_j_game_object.html">JGameObject</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#8ada556e9e3748d7ceb833828cf53d2f">GetCurrentFrame</a>()</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#2c7508494691e8d7795e84e623f85885">GetCurrentFrameIndex</a>()</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#ac359f535a1431297644b4f60b049100">GetDirection</a>()</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#3d525c742e533527e42d838b5bb2072f">GetFrame</a>(int index)</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#01e450ab5aeaaf4bcd9bd0644face029">GetFrameCount</a>()</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_game_object.html#bed96ef2fe424e35ab23fc81a40a2157">GetHitPoint</a>()</td><td><a class="el" href="class_j_game_object.html">JGameObject</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#a7042e28e9ba3fa15b769b4ed3215f20">GetId</a>()</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#8b766100695abf64680b91811df16757">GetRotation</a>()</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#995b569214511e70c2fba7cfabdc64da">GetScale</a>()</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#da6cf28796db95c79723005cf99b138f">GetSpeed</a>()</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#dc38bd89dfe47c2aa0d6658fdad80413">GetX</a>()</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#8805f11f05cf0f11bf5a3e62c6840ea7">GetXVelocity</a>()</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#98dc9694e2d8bc094ceb3db0fc0f3206">GetY</a>()</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#3ea3a0b390846dd63bec966c4aab2304">GetYVelocity</a>()</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#ec9d9ec6720168289cd73bde83b42e07">IsActive</a>()</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#cfcf746099ca280ac7dd9b8c16b7f4b9">IsAnimating</a>()</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_game_object.html#18b7d9cc58c0b62ed87e6093c45471c0">IsFlashing</a>()</td><td><a class="el" href="class_j_game_object.html">JGameObject</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_game_object.html#98100fb8c749f6719bb1be01941f3982">JGameObject</a>(JTexture *tex, float x, float y, float width, float height)</td><td><a class="el" href="class_j_game_object.html">JGameObject</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#6a7d0295053eae90250591dc7d8cc67b">JSprite</a>(JTexture *tex=NULL, float x=0.0f, float y=0.0f, float width=0.0f, float height=0.0f, bool flipped=false)</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#a827ef27e57ed8f8404f74c95e7dcdb3">Move</a>(float x, float y)</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_game_object.html#b6535a4c3b2436265fa6e9d6f2e1e7ef">OnCollide</a>()</td><td><a class="el" href="class_j_game_object.html">JGameObject</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_game_object.html#ea4e3cd8caa63779982008d8bde164ea">Render</a>()</td><td><a class="el" href="class_j_game_object.html">JGameObject</a></td><td><code> [virtual]</code></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#c55e9a51d7e9a18bb5e212c7ab54f176">RestartAnimation</a>()</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#61676dea2decaf5f16840cea14b95750">SetActive</a>(bool f)</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#47783c0d2b630603b67d96bd0e7f8517">SetAlpha</a>(float alpha)</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#71727c100d1915b2fa02c9602dee8914">SetAnimationType</a>(int type)</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_game_object.html#ba1d6e1a324b60b33767cf5105254189">SetBBox</a>(float x, float y, float width, float height)</td><td><a class="el" href="class_j_game_object.html">JGameObject</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_game_object.html#885827deaccf897037479528d657ee64">SetBlood</a>(int pt)</td><td><a class="el" href="class_j_game_object.html">JGameObject</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_game_object.html#7009bd4c2722f7f01a8e2ac173410e27">SetCollisionCircle</a>(float cx, float cy, float radius)</td><td><a class="el" href="class_j_game_object.html">JGameObject</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_game_object.html#d8ef1c2681ac1013dc8f88717f4486a9">SetCollisionTarget</a>(JGameObject *target)</td><td><a class="el" href="class_j_game_object.html">JGameObject</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#d8debf9c816d651c14ea98e08a946e2f">SetColor</a>(PIXEL_TYPE color)</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#63d116265006aeebc94dac8f38a62807">SetCurrentFrameIndex</a>(int frame)</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#801cb135f704a8d18bf1c992e660ddd8">SetDirection</a>(float angle)</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#6838f49241c8a6167c99283bd1c99273">SetDirection</a>(float x, float y)</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#f04fa7900f974954d8c0462d3ac5551c">SetDuration</a>(float duration)</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#f7fef8a4463578f30c112e9fd6a9c91d">SetFlip</a>(bool flip, int index=-1)</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_game_object.html#f2d5e4e09be3556a8b1e748f9cb4033f">SetHitPoint</a>(int pt)</td><td><a class="el" href="class_j_game_object.html">JGameObject</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#7b6f90e8786d660f6f32820a3408e073">SetHotSpot</a>(float x, float y, int index=-1)</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#d170931753a3281b7113ddd39c53a3ea">SetId</a>(int id)</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#c804db210beb1f6fd0af307a098654b1">SetPosition</a>(float x, float y)</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_game_object.html#24677d8ac9ce2fc1745d6381e946cb22">SetRenderFlags</a>(int flags)</td><td><a class="el" href="class_j_game_object.html">JGameObject</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#fcdd2f4739f43fe0daa2ef405fd87553">SetRotation</a>(float rot)</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#dcb4fb7e619de8a88390f74b9aa3c39b">SetScale</a>(float hscale, float vscale)</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#eb94c1ee508f37435c531293c4ff5cd7">SetScale</a>(float scale)</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#db0405f1d4fc0a4fc90661cf28a6753a">SetSpeed</a>(float speed)</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#f6ffe7fbf20b6fee5f16ec9659efb7ed">SetX</a>(float x)</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#6a6185b5c251e42a324547c47b0395e7">SetY</a>(float y)</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#6eea4abf66216b26d391a1551cbd1598">StartAnimation</a>()</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_game_object.html#a00de5d403726765e822841d9b008e05">StartFlashing</a>()</td><td><a class="el" href="class_j_game_object.html">JGameObject</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_sprite.html#21bf7eb4647cccd40bafa7ca3c376dd0">StopAnimation</a>()</td><td><a class="el" href="class_j_sprite.html">JSprite</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_game_object.html#3d30a5e941c4905552c17485759a6ebc">StopFlashing</a>()</td><td><a class="el" href="class_j_game_object.html">JGameObject</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="class_j_game_object.html#5fdbb3739b6be505405015f42ee2712c">Update</a>(float dt)</td><td><a class="el" href="class_j_game_object.html">JGameObject</a></td><td><code> [virtual]</code></td></tr>
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