Commit Graph

4898 Commits

Author SHA1 Message Date
Anthony Calosa
72b119d622 fix bad lines 2015-09-20 15:25:01 +08:00
Anthony Calosa
18f09ab2ef %c to %s 2015-09-20 14:26:40 +08:00
Anthony Calosa
5985c518f6 buff.c_str() 2015-09-20 14:17:43 +08:00
Anthony Calosa
0dc4dbe642 Merge remote-tracking branch 'WagicProject/master' 2015-09-20 13:19:15 +08:00
Anthony Calosa
0e90426cff Support for Silumgar Assassin, Minor PT color and Token, Clone Indicators
When a creature is damaged and has critical life, PT turns to
red(critical life is 2 and below), if a card has a powered down status
like from -1/-1 counter, the PT turns to thistle, if powered up above 4,
the PT turns into yellow, default is white. legendary eldrazi pt is
violet. Token Indicator is T, and C for cards with copy abilities(so we
can differentiate them from originals), TC for both token and copy cat
cards.
2015-09-20 13:19:03 +08:00
Anthony Calosa
e9c4d70126 Update _tests.txt 2015-09-19 23:31:18 +08:00
Anthony Calosa
5c93d3e7c4 Create PTswitch.txt 2015-09-19 23:30:11 +08:00
Anthony Calosa
c372ffa111 Switching PT, Token Indicator
Added Switching PT like Layer 7e, Token Indicator for cloned Cards
2015-09-19 23:25:33 +08:00
Anthony Calosa
64c6d19ae7 lowest is 0, typo... 2015-09-19 13:28:14 +08:00
Anthony Calosa
c9d9d3d4d3 Random
I have a profile with 100+ decks and it seems with the previous code,
the random deck seems not random.
2015-09-19 13:05:16 +08:00
Anthony Calosa
e25b78953c other indicators must be somewhere else 2015-09-19 10:29:02 +08:00
Anthony Calosa
81f0c916f5 readjustment 2015-09-19 08:04:26 +08:00
Anthony Calosa
ef690f6438 update pt colors 2015-09-19 07:50:04 +08:00
Anthony Calosa
11124205e5 basic color code on PT
if a creature was damaged or has a negative toughness bonus, the pt
changes to crimson red, if the creature was not damaged and has power
buff, the color changes to spring green, normal was default white.
2015-09-18 20:16:28 +08:00
Anthony Calosa
6cd0474eca Bug Fix on Cloning Tokens 2015-09-18 19:56:02 +08:00
Anthony Calosa
13bb6dbe93 Update Token.cpp
Fix typo
2015-09-18 06:03:53 +08:00
Anthony Calosa
8c9a98e3e9 Update _tests.txt 2015-09-18 05:31:13 +08:00
Anthony Calosa
7ce05fb4fc CDA test # 2 2015-09-18 05:27:48 +08:00
Anthony Calosa
53153b237c CDA test # 1
Testing layer 7a, 7b and 7c :)
2015-09-17 22:50:21 +08:00
Anthony Calosa
478dea6af4 Tidy up a little... 2015-09-17 21:30:55 +08:00
Anthony Calosa
e097d38347 Updated CDA cards 2015-09-17 18:39:33 +08:00
Anthony Calosa
6cba14181d support "other" in type:* parsing
if a card with a cleric subtype has an autoline like this:
othertype:cleric:battlefield, means that the targetchooser excludes that
card, only the other "cleric" are counted.
2015-09-17 11:16:29 +08:00
Anthony Calosa
76c48a8c4e Merge pull request #1 from WagicProject/master
Merged from WagicProject:master
2015-09-17 05:52:33 +08:00
Anthony Calosa
425b51de08 Fix for token cloning
Some tokens when cloned produces miscalculated PT(Using foreach,
aslongas and others that needs CDA). This should fix the issue. TODO:
add tests and updated mtg.txt ...
2015-09-16 20:36:58 +08:00
Anthony Calosa
8e057379ce Finally Fixed... :)
The issue last commit was the toughness is refreshed and the damage is
not reflected. This commit fixes the bug. Yey...
2015-09-16 10:45:43 +08:00
Anthony Calosa
db649ddc96 Added Update on CDA
This controls whether to update Power and Toughness if we are setting
base PT or not. If we are setting base PT update the CDA but it will not
be applied since we have an effect that sets PT to a default base. If
there are no effect that sets base PT, apply it on CDA using
current/updated PT. The buffs are not affected. Yeah...
