Commit Graph

12 Commits

Author SHA1 Message Date
Anthony Calosa
7f2f68ec58 Update all Core Sets 2016-07-01 07:05:47 +08:00
Bjørn Snoen
7b5f00260b Added Avatar Tokens created by Ajani Goldmane. 2013-12-09 16:55:31 +01:00
anthonycalosa@gmail.com
227cfc93f1 fix rarities for CMD, M11, ME4, PD2 2012-12-28 17:47:08 +00:00
guzhenjie1@gmail.com
388da9e4bb 2011-04-18 15:45:41 +00:00
guzhenjie1@gmail.com
3178fb96fa Fixed following cards:
Diviner's Wand
Guiltfeeder
Leyline of the Void

Updated following cards:
Academy Researchers
Addle
Amnesia
Angel's Feather
Demon's Horn
Distress
Dragon Mage
Dragon's Claw
Encroach
Extract
Golem's Heart
Hint of Insanity
Inquisition of Kozilek
Kor Firewalker
Kraken's Eye
Mindslicer
Paradise Plume
Psychic Spear
Thornbite Staff
Thoughtseize
Unmask
Venarian Glimmer
Wheel of Fortune
Wurm's Tooth

Fixed a typo of Reassembling Skeleton in M11 _cards.dat reported in forum.
2011-03-28 13:09:29 +00:00
guzhenjie1@gmail.com
0cce9c27b7 Fixed Angelheart Vial, Rapacious One.
Changed following tokens' name in mtg and card.dat:
Bestial Menace (WWK)
name=Snake
name=Wolf
name=Elephant

Decree of Justice (SCG)
name=Angel
name=Soldier

Elephant Resurgence
name=Elephant T1

Fable of Wolf and Owl (EVE)
name=Wolf
name=Bird

Mitotic Slime (M11)
name=Ooze T1
name=Ooze T2

One Dozen Eyes (MRD)
name=Beast
name=Insect

Sarpadian Empires, Vol. VII (TSP)
name=Citizen
name=Camarid
name=Thrull
name=Goblin
name=Saproling

Sound the Call (CSP)
name=Wolf T1

Wand of the Elements (DST)
name=Elemental T1
name=Elemental T2

Waylay (USG)
name=Knight

Wurmcoil Engine (SOM)
name=Wurm T1
name=Wurm T2

Changed the code of Feral Lightning and Zektar Shrine Expedition:
Feral Lightning
auto=token(-84373)*3
 ==> 
auto=token(Elemental,Creature Elemental,3/1,red,haste,unearth)*3

Zektar Shrine Expedition
auto={C(0/0,-3,Quest)}{S}:token(-183403)
 ==> 
auto={C(0/0,-3,Quest)}{S}:token(Elemental,Creature Elemental,7/1,red,trample,haste,unearth)

Removed two token cards of them:
[card]
name=Elemental Token from Feral Lightning
type=Creature
subtype=Elemental
auto=@next end:moveTo(exile)
abilities=haste
text=Haste
power=3
toughness=1
color=red
[/card]
[card]
name=Elemental Token from Zendikar Shrine
type=Creature
subtype=Elemental
auto=@next end:moveTo(exile)
abilities=trample,haste
text=Trample,haste
power=7
toughness=1
color=red
[/card]
2011-03-03 13:23:39 +00:00
guzhenjie1@gmail.com
c1b861d44e Fixed Tropical Island and Hero of Oxid Ridge.
Fixed some typo in _cards.dat reported in forum:
M11:
primitive=Autumn's veil
 ==> 
primitive=Autumn's Veil

primitive=Lilia Vess
 ==> 
primitive=Liliana Vess

MBS:
primitive=Hero of Oxida Ridge
 ==> 
primitive=Hero of Oxid Ridge

primitive=Gore Vessel
 ==> 
primitive=Gore Vassal

PD2:
primitive=Ball Lighting
 ==> 
primitive=Ball Lightning
2011-02-17 11:06:15 +00:00
omegablast2002@yahoo.com
f24a7410db Roc egg was reported to have been a uncommon card, was incorrectly listed as a rare in the card.dat. 2010-11-12 18:41:02 +00:00
solo81@web.de
5d42bfa88f 1) Added a support for MANACOST CHANGING cards. (by Zethfox)
Two example codes:

