TODO: Morph and Kicker... Morph can be done but how to implement the
increased total cost with kicker? multi kicker? manual kicker??? Count
the mana pool if you can pay the cost+kicker if less than 3 increase
it???
The symbol {C} will be used going forward to represent one colorless
mana. The numerical and variable mana symbols ({1}, {2}, and so on,
including {X}) will still be used, but only to represent costs that can
be paid with any type of mana.
example card: To cast Spatial Contortion, you pay two mana: one generic
(that's the {1}) and one colorless (that's the {C}). The generic mana
cost can be paid with any type of mana—that means any color or
colorless. But the {C} is different. That can be paid only with
colorless mana.
the default function of copy function triggers abilities as it comes
onto the battlefield, but these cards are already inplay with their copy
abilities and the enters the battlefield abilities of the copied cards
must not trigger.
rehook and newhook for equipments inplay...
retarget and newtarget don't support stonehewer basic because the card
is refreshed and stone hewer basic creates equipment/s as tokens...
2/1/2007 You draw one card each time the enchanted creature damages the
opponent. This is not one card per point of damage.
2/1/2007 If put on your opponent's creature, you do not draw a card when
that creature damages you. The creature has to damage your opponent in
order to have this work.
2/1/2007 Drawing a card is optional. If you forget, you can't go back
later and do it, even if it is something you normally do.
9/22/2011 "You" refers to the controller of Curiosity, which may be
different from the controller of the enchanted creature."An opponent"
refers to an opponent of Curiosity's controller.
9/22/2011 Any damage dealt by the enchanted creature to an opponent will
cause Curiosity to trigger, not just combat damage.
9/22/2011 Curiosity doesn't trigger if the enchanted creature deals
damage to a planeswalker controlled by an opponent.
@damaged/combatdamaged/noncombatdamaged(who) -> static version
@damageof/combatdamageof/noncombatdamageof(player) -> current controller
of the card
@damagefoeof/combatdamagefoeof/noncombatdamagefoeof(player) -> current
opponent of the card
combat/noncombat damaged - done...
TODO: @damaged cards
@lifed/lifeloss(who) -> static version
@lifeof/lifelostof(player) -> current controller of the card
@lifefoeof/lifelostfoeof(player) -> current opponent of the card