-more JGE cleanup -removed calls to BindTexture that were made out of the Render methods. Please let me know if this has side effects (and let's discuss it in that case) -Still no luck with the purple screen bug :(
300 lines
8.4 KiB
C++
300 lines
8.4 KiB
C++
#include <pspkernel.h>
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#include <pspdisplay.h>
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#include <pspdebug.h>
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#include <psppower.h>
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#include <pspsdk.h>
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#include <pspaudiocodec.h>
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#include <pspaudio.h>
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#include <pspaudiolib.h>
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#include <pspmpeg.h>
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#include <malloc.h>
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#include <string.h>
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#include <pspctrl.h>
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#include <unistd.h>
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#include <stdio.h>
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#include "../../JGE/include/JGE.h"
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#include "../../JGE/include/JApp.h"
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#include "../../JGE/include/JGameLauncher.h"
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#include "../../JGE/include/JRenderer.h"
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#ifndef JGEApp_Title
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#define JGEApp_Title "JGE++"
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#endif
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#ifdef DEVHOOK
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PSP_MODULE_INFO(JGEApp_Title, 0, 1, 1);
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PSP_MAIN_THREAD_ATTR(0);
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PSP_HEAP_SIZE_KB(-256);
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#else
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PSP_MODULE_INFO(JGEApp_Title, 0x1000, 1, 1);
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PSP_MAIN_THREAD_ATTR(0);
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#endif
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int mikModThreadID = -1;
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bool done = false;
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JApp *game = NULL;
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JGE *engine = NULL;
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//------------------------------------------------------------------------------------------------
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// Exit callback
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int exit_callback(int arg1, int arg2, void *common)
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{
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if (engine != NULL)
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engine->End();
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sceKernelExitGame();
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return 0;
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}
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//------------------------------------------------------------------------------------------------
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// Power Callback
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int power_callback(int unknown, int pwrflags, void *common)
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{
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if ((pwrflags & (PSP_POWER_CB_POWER_SWITCH | PSP_POWER_CB_STANDBY)) > 0)
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{
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// suspending
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if (engine != NULL)
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engine->Pause();
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}
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else if ((pwrflags & PSP_POWER_CB_RESUME_COMPLETE) > 0)
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{
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sceKernelDelayThread(1500000);
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// resume complete
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if (engine != NULL)
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engine->Resume();
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}
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return 0;
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}
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//------------------------------------------------------------------------------------------------
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// Callback thread
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int CallbackThread(SceSize args, void *argp)
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{
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int cbid;
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#ifdef DEVHOOK
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cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
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sceKernelRegisterExitCallback(cbid);
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#endif
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cbid = sceKernelCreateCallback("Power Callback", power_callback, NULL);
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scePowerRegisterCallback(0, cbid);
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sceKernelSleepThreadCB();
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return 0;
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}
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// Sets up the callback thread and returns its thread id
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int SetupCallbacks(void)
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{
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int thid = 0;
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thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
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if(thid >= 0)
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{
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sceKernelStartThread(thid, 0, 0);
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}
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return thid;
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}
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#ifdef DEVHOOK
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//code by sakya, crazyc, samuraiX
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//http://forums.ps2dev.org/viewtopic.php?t=9591&sid=2056889f6b9531194cab9b2d487df844
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PspDebugRegBlock exception_regs;
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extern int _ftext;
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static const char *codeTxt[32] =
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{
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"Interrupt", "TLB modification", "TLB load/inst fetch", "TLB store",
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"Address load/inst fetch", "Address store", "Bus error (instr)",
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"Bus error (data)", "Syscall", "Breakpoint", "Reserved instruction",
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"Coprocessor unusable", "Arithmetic overflow", "Unknown 14",
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"Unknown 15", "Unknown 16", "Unknown 17", "Unknown 18", "Unknown 19",
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"Unknown 20", "Unknown 21", "Unknown 22", "Unknown 23", "Unknown 24",
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"Unknown 25", "Unknown 26", "Unknown 27", "Unknown 28", "Unknown 29",
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"Unknown 31"
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};
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static const unsigned char regName[32][5] =
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{
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"zr", "at", "v0", "v1", "a0", "a1", "a2", "a3",
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"t0", "t1", "t2", "t3", "t4", "t5", "t6", "t7",
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"s0", "s1", "s2", "s3", "s4", "s5", "s6", "s7",
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"t8", "t9", "k0", "k1", "gp", "sp", "fp", "ra"
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};
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void ExceptionHandler(PspDebugRegBlock * regs)
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{
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int i;
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SceCtrlData pad;
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pspDebugScreenInit();
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pspDebugScreenSetBackColor(0x00FF0000);
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pspDebugScreenSetTextColor(0xFFFFFFFF);
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pspDebugScreenClear();
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pspDebugScreenPrintf("Your PSP has just crashed!\n");
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pspDebugScreenPrintf("Exception details:\n\n");
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pspDebugScreenPrintf("Exception - %s\n", codeTxt[(regs->cause >> 2) & 31]);
