Commit Graph

16 Commits

Author SHA1 Message Date
wrenczes@gmail.com 7e884b53f9 Added a PSPENV environment variable to the psp make files. Also fixed a minor compile bug where the debug flag for psp forced JLOG support, which in turn enabled a JGE_LOG_FILE macro that has long since been removed from the code. 2011-04-19 04:35:42 +00:00
wrenczes@gmail.com 3525696523 Fixed the build - missing file from my last submit. 2010-11-09 23:17:40 +00:00
wagic.the.homebrew@gmail.com 3965505b15 wololo
- Adding DJardin's port to N900
2010-09-16 13:12:05 +00:00
wagic.the.homebrew@gmail.com fd8645d1a4 Erwan
- JGE updates : main accepts argv/argc. Compilation variables for MP3 and Network support
- Minor fix in Wagic (potentially fixes crashes when using activated abilities several times in onr turn. Couldn't reproduce the issue)
2010-07-11 10:56:12 +00:00
wagic.the.homebrew@gmail.com 0149512412 Erwan
- fixed bugs introduced in revision 2034 (Giant Growth)
- Extended Story mode xml: much easier to write basic thing, font selection, possibility to position answers, answers now in correct order
- moved story in the menu because it is not major for now
2010-05-06 13:47:56 +00:00
wagic.the.homebrew@gmail.com a3cbbedd3c Erwan
- fix issue 392 (broken tests)
- Fix a bunch of memory leaks (guys please be careful!)
- Added Logging facility in JGE
- HBL Compatibility (cleaned up some code with MP3 in JGE)
- Added "winGame" ability. Currently used mostly by the story mode, but some cards could probably need it too
- Improved story mode and uncommented it from the source.
-- The current campaign is of course very basic, anybody who wants to improve it or create other ones feel free to do so
-- TODO (short term): save progress, rewards system, improve tutorial campaign
-- I'll talk a bit more about this on the forums/email after a night of sleep
2010-04-26 14:27:34 +00:00
jean.chalard db49a49a78 J :
* Remove the binding for HOME from the default bindings.
  (this key cannot be detected or used anyway)
2010-02-28 13:24:29 +00:00
jean.chalard ee689e2fce J :
* Remove default bindings for keys we don't use.
2010-02-27 16:01:08 +00:00
jean.chalard 79d142f968 J :
* Some cosmetic cleanup.
* Have the unix version report analog control the same way the
  windows version does.
* Move back Run() into JGE::Run(). The code for ::Run() is still
  inside main.cpp.
  - This fixes the "blinking screen problem", issue 341. I think.
  - I have no idea WHY it does, but it's better than not fixing it.
  - Run() would be better in ::Run() in main.cpp than in JGE, should
    be moved back when we know more about the problem.
2010-02-24 18:28:36 +00:00
jean.chalard 56ce4a14ae J :
* Create the subsystem for keybindings.
2010-02-14 13:21:12 +00:00
wagic.the.homebrew@gmail.com c78eef002a Erwan
-reduce Ram used by Kernel threads (PSP). Attempt at minimizing issue 261
2009-12-18 11:14:06 +00:00
wagic.the.homebrew@gmail.com b275b6f758 Erwan
- JGE bug fixes (network)
- increased the size of kernel ram. 2048 might bee too much though, let's see if we can go with 1024
2009-11-29 04:44:38 +00:00
wagic.the.homebrew@gmail.com 273b0672e4 Erwan
- various optimization fixes
2009-10-19 11:37:47 +00:00
wagic.the.homebrew@gmail.com 888edfd5b8 Erwan
-more JGE cleanup
-removed calls to BindTexture that were made out of the Render methods. Please let me know if this has side effects (and let's discuss it in that case)
-Still no luck with the purple screen bug :(
2009-10-03 08:50:44 +00:00
wagic.the.homebrew@gmail.com 3ce216d5e6 Erwan
-adding exception handler to JGE. Copy the exception.prx file to the same directory as the EBOOT from now on
2009-09-23 03:33:02 +00:00
wagic.the.homebrew d45e3b101b 2008-11-02 09:50:16 +00:00