punkeduard@gmail.com
ff336c431d
Added two sets folders and their _cards.dat
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AVR Avacyn Restored
VVK Venser vs Koth
2012-04-29 17:33:35 +00:00
omegablast2002@yahoo.com
0a7c21abef
Bloodhusk Ritualist cost was wrong
2012-04-29 14:02:46 +00:00
omegablast2002@yahoo.com
6687c1408f
akki underminer code change
2012-04-27 20:08:36 +00:00
omegablast2002@yahoo.com
5d73feaaf3
various card code optimizations based on kevlahnota versions, thanks kevlahnota!
2012-04-27 19:45:07 +00:00
omegablast2002@yahoo.com
5a85c9f330
a series of card code bugs fixed, thanks dopple
2012-04-27 13:20:07 +00:00
omegablast2002@yahoo.com
bd4baff4a5
updated Painful Quandary and corrected black cat
2012-04-26 19:39:00 +00:00
omegablast2002@yahoo.com
fcc55bee8c
fixed "bad line" errors
2012-04-26 11:45:10 +00:00
omegablast2002@yahoo.com
8441870bed
eternity vessal text= added
2012-04-26 10:59:48 +00:00
omegablast2002@yahoo.com
3485132449
many many card code fixes report on forum...no more "sleep coding" doc!!!!
2012-04-26 10:38:20 +00:00
techdragon.nguyen@gmail.com
28901491ac
update to build.xml to allow incrementing of major, minor and point releases
2012-04-24 18:07:29 +00:00
techdragon.nguyen@gmail.com
9edfdef1c8
marking build to 0.18.5 for any bug fixes to 0.18.4
2012-04-20 07:55:13 +00:00
omegablast2002@yahoo.com
3dd5a28865
eldrazi miscode fixed, thanks kevlahnota
2012-04-19 13:48:49 +00:00
omegablast2002@yahoo.com
e38fa36243
various card code fixes from bugs reported on forum.
2012-04-19 12:44:56 +00:00
techdragon.nguyen@gmail.com
41e5dfe68a
added new build scripts to handle changing of the build version. ant script will now generate Wagic_Version.h and update AndroidManifest.xml
2012-04-19 07:03:05 +00:00
techdragon.nguyen@gmail.com
e447a9c48d
tied core file name to applicationCode value stored in AndroidManifest.xml
2012-04-18 14:45:05 +00:00
techdragon.nguyen@gmail.com
bd9dc97ee0
updated build number to 0.18.4
2012-04-17 11:25:50 +00:00
techdragon.nguyen@gmail.com
f80127dff3
modified Android build to allow between a DEBUG vs RELEASE build of the native code. When doing an ndk build run the following to do a release build 'DEBUG=RELEASE ndk-build'
2012-04-17 11:24:02 +00:00
techdragon.nguyen@gmail.com
7711badc39
changed logging statements to debug instead of verbose. This should reduce the number of messages coming to the screen
2012-04-17 04:16:15 +00:00
techdragon.nguyen@gmail.com
8090d98dd0
adding other required files for latest sdk ant builds
2012-04-15 14:24:18 +00:00
techdragon.nguyen@gmail.com
190b5b82c1
deprecating need for build.properties in favor of ant.properties
2012-04-15 14:22:28 +00:00
techdragon.nguyen@gmail.com
f75314394f
updating version to 0.18.3
2012-04-15 14:13:08 +00:00
solo81@web.de
dcb8385a68
Fixed Falkenrath Aristocrat and Ghost Quarter
2012-04-14 18:43:53 +00:00
Xawotihs@gmail.com
817fb21171
Removed SDL binding on volume keys so that hardware volume keys can be used to configure the volume.
2012-04-14 18:10:33 +00:00
Xawotihs@gmail.com
ec50690a3b
Removed exception on string index when strings have never been set.
2012-04-14 17:20:20 +00:00
solo81@web.de
ae90a4ba61
Refactored the code of all spells which let you do sth with opponent manually (like looking at opponent's hand or choosing certain cards there to let them be discarded).
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They now target a player. This means they cannot be casted anymore on a player who cannot be targeted, like for the case he controls a card like True Believer.
2012-04-13 21:17:13 +00:00
solo81@web.de
ceea925b93
Fixed and optimized Dark Supplicant.
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This fixes issue807.
2012-04-13 12:05:16 +00:00
omegablast2002@yahoo.com
b0482fa952
removed spell blast alias, it is now soft coded.
2012-04-13 11:38:28 +00:00
solo81@web.de
88e6c1852b
Fixed Venser, the Sojourner.
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Fixed issue826.
Fixed issue831.
2012-04-13 11:36:56 +00:00
omegablast2002@yahoo.com
bdce487c2c
fixed a crash in transforms(
2012-04-13 10:22:08 +00:00
solo81@web.de
38688b5b73
Fixed Releckless Spite, Wicked Pact and Ashes to Ashes.
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This fixes issue830.
