Laurent - added ARC, daily build, borderline.txt, modified mtg.txt added scheme_todo.dat

Added ARC (although the set does not have official abbreviation. I putted the scheme in a separate todo.dat, mainly because I'm lazy of adding all the scheme alphabetically ordered into the todo.dat. Some cards do not have official ID now I've used ID from the numbering sequence of ARC that were unusued, will provide a full list later for tracking purpose.
modified the m11 cards.dat name, otherwise it does not load correctly.
moved some cards from mtg.txt into a "borderline.txt", probably some others should be added...
Daily build
This commit is contained in:
wagic.laurent
2010-08-11 22:15:10 +00:00
parent 50093b4cda
commit 54943eaf8f
6 changed files with 1310 additions and 56 deletions

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@@ -0,0 +1,980 @@
[card]
primitive=A Display of My Dark Power
id=212578
rarity=C
[/card]
[card]
primitive=AEther Spellbomb
id=220525
rarity=C
[/card]
[card]
primitive=Agony Warp
id=220454
rarity=C
[/card]
[card]
primitive=All in Good Time
id=212648
rarity=C
[/card]
[card]
primitive=All Shall Smolder in My Wake
id=212617
rarity=C
[/card]
[card]
primitive=Approach My Molten Realm
id=212591
rarity=C
[/card]
[card]
primitive=Architects of Will
id=220517
rarity=C
[/card]
[card]
primitive=Armadillo Cloak
id=220498
rarity=C
[/card]
[card]
primitive=Artisan of Kozilek
id=220553
rarity=U
[/card]
[card]
primitive=Avatar of Discord
id=220539
rarity=R
[/card]
[card]
primitive=Avatar of Woe
id=220562
rarity=R
[/card]
[card]
primitive=Azorius Signet
id=220540
rarity=C
[/card]
[card]
primitive=Barren Moor
id=220487
rarity=C
[/card]
[card]
primitive=Battering Craghorn
id=220488
rarity=C
[/card]
[card]
primitive=Batwing Brume
id=220573
rarity=U
[/card]
[card]
primitive=Beacon of Unrest
id=220482
rarity=R
[/card]
[card]
primitive=Behold the Power of Destruction
id=212585
rarity=C
[/card]
[card]
primitive=Bituminous Blast
id=220518
rarity=U
[/card]
[card]
primitive=Bog Witch
id=220556
rarity=C
[/card]
[card]
primitive=Branching Bolt
id=220455
rarity=C
[/card]
[card]
primitive=Breath of Darigaaz
id=220499
rarity=U
[/card]
[card]
primitive=Cemetery Reaper
id=220485
rarity=R
[/card]
[card]
primitive=Chameleon Colossus
id=220451
rarity=R
[/card]
[card]
primitive=Chandra's Outrage
id=220513
rarity=C
[/card]
[card]
primitive=Choose Your Champion
id=212581
rarity=C
[/card]
[card]
primitive=Colossal Might
id=220519
rarity=C
[/card]
[card]
primitive=Corpse Connoisseur
id=220567
rarity=U
[/card]
[card]
primitive=Dance, Pathetic Marionette
id=212610
rarity=C
[/card]
[card]
primitive=Dimir Signet
id=220548
rarity=C
[/card]
[card]
primitive=Dragon Breath
id=220473
rarity=C
[/card]
[card]
primitive=Dragon Fodder
id=220456
rarity=C
[/card]
[card]
primitive=Dragon Whelp
id=220477
rarity=U
[/card]
[card]
primitive=Dragonspeaker Shaman
id=220474
rarity=U
[/card]
[card]
primitive=Dreamstone Hedron
id=220554
rarity=U
[/card]
[card]
primitive=Dregscape Zombie
id=220457
rarity=C
[/card]
[card]
primitive=Duplicant
id=220526
rarity=R
[/card]
[card]
