J :
* Some bugfixes
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@@ -159,29 +159,29 @@ JGameLauncher* g_launcher = NULL;
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static u32 gButtons = 0;
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static u32 gOldButtons = 0;
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static const struct { WPARAM keysym; u32 pspCode; } gDefaultBindings[] =
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static const struct { LocalKeyCode keysym; JButton; } gDefaultBindings[] =
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{
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{ VK_CONTROL, PSP_CTRL_SELECT },
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{ VK_RETURN, PSP_CTRL_START },
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{ VK_ESCAPE, PSP_CTRL_START },
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{ VK_UP, PSP_CTRL_UP },
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{ VK_RIGHT, PSP_CTRL_RIGHT },
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{ VK_DOWN, PSP_CTRL_DOWN },
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{ VK_LEFT, PSP_CTRL_LEFT },
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{ 'Z', PSP_CTRL_UP },
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{ 'D', PSP_CTRL_RIGHT },
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{ 'S', PSP_CTRL_DOWN },
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{ 'Q', PSP_CTRL_LEFT },
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{ 'A', PSP_CTRL_LTRIGGER },
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{ 'E', PSP_CTRL_RTRIGGER },
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{ 'I', PSP_CTRL_TRIANGLE },
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{ 'L', PSP_CTRL_CIRCLE },
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{ VK_SPACE, PSP_CTRL_CIRCLE },
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{ 'K', PSP_CTRL_CROSS },
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{ 'J', PSP_CTRL_SQUARE },
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{ VK_F1, PSP_CTRL_HOME },
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{ VK_F2, PSP_CTRL_HOLD },
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{ VK_F3, PSP_CTRL_NOTE }
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{ VK_CONTROL, JGE_BTN_CTRL },
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{ VK_RETURN, JGE_BTN_MENU },
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{ VK_ESCAPE, JGE_BTN_MENU },
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{ VK_UP, JGE_BTN_UP },
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{ VK_RIGHT, JGE_BTN_RIGHT },
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{ VK_DOWN, JGE_BTN_DOWN },
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{ VK_LEFT, JGE_BTN_LEFT },
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{ 'Z', JGE_BTN_UP },
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{ 'D', JGE_BTN_RIGHT },
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{ 'S', JGE_BTN_DOWN },
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{ 'Q', JGE_BTN_LEFT },
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{ 'A', JGE_BTN_PREV },
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{ 'E', JGE_BTN_NEXT },
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{ 'I', JGE_BTN_CANCEL },
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{ 'L', JGE_BTN_OK },
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{ VK_SPACE, JGE_BTN_OK },
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{ 'K', JGE_BTN_SEC },
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{ 'J', JGE_BTN_PRI },
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{ VK_F1, JGE_BTN_QUIT },
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{ VK_F2, JGE_BTN_POWER },
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{ VK_F3, JGE_BTN_SOUND }
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};
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void JGECreateDefaultBindings()
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@@ -693,7 +693,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // Instance
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tickCount = GetTickCount(); // Get The Tick Count
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dt = (tickCount - lastTickCount);
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lastTickCount = tickCount;
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Update(dt); // Update frame
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Update((float)dt/1000.0f); // Update frame
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//Mint2D::BackupKeys();
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