2012-04-13 10:05:38 +00:00
techdragon.nguyen@gmail.com
473e8cd356
making target and min sdk equal
2012-04-13 01:07:26 +00:00
solo81@web.de
d84c11f4ba
Fixed meltdown
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Removed an erratic doppelganger of Garruk Wildspeaker from primitives.
Removed Mungha Wurm (cannot work as it should right now).
2012-04-12 17:30:03 +00:00
omegablast2002@yahoo.com
41ccf2e3d9
updated soulbright fire kin code.
2012-04-12 11:47:50 +00:00
omegablast2002@yahoo.com
7dec7bc873
soulbright fire kins ability was not triggering sideeffects...because i forgot to make it happen...opps...im only human :)
2012-04-12 11:46:00 +00:00
techdragon.nguyen@gmail.com
34ee0a82ac
fixed issues 832 and 774
2012-04-12 11:07:31 +00:00
techdragon.nguyen@gmail.com
d4e4e3b251
fixed a logic error in determining the default location of user/system folders.
2012-04-12 02:28:18 +00:00
techdragon.nguyen@gmail.com
0db0cb15f9
added a default value for mount points
2012-04-11 22:31:19 +00:00
omegablast2002@yahoo.com
7cd88b83dc
demigod of revenge missing "then" in if then ability.
2012-04-11 16:50:22 +00:00
omegablast2002@yahoo.com
ae3cd0d5fb
making ifthenability fail a little more gracefully.
2012-04-11 16:46:57 +00:00
techdragon.nguyen@gmail.com
8f11b6ec45
updated core file to 0182 for Android build
2012-04-11 10:59:03 +00:00
techdragon.nguyen@gmail.com
b90b4ae50b
updated core file download name
2012-04-11 10:10:01 +00:00
solo81@web.de
7af1e727e1
Fixed Bant Sojourners & Decree of Justice
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Fixed Winds of Change
Fixed Gravespawn Sovereign
Fixed Primal Cocoon
Fixed Evolution Vat
Fixed Chimeric Mass
Fixed Elgaud Inquisitor (card.dat)
Fixed Iona, Teferi's Moat, Utopia Sprawl and Zombie Boa.
Added Nomad Mythmaker
Added Prismatic Strands
Added Mist of Stagnation
2012-04-10 23:35:06 +00:00
techdragon.nguyen@gmail.com
e8427452cd
incremented build number to 0.18.2
2012-04-09 14:37:24 +00:00
techdragon.nguyen@gmail.com
f9a638143b
fixed HollowHenge Spirit card definition.
2012-04-09 13:14:15 +00:00
omegablast2002@yahoo.com
7a6333ffd5
i split storedCard and storedSourceCard and forgot that if we dont have a storedCard we should make it use storedSourceCard in WParsedInt
2012-04-09 13:11:34 +00:00
omegablast2002@yahoo.com
a3848e06f4
fix for that stupid bug where cards get added randomly while quickly going through your collection by pressing cards quickly.
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basically if the last tap was less then .05 don't automatically register it as "addremovecard".
2012-04-07 14:13:00 +00:00
omegablast2002@yahoo.com
596aa2b92e
corrected animal boneyard, updated consume spirit.
2012-04-07 05:18:04 +00:00
omegablast2002@yahoo.com
18cd8b5082
added limiting of x to a color to fix Consume Spirit from being able to use any color..
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{x:black}
{x:color}
creating a snapshot of a card instance in garbage for stored cards, the issue with previous version was it was using base model value instead of what the storedcard was actually at the time it was in battlefield. example, animal boneyard test was coming up 1 toughness short becuase the creature storedcard pointed to was sent to graveyard for the sacrifice.
changed myStored TargetChooser to use storedSourceCard instead, as this is supposed to point to the actual card and not a snapshot.
2012-04-07 05:16:55 +00:00
omegablast2002@yahoo.com
864727b208
added HINT:castpriority(blah,blah,blah,blah,ect)
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this is a method to set the order in which ai decides to play cards, you can for example tell ai to look for 2 instants, before trying to find a creature.
be sure to list all main types of the deck otherwise ai will pass on stuff
this is the current
const char* types[] = {"planeswalker","creature", "enchantment", "artifact", "sorcery", "instant"};
so be sure you include them if the decks need them.
other the above example would be coded
HINT:castpriority(instant,instant,creature,planeswalker,enchantment,artifact,sorcery)
as you can see this deck will now look for and play if possible, 2 instants before any of the other types.
this will really help with decks which rely on cards like dark ritual to produce mana to cast creature, simply by listing instant before creature. if the deck had dark rituals, in the above example, and it had them in hand, it would then cast dark ritual, dark ritual, then one of the remaining types. this is actually tested not just assumed.
2012-04-06 23:10:11 +00:00
omegablast2002@yahoo.com
e4d6f83191
taught ai if the effect of a ability$! spell is good or bad.
2012-04-06 11:01:48 +00:00