wrenczes@gmail.com
0b821c9b4f
Fixed the window rescaling to do letter/pillar boxing per the email thread.
2011-04-13 04:55:17 +00:00
wrenczes@gmail.com
4e2cc08bb1
Better solution for a (real) fullscreen mode. (Last tweak, promise!)
2011-04-11 04:48:21 +00:00
wrenczes@gmail.com
98220afb46
Something that's been bugging me for a while, and I finally decided to do something about it: fullscreen toggle never worked on Windows. I've now made the F key do a three-way toggle between lo-res (ie standard psp resolution), hi-res (psp resolution doubled, so 960 * 544), and fullscreen (well, not exactly fullscreen, it's a window sized to your desktop's work area; if you have a weird sized desktop, you might get clipping).
2011-04-11 00:30:50 +00:00
wrenczes
858950fb9d
Incremental fix on my Navigator work - switched out global to JGE vars actualWidth/Height to be real accessible members of the JRenderer instance, so that we can actually access what the real display width is from within the MTG project. This makes the fix for enchantment zone targetting work when the window is resized on Win32.
2010-11-02 04:07:25 +00:00
wrenczes@gmail.com
7e780e18c1
For the windows version, if running with fullscreen disabled, center the main window instead of creating it top-left all the time.
...
Also renamed WindowRect to windowRect & PixelFormat to pixelFormat for consistency with other locally declared variables. (Uppercase should be reserved for class names, ie WindowRect is the class/struct, windowRect is an local object in your code.)
2010-10-16 15:28:41 +00:00
jean.chalard
c2549af81d
J :
...
* Make the FULLSCREEN function bindable on platforms that support it.
* Linux has F as default binding.
* Windows support is not implemented, but is there ; applications will
just not suggest it under windows for the moment.
2010-02-28 12:31:51 +00:00
jean.chalard
f0dae9e87e
J :
...
* Bugfix
2010-02-14 14:04:45 +00:00
jean.chalard
a42e726b4a
J :
...
* Some bugfixes
2010-02-14 13:55:57 +00:00
jean.chalard
56ce4a14ae
J :
...
* Create the subsystem for keybindings.
2010-02-14 13:21:12 +00:00
wagic.the.homebrew@gmail.com
ed27514f73
Erwan
...
- Finally upgraded the project to VC2008. People who are still on VC2005 need to download VC2008 (it's free)
2009-10-24 01:42:37 +00:00
wagic.the.homebrew
8378042a79
Erwan - put back standard left,up,right,down keys for windows control
2009-01-18 12:38:45 +00:00
jean.chalard
41c45766ad
J :
...
* Fix an inversion.
* Switch an initialization at the beginning rather than at each message >.>
2008-11-26 13:06:08 +00:00
jean.chalard
a9e70c0bdc
J :
...
* Use iterators on vectors instead of indexes.
2008-11-24 08:00:02 +00:00
jean.chalard
efff231ac3
J :
...
* Reserve some RAM for the vector before using it.
2008-11-24 07:52:16 +00:00
jean.chalard
ffb20c2ef6
J :
...
* New input system, cleaning, and preparation of next API update.
* Have the thing compile under non-WIN32 systems (as a dud binary obviously)
2008-11-24 07:47:47 +00:00
jean.chalard
e4f531639b
J :
...
* Next try
2008-11-21 15:42:35 +00:00
jean.chalard
9a530ad6e4
J :
...
* Next try
2008-11-21 15:37:54 +00:00
jean.chalard
0b4139167f
J :
...
* New try for input
2008-11-21 15:35:36 +00:00
jean.chalard
8068e8e599
J :
...
* Little bugfix
2008-11-21 15:23:40 +00:00
jean.chalard
15f74fbc5a
J :
...
* Some adjustments, code fixes, cleaning
2008-11-21 15:22:21 +00:00
jean.chalard
176e551f2f
J :
...
* Make it so that only 1 keypress for each key may be accepted for
a single frame.
2008-11-21 14:34:55 +00:00
jean.chalard
b992815f5e
J :
...
* Fuxbig.
2008-11-21 14:03:25 +00:00
jean.chalard
4450d559c7
J :
...
* Bugfix
2008-11-21 14:01:56 +00:00
jean.chalard
03e8d636fc
J :
...
* Add support for the input buffer
2008-11-21 13:20:16 +00:00
wagic.the.homebrew
349de34106
Erwan
...
- Fixed MP3 play bug on the psp. MP3 files need to have NO Id3v2 tag, or they won't play. Also, volume control is broken
- added dt to moving W's easter egg movement.
- Added fullscreen for windows version
- other stuff ?
2008-11-19 12:21:23 +00:00
wagic.the.homebrew
d45e3b101b
2008-11-02 09:50:16 +00:00