Arrogant Bloodlord
Ceremonial Guard
Cinder Wall
Fog Elemental
Gemini Engine
Goblin Sappers
Rainbow Vale
Stoic Ephemera
Teferi's Veil
Thawing Glaciers
Time Elemental (only to "sacrifice", not to "damage:5 controller"! --> rules on Gatherer)
Undiscovered Paradise
Vebulid
Wall of Nets
2. Removed ", sourceinplay" from:
Wall of Tears
Following the rules, a creature blocked by Wall of Tears is indeed returned to owner's hand even if Wall of Tears has left the battlefield before the end of combat.
This is the same reason why several cards did not get ", sourceinplay":
Example case for not adding ", sourceinplay":
Tolarian Entrancer
"The control change has no duration; you’ll retain control of that creature until the game ends or until some other effect causes it to change control. It doesn’t matter if Tolarian Entrancer leaves the battlefield,
or if Tolarian Entrancer has already left the battlefield by the time the “at end of combat” ability triggers".
This is also true for all cards which have a certain effect on other creatures blocking or having been blocked by it.
3. Added "once" to:
Basalt Golem
Frostweb Spider
Joven's Ferrets
Wicker Warcrawler
Blood Frenzy
Brood of Cockroaches
Celestial Sword
Goatnapper
Crazed Armodon
Dark Maze
Dragon Whelp
Farrelite Priest
Giant Caterpillar
Initiates of the Ebon Hand
Mogg Cannon
Puffer Extract
Rainbow Vale
Rukh Egg
Season of the Witch
Surprise Deployment
Transluminant
- moved mtg_todo.dat into "unsupported.txt"...there are many parsing issues that I need to solve, but give it a try (set the grade level to "unsupported" in your advanced options, and restart the game) , it bumps the number of unique cards to almost 12000 :) (of course, these new cards don't work, that's the point of the "unsupported" grade)
Abduction
Corrupted Zendikon
Crusher Zendikon
False Demise
Fool's Demise
Guardian Zendikon
Shade's Form
Squee's Embrace
Vastwood Zendikon
Wind Zendikon
All cards have been tested manually.
Code example:
[card]
name=Abduction
target=creature
alias=1194
auto=untap
auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(opponentbattlefield)
text=Enchant creature -- When Abduction enters the battlefield, untap enchanted creature. -- You control enchanted creature. -- When enchanted creature is put into a graveyard, return that card to the battlefield under its owner's control.
mana={2}{U}{U}
type=Enchantment
subtype=Aura
[/card]
added the following
Rushing River
Quietus Spike
Primal Growth
Phyrexian Scuta
Magma Burst
Infernal Contract
Heartless Hidetsugu
Floodgate
Eternal Flame
Ebonblade Reaper
Dwarven Landslide
Cruel Bargain
Catacomb Dragon
Blood Tribute
Banshee
Arctic Merfolk
these cards use the new naming system for other cost, and use the halfup/down subkeywords.
Bestial Fury
Chambered Nautilus
Corrupt Official
Deathcoil Wurm
Deepwood Tantiv
Deepwood Wolverine
Drelnoch
Duskworker
Dwarven Berserker
Escaped Null
Ferocity
Flint Golem
Gift of the Woods
Goblin Cadets
Goblin Swine-Rider
Groffskithur
Gustcloak Cavalier
Gustcloak Harrier
Gustcloak Runner
Gustcloak Savior
Gustcloak Sentinel
Gustcloak Skirmisher
Ignoble Soldier
Karplusan Wolverine
Laccolith Grunt
Laccolith Titan
Laccolith Warrior
Laccolith Whelp
Leery Fogbeast
Lim-Dul's Paladin
Lone Wolf
Norwood Warrior
Port Inspector
Pretender's Claim
Pride of Lions
Razorclaw Bear
Rhox
Sacred Prey
Saprazzan Heir
Saprazzan Raider
Silkenfist Fighter
Silkenfist Order
Slashing Tiger
Slith Strider
Snorting Gahr
Thorn Elemental
Tornado Elemental
Trained Cheetah
Unstoppable Ash
Vedalken Ghoul
Wolf Pack
Corrected Hidden Ancients, Nature's Will and a typo in text of True Conviction.
Changed Honden of Life's Web:
auto=@each my upkeep:token(Spirit,Creature Spirit,1/1)*type:shrine
==>
auto=@each my upkeep:foreach(shrine|mybattlefield) token(Spirit,Creature Spirit,1/1)*1
Because the )*type:shrine will make token's toughness become number of shrine in my battlefield.
For example: If I have two shrines on my battlefield, it will produce two 1/2 tokens instead of two 1/1 tokens.
All tests passed, also manually tested over twelve "@combat(blocked,turnlimited)" cards which have different trigger effects, all of them works fine.