Commit Graph

65 Commits

Author SHA1 Message Date
wagic.the.homebrew@gmail.com
22a35d2265 Erwan
- Added remove/add counters as a cost, patch by Salmelo, thanks man!. See primitives/mtg.txt -> Thallid to see how it works
- added test for i286 by salmelo
- added basic display for counters (this needs improvement) by salmelo
2010-03-22 04:26:42 +00:00
jean.chalard
0a083f4385 J :
* Fixes for compilation on 64-bit architectures :
  string position-returning functions return size_t, not uint.
  Fix that.
* Fixes warnings with new gcc about non-fixed string AND no arguments.

NOTE : 64-bit architectures still do not compile. There are 2 different places
where printf is used with a specifier that is not large enough on 64-bit because
size_t is now a ulong and not a uint. The solution on GNU systems is the %zu
specifier, but as I'm not sure it is supported on windows I don't want to
introduce a huge hard-to-notice bug, so I'll do it at a time when I got a
windowser to back me up.
2010-01-25 09:58:30 +00:00
wagic.the.homebrew@gmail.com
bd6c1a2407 Erwan
- fix compilation issues introduced in r1727
2010-01-18 12:43:30 +00:00
wagic.the.homebrew@gmail.com
ee3286ff2a Erwan
-Fix issue 206 (rain of filth)
2009-12-13 09:33:51 +00:00
wagic.the.homebrew@gmail.com
6f1772e938 Erwan
-fix issue mentioned at http://wololo.net/forum/viewtopic.php?f=4&t=371&p=6296#p6296 . I touched a very sensitive area of the code so please let me know if something goes wrong with this revision with spells or abilities that involve targets and/or sacrifice
2009-10-24 14:15:08 +00:00
wagic.jeck
f220d2e9b9 Jeck - Cache and resource manager merged, streamlined.
This is pretty major, so there'll probably be something wrong with it... even though I did spend a few hours looking.
NOTES:
 * If you've Retrieved it, don't delete it--- Use resources.Release(Whatever). 
    Textures automatically release subordinate quads.
 * Most of the time, use resources.RetrieveQuad to grab a quad. Should handle everything for you.
    RetrieveQuad will load the required texture, if needed.
    Only managed resources have a resource name ("back", "simon", etc). 
    Managed resources can be retrieved with GetTexture/GetQuad/GetWhatever.
    Non managed quads lookup by position/dimensions, defaulting to the whole texture.
 * Use resources.RetrieveTexture only when you need to do something special to it. 
    Calling retrieve texture with RETRIEVE_MANAGE will permanently add a texture to the manager
    RETRIEVE_LOCK and RETRIEVE_VRAM will lock a texture. It will not leave the cache until
    Release(JTexture*) is called, or as a last resort during cache overflow.
 * Try to only store (as a class member) pointers to textures retrieved with RETRIEVE_MANAGE. 
    All others may become invalid, although locked textures do have a high degree of stability. It's
    pretty safe to store a locked texture if you're not going to load much between uses.

There's a lot going on here, so I might have missed something... but it runs through the test suite alright.

TODO: 
 * When called without any arguments, RetrieveQuad sometimes leaves a thin border around the image. 
    This can be bypassed by specifying a quad one or two pixels less than the image size. Why?
 * I've had a crash while runing the Demo mode, something to do with receiveEventMinus? 
    This hasn't exactly reproduced on a clean SVN copy, (being a hang, rather than a crash) so 
    I've probably done something to worsen the problem somehow? I'll look into it tomorrow.
 * Clean up lock/unlock system, memory usage. Streamline interface, consider phasing out calls using GetWhatever() format.
2009-09-03 09:28:16 +00:00
wagic.the.homebrew@gmail.com
d8ac4a49b1 Erwan
-translation updates (including fr.txt)
2009-07-05 09:06:51 +00:00
wagic.the.homebrew@gmail.com
ddc4636bf6 Erwan
-fixed "lord changes controller" bug
2009-07-05 04:49:21 +00:00
wagic.the.homebrew@gmail.com
910401a2e5 Erwan
- Lord+Regenerate (zombie master) memory leak fix
- "... All" memory leak fix
- Sacrifice target memory leak fix
2009-06-26 11:38:53 +00:00
wagic.the.homebrew@gmail.com
3d414f74b3 Erwan
- Fix a memory leak with Sacrifice costs
2009-06-25 13:20:27 +00:00
wagic.the.homebrew
d10f8ddff7 Erwan
- Fixed a bug with sacrifice and shroud
2009-03-01 13:14:01 +00:00
wagic.the.homebrew
6d1d5d751a Erwan
- new Ability : ALifeGiver (bottle gnomes)
- Added a few cards from Tempest
- Hybrid mana fix for hybrid mana involving uncolored mana costs (see tests/generic/hybridmana2.txt - spectral possession)
- Fixed bugs with targetting for TargetAbilities
- Fixed multiple sacrifice abilities cost (Siege gang commander, see tests)
- Fixed a small font issue
2009-02-11 09:38:20 +00:00
jean.chalard
1ab9af85a6 J :
* Fix warnings
2009-02-01 08:20:42 +00:00
wagic.the.homebrew
2d37fafe53 Erwan
-fixed psp compilation
2009-01-29 13:49:00 +00:00
wagic.the.homebrew
b6a17098a4 Erwan
- Added Dr Solomat's TEMPEST expansion
- Added Sacrifice as part of the cost of activated abilities. Making it work as an extra cost for "put in play" still requires some work though. "Render" methods need to be written correctly
- Added cards with sacrifice in the existing sets. Most of them need testing...
2009-01-25 09:20:01 +00:00