primitive=Embrace My Diabolical Vision
id=212596
rarity=C
[/card]
[card]
primitive=Ethersworn Shieldmage
id=220520
rarity=C
[/card]
[card]
primitive=Everflowing Chalice
id=220534
rarity=U
[/card]
[card]
primitive=Every Hope Shall Vanish
id=212593
rarity=C
[/card]
[card]
primitive=Every Last Vestige Shall Rot
id=212655
rarity=C
[/card]
[card]
primitive=Evil Comes to Fruition
id=212599
rarity=C
[/card]
[card]
primitive=Extractor Demon
id=220507
rarity=R
[/card]
[card]
primitive=Feed the Machine
id=212652
rarity=C
[/card]
[card]
primitive=Feral Hydra
id=220532
rarity=R
[/card]
[card]
primitive=Fertilid
id=220452
rarity=C
[/card]
[card]
primitive=Festering Goblin
id=220489
rarity=C
[/card]
[card]
primitive=Fieldmist Borderpost
id=220521
rarity=C
[/card]
[card]
primitive=Fierce Empath
id=220475
rarity=C
[/card]
[card]
primitive=Fireball
id=220478
rarity=U
[/card]
[card]
primitive=Fires of Yavimaya
id=220500
rarity=U
[/card]
[card]
primitive=Flameblast Dragon
id=220458
rarity=R
[/card]
[card]
primitive=Fog
id=220479
rarity=C
[/card]
[card]
primitive=Forest
id=221295
rarity=L
[/card]
[card]
primitive=Forest
id=221296
rarity=L
[/card]
[card]
primitive=Forest
id=221297
rarity=L
[/card]
[card]
primitive=Forgotten Ancient
id=220476
rarity=R
[/card]
[card]
primitive=Furnace Whelp
id=220483
rarity=U
[/card]
[card]
primitive=Gathan Raiders
id=220495
rarity=C
[/card]
[card]
primitive=Gleeful Sabotage
id=220585
rarity=C
[/card]
[card]
primitive=Graypelt Refuge
id=220467
rarity=U
[/card]
[card]
primitive=Gruul Signet
id=220504
rarity=C
[/card]
[card]
primitive=Harmonize
id=220584
rarity=U
[/card]
[card]
primitive=Hellkite Charger
id=220468
rarity=R
[/card]
[card]
primitive=Heroes' Reunion
id=220501
rarity=U
[/card]
[card]
primitive=Hunting Moa
id=220563
rarity=U
[/card]
[card]
primitive=I Bask in Your Silent Awe
id=212614
rarity=C
[/card]
[card]
primitive=I Call on the Ancient Magics
id=212619
rarity=C
[/card]
[card]
primitive=I Delight in Your Convulsions
id=212580
rarity=C
[/card]
[card]
primitive=I Know All, I See All
id=212597
rarity=C
[/card]
[card]
primitive=Ignite the Cloneforge!
id=212587
rarity=C
[/card]
[card]
primitive=Imperial Hellkite
id=220463
rarity=R
[/card]
[card]
primitive=Incremental Blight
id=220546
rarity=U
[/card]
[card]
primitive=Infectious Horror
id=220508
rarity=C
[/card]
[card]
primitive=Inferno Trap
id=220469
rarity=U
[/card]
[card]
primitive=Infest
id=220459
rarity=U
[/card]
[card]
primitive=Into the Earthen Maw
id=212582
rarity=C
[/card]
[card]
primitive=Introductions Are in Order
id=212603
rarity=C
[/card]
[card]
primitive=Island
id=221300
rarity=L
[/card]
[card]
primitive=Island
id=221301
rarity=L
[/card]
[card]
primitive=Island
id=221302
rarity=L
[/card]
[card]
primitive=Juggernaut
id=220484
rarity=U
[/card]
[card]
primitive=Kaervek the Merciless
id=220557
rarity=R
[/card]
[card]
primitive=Kamahl, Fist of Krosa
id=220490
rarity=R
[/card]
[card]
primitive=Kazandu Refuge
id=220470
rarity=U
[/card]
[card]
primitive=Khalni Garden
id=220535
rarity=C
[/card]
[card]
primitive=Kilnmouth Dragon
id=220464
rarity=R
[/card]
[card]
