exsample
[INIT]
mode=mtg
[PLAYERS]
life:2000
poisoncount:4
customphasering:untap,firstmain,firstmain,draw,firstmain,upkeep,draw
auto=shuffle
auto=draw:7
auto=@each my draw:draw:1
auto=maxPlay(land)1
by default every turn will have normal order we've always been use to
however
before begins --required added automatically
anything you want in any order
anything you want in any order
anything you want in any order
anything you want in any order
anything you want in any order
anything you want in any order
anything you want in any order
anything you want in any order
cleanup---required added automatically
after end of turn---required added automatically
svntax
customphasering:blah,blah,blah
listed in the order you want it to go. you can repeat a phase as often as you want, you can omit phases.
please note, this was not designed with MTG in mind..some of the rules require certain phases to work...this is for CUSTOM game building...i repeat NOT DESIGNED FOR MTG...tho it can be used with most(almost all, with the exception of those which require certain phases to work, exsample, ninjitsu will only work in a phasering which contains blockers and attackers)
enjoy.....
-fix for issue 604 (Land play limitation should not apply in all cases)
-- this adds a "castMehod" variable to MTGCardInstance. IF this variable is 0, the card was not "cast" (or for lands, "put into play" as part of the lands rule), but "added" to the battlefield with some other effect. On the other hand, if this variable is set, it means the card was cast
-- as we discussed, I did not touch the "alternateCostPaid" variable, as I'm still not really sure these two concepts are actually the same
Added the following cards in _cards.dat:
MIR:
Added following card:
[card]
primitive=Tombspawn
id=-3318
rarity=T
[/card]
PCY:
Added following card:
[card]
primitive=Elephant Token from Elephant Resurgence
id=-21382
rarity=T
[/card]
You also need to add two tokens pictures in All Image Set:
MIR.zip
Tombspawn (Tombstone Stairwell):
Name to 3318t
PCY.zip
Elephant Token from Elephant Resurgence (Elephant Resurgence):
Name to 21382t
case changes, "Time" != "time" aparently our parser now strings all counters as lower case...so "Charge" is no longer string "Charge" and can not be compared to "Charge"..not sure if that makes any sense :) anyways removel of time counters on exiled cards by triggers or effects now happen correctly.
added some extra checks to how Ai determines if it should cast a "all(" or other lord...it was only taking the amount of cards it had into account and not looking at what the suggestion was for the nestedability...meaning it treated "destroy all" the same way it treated "all creature +10/+10" it would only check if it had more cards effected...completely ignore the effects....
Apathy
Brainspoil
Cowardice
Cyclopean Snare
Dead-Iron Sledge
Deathrender
Dryad Arbor
Frenzied Tilling
Fugitive Druid
Funeral Pyre
Hazezon Tamar ##readd-if the "next" trigger is still activating every upkeep, this is a bug open a ticket please.
Haze of Rage
Infused Arrows
Thus, Construct thought the string length was 1 greater than it should have been causing an out of bounds runtime exception. In VS2008, the same thing
happened, however no exception was thrown since VS2008 allows access into the undefined memory space and returned a 0 (null) value when it tried to access
outside the string array. This fix targets specifically the color filters since they seem to be the ones with the error. " color:g;" and not "color:g;" was being
passed.