techdragon.nguyen@gmail.com
218db9d844
improved scrolling of simple menus. Now you can scroll up as well as down by activating the area above/below the menu items
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removed the buttons when displaying the filter menus.
2012-03-23 13:17:13 +00:00
techdragon.nguyen@gmail.com
8241295712
this seems to resolve the trophy room loop on touch/click interfaces when you exit the deck editor and other parts of the game
2012-01-31 14:07:23 +00:00
techdragon.nguyen@gmail.com
dda048c616
forgot to check in the JGE changes from previous commit
2012-01-25 22:31:58 +00:00
techdragon.nguyen@gmail.com
436f95dfec
fixed some click issues found with iOS port.
2012-01-07 16:35:39 +00:00
Xawotihs
ae3d97dbeb
Include missing JGE files from my last commit
2011-11-14 18:43:51 +00:00
wrenczes@gmail.com
f2cbd883a6
Apply LF line endings as an SVN property, this time on the JGE source files.
2011-01-28 06:03:52 +00:00
wrenczes@gmail.com
92bbb78ed1
Fix for [PSP|PC]ability menus and card view switch causes a crash. This broke as a side effect to the addition of the 'details' option that Mike added - the ActionStack had very rigid interpretations of what a valid control ID would be (either -1, or a valid id in its container). As kInfoMenuID is assigned a value of -200, this would crash when attempting to look up that index value in the vector.
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I've patched the problem so that ActionLayer checks for a valid ID before doing anything, and does a no-op for IDs it doesn't know how to handle. However, this only fixes the problem during gameplay. It's quite possible that hitting the triangle button in other places in the app might equally cause a crash.
Issue: 544
2010-12-04 04:25:43 +00:00
Xawotihs
3725958fc3
Fix mouse support in menus and first screen
2010-11-20 00:33:37 +00:00
techdragon.nguyen@gmail.com
2a8f8074e6
New descriptive text popup feature for deck selection
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http://wololo.net/forum/viewtopic.php?f=13&t=2423
2010-11-18 15:48:48 +00:00
wrenczes@gmail.com
3c19533a4c
Added the notion of a 'cancel' button, and unified all the 'cancel' menu IDs to be kCancelMenuID (ie -1). I've slaved the Menu button (ie Esc on win, 'Start' button on PSP) to this - the idea being, if you hit the Menu button to bring up a menu, hitting it again will dismiss it without doing anything, which is pretty standard behavior for most console/computer games.
2010-11-07 02:08:17 +00:00
Xawotihs
75b8a0c328
Added support for left mouse click
2010-10-10 21:57:27 +00:00
jean.chalard
39c5a3d465
J :
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* Fix u32 into JButtons.
* Add a few comments.
* Remove useless variables.
2010-02-24 17:28:17 +00:00
wagic.the.homebrew@gmail.com
e4c3cdbe3d
Erwan
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-JGUI Bugfix
2010-02-16 11:37:05 +00:00
jean.chalard
56ce4a14ae
J :
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* Create the subsystem for keybindings.
2010-02-14 13:21:12 +00:00
wagic.jeck
0a863bcbad
Jeck - [JGE recompile needed] Shop cleanup, Interface enhancements.
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Added basic transition system that works with GameApp's phases. Currently does a fade-out between elements, which works well in some places and not-so-well in others. We'll definitely want to think about where and where not to use it... they'd work a lot better if we could spawn a thread to handle loading the next state while transitioning.
Also cleaned up the shop a bit, so it uses ReadButton() instead of GetButtonClick()-- hence the slight change to JGE. Added a tiled image for the task board, which loads conservatively (I tried 128x128, but it didn't look as good).
2010-02-01 18:27:25 +00:00
wagic.the.homebrew@gmail.com
e7cd458b6b
Erwan
...
-fix issue 85 (simpleMenu limitation) - this requires to recompile JGE
2009-10-01 14:06:47 +00:00
jean.chalard
215e23a975
J :
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* Add some printing capability.
2009-05-23 08:33:28 +00:00
jean.chalard
5fec3d4a3d
J :
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* Use readbutton in the JGuiController.
2008-11-27 14:17:15 +00:00
jean.chalard
ddf04e14e8
J :
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* Update for linux support.
2008-11-05 13:38:39 +00:00
wagic.the.homebrew
d45e3b101b
2008-11-02 09:50:16 +00:00