primitive=Know Naught but Fire
id=212600
rarity=C
[/card]
[card]
primitive=Krosan Tusker
id=220491
rarity=C
[/card]
[card]
primitive=Krosan Verge
id=220544
rarity=U
[/card]
[card]
primitive=Leaf Gilder
id=220568
rarity=C
[/card]
[card]
primitive=Leonin Abunas
id=220527
rarity=R
[/card]
[card]
primitive=Lightning Greaves
id=220528
rarity=U
[/card]
[card]
primitive=Llanowar Reborn
id=220496
rarity=U
[/card]
[card]
primitive=Lodestone Golem
id=220536
rarity=R
[/card]
[card]
primitive=Look Skyward and Despair
id=212579
rarity=C
[/card]
[card]
primitive=Magister Sphinx
id=220509
rarity=R
[/card]
[card]
primitive=Makeshift Mannequin
id=220569
rarity=U
[/card]
[card]
primitive=March of the Machines
id=220529
rarity=R
[/card]
[card]
primitive=Master Transmuter
id=220510
rarity=R
[/card]
[card]
primitive=May Civilization Collapse
id=212606
rarity=C
[/card]
[card]
primitive=Memnarch
id=220471
rarity=R
[/card]
[card]
primitive=Metallurgeon
id=220460
rarity=U
[/card]
[card]
primitive=Mistvein Borderpost
id=220522
rarity=C
[/card]
[card]
primitive=Molimo, Maro-Sorcerer
id=220502
rarity=R
[/card]
[card]
primitive=Mortal Flesh Is Weak
id=212608
rarity=C
[/card]
[card]
primitive=Mosswort Bridge
id=220571
rarity=R
[/card]
[card]
primitive=Mountain
id=221303
rarity=L
[/card]
[card]
primitive=Mountain
id=221304
rarity=L
[/card]
[card]
primitive=Mountain
id=221305
rarity=L
[/card]
[card]
primitive=My Crushing Masterstroke
id=212611
rarity=C
[/card]
[card]
primitive=My Genius Knows No Bounds
id=212661
rarity=C
[/card]
[card]
primitive=My Undead Horde Awakens
id=212620
rarity=C
[/card]
[card]
primitive=My Wish Is Your Command
id=212607
rarity=C
[/card]
[card]
primitive=Nantuko Monastery
id=220545
rarity=U
[/card]
[card]
primitive=Nature Demands an Offering
id=212601
rarity=C
[/card]
[card]
primitive=Nature Shields Its Own
id=212577
rarity=C
[/card]
[card]
primitive=Nothing Can Stop Me Now
id=212624
rarity=C
[/card]
[card]
primitive=Obelisk of Esper
id=220461
rarity=C
[/card]
[card]
primitive=Oblivion Ring
id=220586
rarity=C
[/card]
[card]
primitive=Only Blood Ends Your Nightmares
id=212622
rarity=C
[/card]
[card]
primitive=Pale Recluse
id=220523
rarity=C
[/card]
[card]
primitive=Path to Exile
id=220511
rarity=U
[/card]
[card]
primitive=Plains
id=221309
rarity=L
[/card]
[card]
primitive=Plains
id=221310
rarity=L
[/card]
[card]
primitive=Plummet
id=220514
rarity=C
[/card]
[card]
primitive=Primal Command
id=220570
rarity=R
[/card]
[card]
primitive=Rakdos Carnarium
id=220541
rarity=C
[/card]
[card]
primitive=Rakdos Guildmage
id=220542
rarity=U
[/card]
[card]
primitive=Rakdos Signet
id=220543
rarity=C
[/card]
[card]
primitive=Rancor
id=220577
rarity=C
[/card]
[card]
primitive=Realms Befitting My Majesty
id=212653
rarity=C
[/card]
[card]
primitive=Reanimate
id=220576
rarity=U
[/card]
[card]
primitive=Reassembling Skeleton
id=220515
rarity=U
[/card]
[card]
primitive=Roots of All Evil
id=212602
rarity=C
[/card]
[card]
primitive=Rotted Ones, Lay Siege
id=212583
rarity=C
[/card]
[card]
primitive=Ryusei, the Falling Star
id=220583
rarity=R
[/card]
[card]
primitive=Sakura-Tribe Elder