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pspDebugScreenPrintf("EPC - %08X / %s.text + %08X\n", (int)regs->epc, module_info.modname, (unsigned int)(regs->epc-(int)&_ftext));
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pspDebugScreenPrintf("Cause - %08X\n", (int)regs->cause);
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pspDebugScreenPrintf("Status - %08X\n", (int)regs->status);
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pspDebugScreenPrintf("BadVAddr - %08X\n", (int)regs->badvaddr);
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for(i=0; i<32; i+=4) pspDebugScreenPrintf("%s:%08X %s:%08X %s:%08X %s:%08X\n", regName[i], (int)regs->r[i], regName[i+1], (int)regs->r[i+1], regName[i+2], (int)regs->r[i+2], regName[i+3], (int)regs->r[i+3]);
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sceKernelDelayThread(1000000);
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pspDebugScreenPrintf("\n\nPress X to dump information on file exception.log and quit");
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pspDebugScreenPrintf("\nPress O to quit");
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for (;;){
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sceCtrlReadBufferPositive(&pad, 1);
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if (pad.Buttons & PSP_CTRL_CROSS){
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FILE *log = fopen("exception.log", "w");
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if (log != NULL){
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char testo[512];
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sprintf(testo, "Exception details:\n\n");
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fwrite(testo, 1, strlen(testo), log);
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sprintf(testo, "Exception - %s\n", codeTxt[(regs->cause >> 2) & 31]);
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fwrite(testo, 1, strlen(testo), log);
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sprintf(testo, "EPC - %08X / %s.text + %08X\n", (int)regs->epc, module_info.modname, (unsigned int)(regs->epc-(int)&_ftext));
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fwrite(testo, 1, strlen(testo), log);
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sprintf(testo, "Cause - %08X\n", (int)regs->cause);
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fwrite(testo, 1, strlen(testo), log);
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sprintf(testo, "Status - %08X\n", (int)regs->status);
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fwrite(testo, 1, strlen(testo), log);
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sprintf(testo, "BadVAddr - %08X\n", (int)regs->badvaddr);
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fwrite(testo, 1, strlen(testo), log);
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for(i=0; i<32; i+=4){
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sprintf(testo, "%s:%08X %s:%08X %s:%08X %s:%08X\n", regName[i], (int)regs->r[i], regName[i+1], (int)regs->r[i+1], regName[i+2], (int)regs->r[i+2], regName[i+3], (int)regs->r[i+3]);
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fwrite(testo, 1, strlen(testo), log);
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}
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fclose(log);
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}
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break;
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}else if (pad.Buttons & PSP_CTRL_CIRCLE){
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break;
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}
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sceKernelDelayThread(100000);
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}
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sceKernelExitGame();
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}
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void initExceptionHandler()
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{
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SceKernelLMOption option;
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int args[2], fd, modid;
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memset(&option, 0, sizeof(option));
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option.size = sizeof(option);
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option.mpidtext = PSP_MEMORY_PARTITION_KERNEL;
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option.mpiddata = PSP_MEMORY_PARTITION_KERNEL;
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option.position = 0;
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option.access = 1;
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if((modid = sceKernelLoadModule("exception.prx", 0, &option)) >= 0)
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{
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args[0] = (int)ExceptionHandler;
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args[1] = (int)&exception_regs;
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sceKernelStartModule(modid, 8, args, &fd, NULL);
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}
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}
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#else
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//------------------------------------------------------------------------------------------------
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// Custom exception handler
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void MyExceptionHandler(PspDebugRegBlock *regs)
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{
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pspDebugScreenInit();
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pspDebugScreenSetBackColor(0x00FF0000);
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pspDebugScreenSetTextColor(0xFFFFFFFF);
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pspDebugScreenClear();
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pspDebugScreenPrintf("I regret to inform you your psp has just crashed\n");
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pspDebugScreenPrintf("Please contact Sony technical support for further information\n\n");
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pspDebugScreenPrintf("Exception Details:\n");
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pspDebugDumpException(regs);
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pspDebugScreenPrintf("\nBlame the 3rd party software, it cannot possibly be our fault!\n");
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sceKernelExitGame();
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}
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//------------------------------------------------------------------------------------------------
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// Sort of hack to install exception handler under USER THREAD
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__attribute__((constructor)) void handlerInit()
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{
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pspKernelSetKernelPC();
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pspSdkInstallNoDeviceCheckPatch();
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pspSdkInstallNoPlainModuleCheckPatch();
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pspSdkInstallKernelLoadModulePatch();
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pspDebugInstallErrorHandler(MyExceptionHandler);
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}
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#endif
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//------------------------------------------------------------------------------------------------
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// The main loop
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int main()
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{
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SetupCallbacks();
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#ifdef DEVHOOK
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initExceptionHandler();
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#endif
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engine = NULL;
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JGameLauncher* launcher = new JGameLauncher();
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u32 flags = launcher->GetInitFlags();
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if ((flags&JINIT_FLAG_ENABLE3D)!=0)
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JRenderer::Set3DFlag(true);
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engine = JGE::GetInstance();
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game = launcher->GetGameApp();
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game->Create();
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engine->SetApp(game);
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engine->Run();
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game->Destroy();
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delete game;
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game = NULL;
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engine->SetApp(NULL);
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done = true;
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delete launcher;
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JGE::Destroy();
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engine = NULL;
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sceKernelExitGame();
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return 0;
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}
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