[card]
name=Alabaster Leech
auto=lord(*[white]|myhand) white:+1
autoexile=all(*|myhand) resetcost
autograveyard=all(*|myhand) resetcost
autohand=all(*|myhand) resetcost
autolibrary=all(*|myhand) resetcost
text=White spells you cast cost {W} more to cast.
mana={W}
type=Creature
subtype=Leech
power=1
toughness=3
[/card]

[card]
name=Helm of Awakening
auto=lord(*|myhand) colorless:-1
auto=lord(*|opponenthand) colorless:-1
autoexile=all(*|myhand) resetcost
autograveyard=all(*|myhand) resetcost
autohand=all(*|myhand) resetcost
autolibrary=all(*|myhand) resetcost
text=Spells cost {1} less to cast.
mana={2}
type=Artifact
[/card]

autoexile=all(*|myhand) resetcost
autograveyard=all(*|myhand) resetcost
autohand=all(*|myhand) resetcost
autolibrary=all(*|myhand) resetcost

----> This code section is necessary, because manacost altering cards will keep their effect even when they have left the battlefield. RESETCOST erases all alterations which have no existing source on the battlefield anymore.


2) Added the new keyword TRANSFORM, which is similar to BECOMES. The main difference is that you can change single parameters of a permanent (color,type,...).

Example codes:

[card]
name=Memnarch
auto={1}{U}{U}:target(*) transforms(artifact)
auto={3}{U}:moveTo(myBattlefield) target(arifact)
text={1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) -- {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)
mana={7}
type=Legendary Artifact Creature
subtype=Wizard
power=4
toughness=5
[/card]

[card]
name=Dralnu's Crusade
auto=lord(goblin) 1/1
auto=lord(goblin) transforms(zombie,black)
text=Goblin creatures get +1/+1. -- All Goblins are black and are Zombies in addition to their other creature types.
mana={1}{B}{R}
type=Enchantment
[/card]

Important notes concerning TRANSFORM:
- IF YOU TARGET A CREATURE THE EFFECT IS PERMINENT.
- IF YOU TARGET THE SOURCE THE EFFECT IS UNTIL END OF TURN. 
- IF YOU USE LORD THE EFFECT LAST TIL PERMINENT SOURCE LEAVES PLAY.

These restrictions will probably be changed in the near future!


3) Added 57 successfully tested cards.
Card list ---> first comment


4) Changed the name of several tokens: "()" used to cuase crashes when used in the name-line.


5) Added the new keyword NONBATTLEZONE for leaves play trigger optimizing. It can be used to replace the phrase "EXILE,GRAVEYARD,HAND,LIBRARY".

I will add tests for test suite in one of the next revisions!!



####### TEST SUITE PROVEN ########
2010-08-17 00:23:48 +00:00
wagic.laurent
54943eaf8f Laurent - added ARC, daily build, borderline.txt, modified mtg.txt added scheme_todo.dat
Added ARC (although the set does not have official abbreviation. I putted the scheme in a separate todo.dat, mainly because I'm lazy of adding all the scheme alphabetically ordered into the todo.dat. Some cards do not have official ID now I've used ID from the numbering sequence of ARC that were unusued, will provide a full list later for tracking purpose.
modified the m11 cards.dat name, otherwise it does not load correctly.
moved some cards from mtg.txt into a "borderline.txt", probably some others should be added...
Daily build
2010-08-11 22:15:10 +00:00
solo81@web.de
672e53d58c Fixed issue433. 2010-07-11 07:42:58 +00:00
solo81@web.de
03d0b8a2fa Added M11. 2010-07-09 23:34:55 +00:00