id=220582
rarity=C
[/card]
[card]
primitive=Sanctum Gargoyle
id=220462
rarity=C
[/card]
[card]
primitive=Savage Twister
id=220505
rarity=U
[/card]
[card]
primitive=Scion of Darkness
id=220465
rarity=R
[/card]
[card]
primitive=Secluded Steppe
id=220492
rarity=C
[/card]
[card]
primitive=Seething Song
id=220561
rarity=C
[/card]
[card]
primitive=Selesnya Guildmage
id=220549
rarity=U
[/card]
[card]
primitive=Shinen of Life's Roar
id=220587
rarity=C
[/card]
[card]
primitive=Shriekmaw
id=220572
rarity=U
[/card]
[card]
primitive=Sign in Blood
id=220480
rarity=C
[/card]
[card]
primitive=Skirk Commando
id=220493
rarity=C
[/card]
[card]
primitive=Skirk Marauder
id=220466
rarity=C
[/card]
[card]
primitive=Skullcage
id=220537
rarity=U
[/card]
[card]
primitive=Sorcerer's Strongbox
id=222702
rarity=U
[/card]
[card]
primitive=Spider Umbra
id=220555
rarity=C
[/card]
[card]
primitive=Spin into Myth
id=220497
rarity=U
[/card]
[card]
primitive=Sun Droplet
id=220530
rarity=U
[/card]
[card]
primitive=Sundering Titan
id=220472
rarity=R
[/card]
[card]
primitive=Surrender Your Thoughts
id=212598
rarity=C
[/card]
[card]
primitive=Swamp
id=221311
rarity=L
[/card]
[card]
primitive=Swamp
id=221312
rarity=L
[/card]
[card]
primitive=Swamp
id=221313
rarity=L
[/card]
[card]
primitive=Synod Centurion
id=220538
rarity=U
[/card]
[card]
primitive=Synod Sanctum
id=220531
rarity=U
[/card]
[card]
primitive=Taurean Mauler
id=220453
rarity=R
[/card]
[card]
primitive=Terminate
id=220524
rarity=C
[/card]
[card]
primitive=Terramorphic Expanse
id=220481
rarity=C
[/card]
[card]
primitive=The Dead Shall Serve
id=212613
rarity=C
[/card]
[card]
primitive=The Fate of the Flammable
id=212576
rarity=C
[/card]
[card]
primitive=The Iron Guardian Stirs
id=212594
rarity=C
[/card]
[card]
primitive=The Pieces Are Coming Together
id=212604
rarity=C
[/card]
[card]
primitive=The Very Soil Shall Shake
id=212615
rarity=C
[/card]
[card]
primitive=Thelonite Hermit
id=220558
rarity=R
[/card]
[card]
primitive=Thran Dynamo
id=220506
rarity=U
[/card]
[card]
primitive=Thunderstaff
id=220581
rarity=U
[/card]
[card]
primitive=Tooth, Claw, and Tail
id=212590
rarity=C
[/card]
[card]
primitive=Torrent of Souls
id=220547
rarity=U
[/card]
[card]
primitive=Tranquil Thicket
id=220494
rarity=C
[/card]
[card]
primitive=Twisted Abomination
id=220564
rarity=C
[/card]
[card]
primitive=Two-Headed Dragon
id=220486
rarity=R
[/card]
[card]
primitive=Unbender Tine
id=220552
rarity=U
[/card]
[card]
primitive=Unmake
id=220574
rarity=C
[/card]
[card]
primitive=Urborg Syphon-Mage
id=220559
rarity=C
[/card]
[card]
primitive=Vampiric Dragon
id=220578
rarity=R
[/card]
[card]
primitive=Verdeloth the Ancient
id=220565
rarity=R
[/card]
[card]
primitive=Vitu-Ghazi, the City-Tree
id=220550
rarity=U
[/card]
[card]
primitive=Volcanic Fallout
id=220512
rarity=U
[/card]
[card]
primitive=Wall of Roots
id=220566
rarity=C
[/card]
[meta]
author=Wagic Team
name=Archenemy
year=2010
[/meta]
[card]
primitive=Watchwolf
id=220551
rarity=U
[/card]
[card]
primitive=Wax (Wax/Wane)
id=220503
rarity=U
[/card]
[card]
primitive=Which of You Burns Brightest?
