The engine always handled it as "REGENERATE" and thus had to be renamed. Its new name is "CANTREGEN". It has been tested excessively by me and Zethfox. Now all cards with the former "cantregenerate" work as they should.
- I also added a test for "CANTREGEN" (Incinerate).
- Added the new keyword "FOG" (by Zethfox).
This is an equivalent for "PREVENTALLCOMBATDAMAGE", which only worked for instants and sorceries. "Fog" works only for permanents and is used in combination with the newly introduced parameter "ONESHOT"!
- I also added 2 tests for "FOG" (Maze of Ith, Spore Frog).
Both additions lead to several issue fixes:
Fixed issue286.
Fixed issue328.
Fixed issue332.
Fixed issue416.
- Removed Demonic Torment, Gaseous Form, General's Kabuto, Sandskin. Those cards never worked and could even not be fixed with "FOG".
- Optimized the code of the dragon-lair land-cycle from PLS and added 2 tests for them.
- Added 8 successfully tested cards. Card list -> first comment.
Card list -> first comment
- Added tests for "lifeset" (Biorhythm,Blessed Wind)
- Removed test for Hope Charm.
- Optimized all cards with life payment as activation cost or mana cost.
- Optimized all spells with a must choice.
- minor fix in Zethfox cards addon (Bad lines error from parser)
- Zethfox's patch for {t(target)} as an extra Cost. Works the same way as sacrifice, check Azami, Lady of Scrolls for an example
- fixed compilation on the PSP (sorry!)
Zethfox found out that a single sacrifice cost as an addition to a normal manacost can be added to the manacost-line of a card!
Here is a code example from the famous card Natural Order (VIS):
[card]
name=Natural Order
auto=moveTo(myBattlefield) target(creature[green]|myLibrary)
text=As an additional cost to cast Natural Order, sacrifice a green creature. -- Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.
mana={2}{G}{G}{s;notatarget(creature[green]|mybattlefield)}
type=Sorcery
[/card]
I tested this excessively and I have to say: This kind of code leads to absolute 100%ers.
- Added 2 tests for this to save it from being broken by future code changes.
- Removed the land cycle from Visions (Coral Atoll, everglades, etc.).
- Removed some none working cards from mtg.txt
- Added the "unofficial" grade
- Added a system to give a grade to an entire file, avoids reading the file any further if not necessary
- Added Zeth's addons to the primitives folder, with a grade of "Unofficial"