2015-09-16 09:34:32 +08:00
Anthony Calosa
6aab17d0b3 CDA complete
This fixes the bug I introduced lst time. The damage was not taking into
account, but this time the damage reflects...
TODO/TOFOLLOW: update test and update all cards that uses CDA :)
2015-09-16 06:42:02 +08:00
Anthony Calosa
72aaa18a35 CDA
CDA works by using "cdaactive" keyword on PT changes. Instead of
granting bonus, we modify the orig power and toughness since they are
dynamic PT. cdaactive are for cards like maro, tarmogoyf, etc. To
Follow/To Do: Additional Tests and other bug fix
2015-09-15 06:35:07 +08:00
xawotihs
743b260813 Adds control file 2015-09-13 23:50:21 +02:00
xawotihs
24187b8413 Enable usage of iOS resources from both xcode and theos makefile. Creates iOS package. 2015-09-13 20:54:25 +02:00
xawotihs
acfd0bf104 Merge branch 'master' into iOS-Build 2015-09-13 18:42:31 +02:00
Anthony Calosa
59792b3456 X in manacost is always 0 except on the stack 2015-09-12 19:58:09 +08:00
Anthony Calosa
fb9b0b8166 Added Konda's Banner 2015-09-12 19:37:35 +08:00
Anthony Calosa
11d68c0e27 Separated PT Modifiers, Fixed Changeling, Modified Counter as a cost
CDA Todo
2015-09-12 12:03:52 +08:00
Anthony Calosa
38145957af Update _tests.txt 2015-09-11 11:09:02 +08:00
Anthony Calosa
69bdac52c7 Create PT_M15_errata2.txt
Additional test
2015-09-11 11:07:48 +08:00
Anthony Calosa
10d7690ca6 Update PT_M15_errata.txt 2015-09-11 11:05:52 +08:00
Anthony Calosa
b33a999458 Finally PT Calculation is fixed :)
I didn't take into account that the new bonus must be calculated on the
event the effect was destroyed... silly me... 🉑
2015-09-11 10:53:36 +08:00
Anthony Calosa
d3a7ff7e11 reinitialize counters on destroy 2015-09-10 06:04:43 +08:00
Anthony Calosa
c1e9fad271 added basepower and basetoughness
added these two so if we want to access original power and toughness, we
can point to origpower and origtoughness respectively.
2015-09-10 05:26:09 +08:00
Anthony Calosa
9d668342be PT should work fine now... 2015-09-10 00:26:20 +08:00
Anthony Calosa
62dd54c886 Base Power/Toughness Template as of M15
208.4. Effects that set a creature’s power and/or toughness to specific
values may refer to that creature’s
“base power,” “base toughness,” or “base power and toughness.” Other
continuous effects may
further modify the creature’s power and toughness. See rule 613,
“Interaction of Continuous
Effects.”
2015-09-09 22:18:13 +08:00
Anthony Calosa
93ed2b3bff added test 2015-09-09 22:17:37 +08:00
Anthony Calosa
ef707e6d5d added basic offering support
usage tap lands to produce mana then sacrifice an offering... example
you have Guttersnipe in play, it has a mana cost of {2}{R}, and you have
Patron of the Akki in hand that costs {4}{R}{R}. You need to produce
{2}{R} mana first before casting Patron of the Akki, then choose
Guttersnipe as an offering.
2015-09-08 12:26:03 +08:00
Anthony Calosa
a57e919e44 commented out unused variable... 2015-09-07 19:53:16 +08:00
Anthony Calosa
5bdb80db35 added DTK cards :) 2015-09-07 19:52:53 +08:00
Anthony Calosa
3f63997694 morethanfourcards for cards like black vise 2015-09-07 13:40:28 +08:00
Anthony Calosa
022a15a5e9 added epic cards, fixed maxcast bug
maxcast(*)0 - checks for the current action player of that turn, but
when you passes the turn to the opponent, you can cast instant or cards
with flash instead because you are not the current player, it mustcheck
the controller of the card with play restriction if he can play it or
not whether it your turn or the opponents turn.
2015-09-07 10:09:34 +08:00
xawotihs
a6c331042a Removed minizip directory, moved ZipArchive, updated xcode project and iOS makefile 2015-09-06 21:12:15 +02:00
Xawotihs
17f5d8f0c2 Fixed reachability include path 2015-09-05 09:21:42 +02:00