id=212605
rarity=C
[/card]
[card]
primitive=Wickerbough Elder
id=220575
rarity=C
[/card]
[card]
primitive=Yavimaya Dryad
id=220560
rarity=U
[/card]
[card]
primitive=Your Fate Is Thrice Sealed
id=212618
rarity=C
[/card]
[card]
primitive=Your Puny Minds Cannot Fathom
id=212588
rarity=C
[/card]
[card]
primitive=Your Will Is Not Your Own
id=212609
rarity=C
[/card]
[card]
primitive=Zombie Infestation
id=220579
rarity=U
[/card]
[card]
primitive=Zombify
id=220580
rarity=U
[/card]

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@@ -0,0 +1,59 @@
[card]
name=Autumn Willow
abilities=opponentshroud,shroud
auto={G}:-shroud
grade=Borderline
#Slightly borderline assumption you will never activate this ability to let the opponent target Autumn Willow
text=Shroud -- {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
mana={4}{G}{G}
type=Legendary Creature
subtype=Avatar
power=4
toughness=4
[/card]
[card]
name=Drain Life
grade=Borderline
#can use non black mana
target=creature,player
alias=1156
text=Spend only black mana on X. -- Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.
mana={X}{1}{B}
type=Sorcery
[/card]
[card]
name=Feral Hydra
type=Creature
subtype=Hydra Beast
mana={X}{G}
power=0
toughness=0
text=Feral Hydra enters the battlefield with X +1/+1 counters on it. -- {3}: Put a +1/+1 counter on Feral Hydra. Any player may play this ability
auto=counter(1/1,X)
auto={3}:counter(1/1)
grade=borderline
#Not all player can use ability
[/card]
[card]
name=Gauntlet of Might
grade=borderline
auto=lord(creature[red]) 1/1
auto=lord(land[mountain]) {T}:add{R}{R}
#Note: Only works because there are no other cards implemented which change the mountain's mana outout. Also, you get a choice of either {R} or {R}{R} (instead of just adding one {R})
text=Red creatures get +1/+1. -- Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).
mana={4}
type=Artifact
[/card]
[card]
name=Tangle Asp
alias=1238
grade=borderline
# Note: The alias isn't entirely correct since the Cockatrice's
# ability doesn't affect walls, but Tangle Asp's should.
text=Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
mana={1}{G}
type=Creature
subtype=Snake
power=1
toughness=2
[/card]

View File

@@ -13,7 +13,7 @@ toughness=4
[card]
name=AEther Adept
auto=moveTo(ownerhand) target(creature)
text=When Æther Adept enters the battlefield, return target creature to its owner's hand.
text=When AEther Adept enters the battlefield, return target creature to its owner's hand.
mana={1}{U}{U}
type=Creature
subtype=Human Wizard
@@ -2771,18 +2771,6 @@ power=2
toughness=3
[/card]
[card]
name=Autumn Willow
abilities=opponentshroud,shroud
auto={G}:-shroud
#Slightly borderline assumption you will never activate this ability to let the opponent target Autumn Willow
text=Shroud -- {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
mana={4}{G}{G}
type=Legendary Creature
subtype=Avatar
power=4
toughness=4
[/card]
[card]
name=Avalanche Riders
abilities=haste
auto=destroy target(land)
@@ -12326,15 +12314,6 @@ power=3
toughness=3
[/card]
[card]
name=Drain Life
grade=Borderline (can use non black mana)
target=creature,player
alias=1156
text=Spend only black mana on X. -- Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.
