Commit Graph

182 Commits

Author SHA1 Message Date
Anthony Calosa
c56d1b0bec pixel type
psp
2017-02-23 16:33:38 +08:00
Anthony Calosa
2e61f6c13d test pixel_type 2017-02-23 16:08:04 +08:00
Rolzad73
a916c1067f - fixed small compiling error for a function in testsuite
- indentation formatting on DebugRoutines
2017-01-30 14:02:25 -05:00
xawotihs
5ae9d42480 Fixed compilation issue with clang 2015-09-25 20:21:10 +02:00
xawotihs
b8b5362ba5 Removed dependency on boost when Qt is used. 2015-09-24 23:20:52 +02:00
xawotihs
907274f9bd Fixed cross-compiling with theos 2015-08-23 21:23:55 +02:00
xawotihs
d656730d3a Fixed phonon support 2014-11-23 16:24:36 +01:00
xawotihs
d7628b3eb2 Fixed console with Qtmultimedia 2014-08-03 12:20:45 +02:00
xawotihs
8b22d032cd Fixed QT version needed for pixelRatio API 2014-08-02 21:05:55 +02:00
xawotihs
ac5c14b977 Fixed QtMultimedia port, replaced QSoundEffect by QMediaPlayer as all codecs were not supported by first class. 2014-08-02 17:12:19 +02:00
xawotihs
5d7667dc01 Cleaned Phonon vs QtMultimedia config 2014-01-31 21:53:27 +01:00
xawotihs
18383579e9 Fixed android compilation 2014-01-27 06:31:23 +01:00
xawotihs
03d4f8ffa1 Added Qt Multimedia support in order to replace Phonon. Currently does not work on Mac. 2014-01-26 23:56:15 +01:00
xawotihs
1d33de59a9 Fixed compilation issue 2014-01-12 22:56:53 +01:00
xawotihs
0c4b09891b Removed hardcoded testing values and used 32 bits file size instead of 64 bits. 2014-01-12 22:40:45 +01:00
xawotihs
25955303e7 Adds a Downloader component to JGE able to download and cache files. 2014-01-12 22:16:35 +01:00
xawotihs
da31371d86 Include c++11 threading 2013-12-20 18:39:02 +01:00
xawotihs
caec886e22 Fixed issues found by XCode. 2013-12-20 00:24:08 +01:00
xawotihs
95805ea387 Fixed QT mingw cross compile with QT4.8 2013-12-15 00:26:04 +01:00
xawotihs
4765890d0a Fixed mouse input with retina display 2013-12-14 23:46:23 +01:00
xawotihs
cb73e2b90d Merge branch 'master' into ci_upload_binaries
Fixed Windows compilation.
2013-12-07 22:08:54 +01:00
Tobias Loose
352e3c2daa Remove makros and add undefs to avoid clashing names
FRAND and Clamp were not used and Clamp collided when doing unit builds.
SQUARE(x) is longer than x*x and if x is an expression it gets evaluated
twice.
2013-11-23 16:03:04 +01:00
Dmitry Panin
071a487100 Fixed compilation error 2013-11-19 11:06:31 +04:00
Dmitry Panin
f370899a8a Thread-safe version of OutputCapturer 2013-11-19 03:58:43 +04:00
Dmitry Panin
6c41e5c92c Added option (#define CAPTURE_STDERR)
if set then the DebugTrace calls only for failing tests are shown
2013-11-19 02:41:30 +04:00
xawotihs
9f16b2208d Removes the error, it was perfectly detected by Travis CI. 2013-11-09 20:15:00 +01:00
xawotihs
0a765b702b Introducing an error to check if Travis reports correctly a compile
error with the script.
2013-11-09 20:01:57 +01:00
xawotihs
90652fa73d Fixed PSP build and integrates it with Travis CI 2013-11-09 19:40:01 +01:00
xawotihs
fea5b04a77 Fixed compilation on Windows. 2013-10-31 23:48:19 +01:00
xawotihs
017f6dd1ed Deactivated part of the traces outputted by the testsuite to make Travis
happy.
2013-10-30 22:58:04 +01:00
xawotihs
f08f0ad3b9 Merge branch 'master' of https://github.com/WagicProject/wagic
Conflicts:
	JGE/include/JTypes.h
2013-10-29 23:36:07 +01:00
xawotihs
a3a1bc2b79 Created a dedicate console Qt based wagic application and run it in the
travis file.
