Note: I checked all changes manually, so in the cases where the value *has* to be different for the card to work (e.g.Covetous Dragon), I left the values as they were. In these cases I added a comment to the card code which notes why the values need to be different, so that no one else breaks the card by "correcting" them.
Note 2: You may have noticed that I used a fixed sequence of lines for all cards. That was a byproduct of the file unification process, but I think it's also rather useful. Above the "text=" line are the lines that we need to code (abilities=, target=, auto= etc.). Below the "text=" line are the fixed values (mana=, type=, power= etc.) which we only need to touch if either the card gets errata'd, or we need to do some tricky coding (e.g. Covetous Dragon). So, in other words, everything below the "text=" line should be okay now in both files, and doesn't need to be checked when implementing or debugging a card.
- matched card names of flip cards and split cards in _cards.dat and mtg:todo.dat
- removed the now superfluous todo.dat files, the file mtg_todo.dat replaces these.
Also re-enabled the cards which had their names changed to make them work. (Example: the card code for "Vorosh, the Hunter" only works if thecomma is removed from the card's name.) These cards are a maintenance hazard since they a) require changes to _cards.dat if their names are corrected later, b) disrupt translation, and c) cause problems for external tools like MTG Studio which have the correct names in their database. However, only a few cards are affected by this, and I didn't want to remove them because Dr. Solomat has invested quite some effort top make them work. I added comments to these cards in mtg.txt as well as in the respective _cards.dat files to reduce the risk of further maintenance problems for these cards. In any case changing a card's name to make it work should be considered as a makeshift solution at best, please try to prevent it when possible.
* Fix linux32 compilation.
* Wagic+JGE are now expected to compile on any unix that
has an X and an OpenGL library. If fmod is correctly
installed it will use it, else there won't be any sound.
* This update has Wagic compile and work under Darwin 64-bits.
- Linux 64-bits is expected to compile and work from now on, but
was not tested. As with before, Linux 64 bits can still run
the 32 bits version.
- Darwin version is not using Carbon but X emulation.
- 64-bits versions have no sound because there is no 64-bits
version of fmod.
- Windows 64-bits probably does not compile. Windows 64-bits can
still run the 32 bits version.
- Darwin 32-bits probably does not work at the moment because the
libfmod requires another name to work on Macs, but as 64-bits
disables it it works.
- Other unix flavors are expected to work as long as they have
a working OpenGL library, X11, and *either* 64-bits *or* a
working fmod. Thus in the practice Tru64, Irix and the like
probably work, as should FreeBSD and other BSDs in 64 bits
versions, but 32 bits versions will search for a non-existing
fmod. All of this is pure conjecture and none was tested.
- All 64-bits versions have no sound.
- The mac version does not display the particles at the moment.
This is not critical, but the cause is unknown yet. I would
like to know if other 64 bits unices share the same bug or if
it is mac-specific.
* Test is needed in particular to see whether the program still
compiles and works in Linux and PSP. Windows is probably all
right, but compiling PSP in windows may be broken by this
update.