mana={X}{1}{B}
type=Sorcery
[/card]
[card]
name=Drain the Well
target=land
auto=destroy
@@ -15450,18 +15429,6 @@ power=3
toughness=2
[/card]
[card]
name=Feral Hydra
type=Creature
subtype=Hydra Beast
mana={X}{G}
power=0
toughness=0
text=Feral Hydra enters the battlefield with X +1/+1 counters on it. -- {3}: Put a +1/+1 counter on Feral Hydra. Any player may play this ability
auto=counter(1/1,X)
auto={3}:counter(1/1)
grade=borderline
[/card]
[card]
name=Feral Instinct
target=creature
auto=1/1
@@ -17508,16 +17475,6 @@ mana={B}{B}
type=Enchantment
[/card]
[card]
name=Gauntlet of Might
grade=2
auto=lord(creature[red]) 1/1
auto=lord(land[mountain]) {T}:add{R}{R}
#Note: Only works because there are no other cards implemented which change the mountain's mana outout. Also, you get a choice of either {R} or {R}{R} (instead of just adding one {R})
text=Red creatures get +1/+1. -- Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).
mana={4}
type=Artifact
[/card]
[card]
name=Gaze of Adamaro
target=player
alias=129750
@@ -46016,18 +45973,6 @@ power=2
toughness=3
[/card]
[card]
name=Tangle Asp
alias=1238
# Note: The alias isn't entirely correct since the Cockatrice's
# ability doesn't affect walls, but Tangle Asp's should.
text=Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
mana={1}{G}
type=Creature
subtype=Snake
power=1
toughness=2
[/card]
[card]
name=Tangle Spider
abilities=flash,reach
text=Flash (You may cast this spell any time you could cast an instant.) -- Reach (This creature can block creatures with flying.)

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[card]
name=A Display of My Dark Power
type=Scheme
text=When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
rarity=C
[/card]
[card]
name=All in Good Time
type=Scheme
text=When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
rarity=C
[/card]
[card]
name=All Shall Smolder in My Wake
type=Scheme
text=When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
rarity=C
[/card]
[card]
name=Approach My Molten Realm
type=Scheme
text=When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
rarity=C
[/card]
[card]
name=Behold the Power of Destruction
type=Scheme
text=When you set this scheme in motion, destroy all nonland permanents target opponent controls.
rarity=C
[/card]
[card]
name=Choose Your Champion
type=Scheme
text=When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.
rarity=C
[/card]
[card]
name=Dance, Pathetic Marionette
type=Scheme
text=When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
rarity=C
[/card]
[card]
name=Embrace My Diabolical Vision
type=Scheme
text=When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards.
rarity=C
[/card]
[card]
name=Every Hope Shall Vanish
type=Scheme
text=When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards.
rarity=C
[/card]
[card]
name=Every Last Vestige Shall Rot
type=Scheme
text=When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner's library.
rarity=C
[/card]
[card]
name=Evil Comes to Fruition
type=Scheme
text=When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead.
rarity=C
[/card]
[card]
name=Feed the Machine
type=Scheme
text=When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.
rarity=C
[/card]
[card]
name=I Bask in Your Silent Awe
type=Ongoing Scheme
text=(An ongoing scheme remains face up until it's abandoned.) Each opponent can't cast more than one spell each turn. At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
rarity=C
[/card]
[card]
name=I Call on the Ancient Magics
type=Scheme
text=When you set this scheme in motion, each other player searches his or her library for a card, reveals it, and puts it into his or her hand. Then you search your library for two cards and put them into your hand. Each player shuffles his or her library.
rarity=C
[/card]
[card]
name=I Delight in Your Convulsions
type=Scheme
text=When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
rarity=C
[/card]
[card]
name=I Know All, I See All
type=Ongoing Scheme
text=(An ongoing scheme remains face up until it's abandoned.) Untap all permanents you control during each opponent's untap step. At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.
rarity=C
[/card]
[card]
name=Ignite the Cloneforge!
type=Scheme
text=When you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls.
rarity=C
[/card]
[card]
name=Into the Earthen Maw
type=Scheme
text=When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.
rarity=C
[/card]
[card]
name=Introductions Are in Order
type=Scheme
text=When you set this scheme in motion, choose one — Search your library for a creature card, reveal it, put it into your hand, then shuffle your library; or you may put a creature card from your hand onto the battlefield.
rarity=C
[/card]
[card]
name=Know Naught but Fire
type=Scheme
text=When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand.
rarity=C
[/card]
[card]
name=Look Skyward and Despair
type=Scheme
text=When you set this scheme in motion, put a 5/5 red Dragon creature token with flying onto the battlefield.