2013-10-29 22:38:37 +01:00
Michael Nguyen
b17d9d3f85 Merge branch 'master' of github.com:WagicProject/wagic 2013-10-28 15:35:45 -07:00
Michael Nguyen
84ca7457b5 updaed for iOS6 2013-10-28 15:20:35 -07:00
Unknown
224c94e890 Included some testsuite into qtmain and updated travis file to try to use it. 2013-10-27 23:06:29 +01:00
Xawotihs@gmail.com
26ab65860e Fixed a gazillion of warnings occuring when compiling Wagic with Clang with Werror. 2013-06-09 21:16:39 +00:00
Xawotihs@gmail.com
2c0e0c7251 Removed the link between the font textures resolution and the size of the characters displayed. That allows to use very high resolution fonts similarly to card pictures... 2013-03-23 17:21:17 +00:00
Xawotihs@gmail.com
5a9b7eefc0 Fixed PSP compilation by stubbing the socket implementation. Somebody with a PSP, please replace this code with a real implementation. 2013-02-03 21:41:31 +00:00
Xawotihs@gmail.com
48d45f2a65 Added missing .h and fixed the boost sleep, it works fine on linux now. 2013-01-28 22:26:13 +00:00
Xawotihs@gmail.com
eec9bb44a8 Fixed warnings from linux and Android compilers
Cleaned up network code on Linux, it still does not work correctly
2013-01-26 22:17:43 +00:00
Xawotihs@gmail.com
2ba5eb0022 Cleaned up Network code (hope that fixes the PSP compilation problems)
Added random seed logging
2013-01-25 21:47:16 +00:00
Xawotihs@gmail.com
9db8478dfe Created a NetworkGameObserver class able to extend the serialization code of GameObserver to synchronize and forward game actions on the network
Fixes in GameObserver serialization/deserialization code
Fixes in JNetwork and JSocket on windows
Various code cleanup (currentGamePhase access in particular)
Updated GUI code to re-enable a basic network GUI
Activated threaded tests on Windows. It uses 4 threads by default.
2013-01-22 22:39:49 +00:00
Xawotihs@gmail.com
a8492b7c5a Fixed compilation with mingwin 2012-06-01 23:36:18 +00:00
techdragon.nguyen@gmail.com
6124280f24 added a prefernces screen to handle media card selection on Android devices. Contains actual fix for 4297.
Added a place marker to allow volume change during app.  Right now it's either loud or off.  There isn't a way to allow the volume to gradually go up and odwn based on the values set in settings.
2012-03-01 03:24:34 +00:00
techdragon.nguyen@gmail.com
5c293e2fbb added new method to JSoundSystem to pause music. Previously, "pause" meant kill the music and "resume" effectively restarted the music. iOS will now pause and resume appropriately
modified pc and android impls to ensure new calls are made.  These still have the same effective outcome (kill and start) until the equivalent is coded on these platforms to pause and resume the music.  
fixed bug with iOS sound effects not playing.  Forgot to assign the key to the associated music sample
2012-02-05 08:21:06 +00:00
techdragon.nguyen@gmail.com
78c08af9f5 first run through for sound on iOS platforms. Currently works only for simulator unless the music files are extracted from the zip file onto the filesystem. 2012-02-03 11:23:27 +00:00
Xawotihs@gmail.com
4762ffea87 - Fixed compilation warning in GameStateShop.cpp
- Added a call to input reset after each update in the Qt frontends to avoid strange auto-keypress
- Removed tutorial display in AI vs AI (test AI mode)
- Commit Qt project with latest buttons files
- Added a small isHuman method to the Player class
2012-01-30 21:16:33 +00:00
Xawotihs@gmail.com
28be95b401 Updated Qt frontend to latest Scroll interface 2012-01-29 22:34:55 +00:00
techdragon.nguyen@gmail.com
9faf2ffc72 reverted changes to the Scroll/OnScroll method signatures. 2012-01-27 23:47:02 +00:00
Xawotihs@gmail.com
b9a52ab447 Fixed compilation of the Qt frontend with latest scroll changes
fixed Qt project compilation with Mingw on Windows
2012-01-26 23:17:40 +00:00