Fixed Fieldmist Borderpost.
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@@ -21574,12 +21574,13 @@ toughness=1
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[/card]
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[card]
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name=Fieldmist Borderpost
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other={H(land[basic]|mybattlefield)}{1} name(Pay {1} and Return a Basic Land to Hand)
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other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand)
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auto=tap
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auto={T}:Add{W}
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auto={T}:Add{U}
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text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost. -- Fieldmist Borderpost enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool.
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mana={1}{W}{U}
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#mana={1}{W}{U}
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mana={2}
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type=Artifact
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[/card]
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[card]
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@@ -22019,7 +22020,7 @@ toughness=1
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[/card]
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[card]
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name=Firewild Borderpost
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other={H(land[basic]|mybattlefield)}{1} name(Pay {1} and Return a Basic Land to Hand)
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other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand)
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auto=tap
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auto={T}:Add{R}
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auto={T}:Add{G}
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@@ -22339,7 +22340,7 @@ target=creature
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auto=untap
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auto=haste
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alias=129767
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other={4}{R}{W} name(Pay {W} to Cast)
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other={4}{R}{W} name(Pay /W/ to Cast)
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auto=alternative teach(creature) spiritlink ueot
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text=Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
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mana={5}{R}
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@@ -40653,7 +40654,7 @@ toughness=1
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[/card]
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[card]
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name=Mistvein Borderpost
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other={H(land[basic]|mybattlefield)}{1} name(Pay {1} and Return a Basic Land to Hand)
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other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand)
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auto=tap
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auto={T}:Add{U}
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auto={T}:Add{B}
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@@ -69913,7 +69914,7 @@ toughness=4
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[/card]
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[card]
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name=Veinfire Borderpost
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other={H(land[basic]|mybattlefield)}{1} name(Pay {1} and Return a Basic Land to Hand)
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other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand)
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auto=tap
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auto={T}:Add{B}
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auto={T}:Add{R}
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@@ -73549,7 +73550,7 @@ toughness=3
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[/card]
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[card]
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name=Wildfield Borderpost
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other={H(land[basic]|mybattlefield)}{1} name(Pay {1} and Return a Basic Land to Hand)
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other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand)
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auto=tap
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auto={T}:Add{G}
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auto={T}:Add{W}
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