rarity=C
[/card]
[card]
name=May Civilization Collapse
type=Scheme
text=When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.
rarity=C
[/card]
[card]
name=Mortal Flesh Is Weak
type=Scheme
text=When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents.
rarity=C
[/card]
[card]
name=My Crushing Masterstroke
type=Scheme
text=When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.
rarity=C
[/card]
[card]
name=My Genius Knows No Bounds
type=Scheme
text=When you set this scheme in motion, you may pay {X}. If you do, you gain X life and draw X cards.
rarity=C
[/card]
[card]
name=My Undead Horde Awakens
type=Ongoing Scheme
text=(An ongoing scheme remains face up until it's abandoned.) At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control. When a creature put onto the battlefield with this scheme is put into a graveyard, abandon this scheme.
rarity=C
[/card]
[card]
name=My Wish Is Your Command
type=Scheme
text=When you set this scheme in motion, each opponent reveals his or her hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.
rarity=C
[/card]
[card]
name=Nature Demands an Offering
type=Scheme
text=When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles his or her library.
rarity=C
[/card]
[card]
name=Nature Shields Its Own
type=Ongoing Scheme
text=(An ongoing scheme remains face up until it's abandoned.) Whenever a creature attacks and isn't blocked, if you're the defending player, put a 0/1 green Plant creature token onto the battlefield blocking that creature. When four or more creatures attack you, abandon this scheme at end of combat.
rarity=C
[/card]
[card]
name=Nothing Can Stop Me Now
type=Ongoing Scheme
text=(An ongoing scheme remains face up until it's abandoned.) If a source an opponent controls would deal damage to you, prevent 1 of that damage. At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.
rarity=C
[/card]
[card]
name=Only Blood Ends Your Nightmares
type=Scheme
text=When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards.
rarity=C
[/card]
[card]
name=Realms Befitting My Majesty
type=Scheme
text=When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
rarity=C
[/card]
[card]
name=Roots of All Evil
type=Scheme
text=When you set this scheme in motion, put five 1/1 green Saproling creature tokens onto the battlefield.
rarity=C
[/card]
[card]
name=Rotted Ones, Lay Siege
type=Scheme
text=When you set this scheme in motion, for each opponent, put a 2/2 black Zombie creature token onto the battlefield that attacks that player each combat if able.
rarity=C
[/card]
[card]
name=Surrender Your Thoughts
type=Scheme
text=When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she discards four cards. If the player chooses others, each of your other opponents discards two cards.
rarity=C
[/card]
[card]
name=The Dead Shall Serve
type=Scheme
text=When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.
rarity=C
[/card]
[card]
name=The Fate of the Flammable
type=Scheme
text=When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If the player chooses others, this scheme deals 3 damage to each of your other opponents.
rarity=C
[/card]
[card]
name=The Iron Guardian Stirs
type=Scheme
text=When you set this scheme in motion, put a 4/6 colorless Golem artifact creature token onto the battlefield.
rarity=C
[/card]
[card]
name=The Pieces Are Coming Together
type=Scheme
text=When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast.
rarity=C
[/card]
[card]
name=The Very Soil Shall Shake
type=Ongoing Scheme
text=(An ongoing scheme remains face up until it's abandoned.) Creatures you control get +2/+2 and have trample. When a creature you control is put into a graveyard from the battlefield, abandon this scheme.
rarity=C
[/card]
[card]
name=Tooth, Claw, and Tail
type=Scheme
text=When you set this scheme in motion, destroy up to three target nonland permanents.
rarity=C
[/card]
[card]
name=Which of You Burns Brightest?
type=Scheme
text=When you set this scheme in motion, you may pay {X}. If you do, this scheme deals X damage to target opponent and each creature he or she controls.
rarity=C
[/card]
[card]
name=Your Fate Is Thrice Sealed
type=Scheme
text=When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
rarity=C
[/card]
[card]
name=Your Puny Minds Cannot Fathom
type=Scheme
text=When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
rarity=C
[/card]
[card]
name=Your Will Is Not Your Own
type=Scheme
text=When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains haste and trample until end of turn.
rarity=C
[/card]