techdragon.nguyen@gmail.com
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adc3e4b689
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final change for 0.17 to sync up with other platforms. focused targeted touch of ui objects to deck menus.
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2012-01-10 19:53:10 +00:00 |
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techdragon.nguyen@gmail.com
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dfa007cecb
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implemented platform independant clickable OK button on gui combat window when selecting blocker order. removed iOS specific coding.
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2011-12-31 08:21:00 +00:00 |
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techdragon.nguyen@gmail.com
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e102d3f369
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enabled OK button on GuiCombat screen when choosing defenders/attackers. iOS solution only currently. To implement in Android, we need to create a mask/invisible button above the OK button coordinates and add a listener to activate when a user touches the appropriate area. Not ideal, but it works for now.
TODO: translate functionality into core of engine.
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2011-12-30 16:04:21 +00:00 |
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techdragon.nguyen@gmail.com
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dc7d52c48c
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added new signature for SendCommand in JGE that takes in a command string and a parameter
added native keyboard handling in iOS
TODO: add same feature for Android tablets/phones
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2011-12-15 11:11:08 +00:00 |
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techdragon.nguyen@gmail.com
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db664e2836
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added some error handling for downloading core files. app will display a message if an error has occurred while downloading and then retry the download after user dismisses the alert.
TODO; replace string literals with constants or static NSString objects.
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2011-12-12 12:24:12 +00:00 |
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techdragon.nguyen@gmail.com
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fe78345ef7
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first draft of ad code for iOS. Not adding admob/adwhirl/adSesnse libs to this commit. You will need to download them to get the port to build under XCode
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2011-12-08 20:50:36 +00:00 |
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techdragon.nguyen@gmail.com
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ac6fd6bbf8
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setting default orientation for iPhone and iPad.
restricted iPhone to landscape mode only.
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2011-05-10 12:37:41 +00:00 |
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Xawotihs
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3cb652087d
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iOS frontend and XCode project
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2010-12-12 15:58:47 +00:00 |
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