Two example codes:
[card]
name=Alabaster Leech
auto=lord(*[white]|myhand) white:+1
autoexile=all(*|myhand) resetcost
autograveyard=all(*|myhand) resetcost
autohand=all(*|myhand) resetcost
autolibrary=all(*|myhand) resetcost
text=White spells you cast cost {W} more to cast.
mana={W}
type=Creature
subtype=Leech
power=1
toughness=3
[/card]
[card]
name=Helm of Awakening
auto=lord(*|myhand) colorless:-1
auto=lord(*|opponenthand) colorless:-1
autoexile=all(*|myhand) resetcost
autograveyard=all(*|myhand) resetcost
autohand=all(*|myhand) resetcost
autolibrary=all(*|myhand) resetcost
text=Spells cost {1} less to cast.
mana={2}
type=Artifact
[/card]
autoexile=all(*|myhand) resetcost
autograveyard=all(*|myhand) resetcost
autohand=all(*|myhand) resetcost
autolibrary=all(*|myhand) resetcost
----> This code section is necessary, because manacost altering cards will keep their effect even when they have left the battlefield. RESETCOST erases all alterations which have no existing source on the battlefield anymore.
2) Added the new keyword TRANSFORM, which is similar to BECOMES. The main difference is that you can change single parameters of a permanent (color,type,...).
Example codes:
[card]
name=Memnarch
auto={1}{U}{U}:target(*) transforms(artifact)
auto={3}{U}:moveTo(myBattlefield) target(arifact)
text={1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) -- {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)
mana={7}
type=Legendary Artifact Creature
subtype=Wizard
power=4
toughness=5
[/card]
[card]
name=Dralnu's Crusade
auto=lord(goblin) 1/1
auto=lord(goblin) transforms(zombie,black)
text=Goblin creatures get +1/+1. -- All Goblins are black and are Zombies in addition to their other creature types.
mana={1}{B}{R}
type=Enchantment
[/card]
Important notes concerning TRANSFORM:
- IF YOU TARGET A CREATURE THE EFFECT IS PERMINENT.
- IF YOU TARGET THE SOURCE THE EFFECT IS UNTIL END OF TURN.
- IF YOU USE LORD THE EFFECT LAST TIL PERMINENT SOURCE LEAVES PLAY.
These restrictions will probably be changed in the near future!
3) Added 57 successfully tested cards.
Card list ---> first comment
4) Changed the name of several tokens: "()" used to cuase crashes when used in the name-line.
5) Added the new keyword NONBATTLEZONE for leaves play trigger optimizing. It can be used to replace the phrase "EXILE,GRAVEYARD,HAND,LIBRARY".
I will add tests for test suite in one of the next revisions!!
####### TEST SUITE PROVEN ########
- Several creatures with upkeep costs.
- Almost all creatures with Echo.
- Force of Nature and Lord o f the Pit are softcoded now.
Card list -> First comment
Fixed issue389.
Most of the cards are based on the last adds by salmelo, while some few cards could have been added for half a year or more.
2 weeks of intensive testing are over, and I think all cards will do what they should but if you still find something discussable after testing them by yourself, plz post it here!
Card list -> First post.
- matched card names of flip cards and split cards in _cards.dat and mtg:todo.dat
- removed the now superfluous todo.dat files, the file mtg_todo.dat replaces these.
This update contents:
1. Creatures which get a certain power- and/or toughness-bonus when attacking or blocking.
2. Creatures which leave the battlefield at end of combat after having attacked or blocked.
3. Clockwork-"family" from Mirrodin.
Notes to programmers:
1. This feature uses an awful lot of copy-pasta, using "protetcion from()" as a base. While I'm learning the architecture, it's easier for me to have a dedicated single-purpose piece of code to work with, than trying to create multi-purpose code. I'm aware that this isn't a very elegant approach though, and I hope to be able to refactor additions like this into multi-purpose code once I have a better understanding of the architecture as a whole.
2. Please check the questions I'll add in my next code comments, specifically about AI integration and activated abilities / instants / sorceries.
3. I did have a crash (with the debugger complaining about stack corruption around the cd variable) during testing. I wasn't able to reproduce it though. I did have to clean the solution in-between when I updated to the primitives system, so perhaps there was this cleaning solved whatever corruption was in my files. I'm mentioning the issue in case someone has an idea on where my code might be risky (I'm still probne to making beginners mistakes).
DIS additions:cards with Hellbent and some cards with @damaged. Note that "opponent" is not a valid target and "player|opponentinplay" will not work. So for some addition we assume that the creature will never deal damage to its owner (e.g trygon in DIS). Hellbent works fine in the situation described.
-check athat act of treason works correctly
-Fixed emblem of warmind
-removed incorrect cards ("When this enters the battlefield, target..." please see http://wololo.net/forum/viewtopic.php?f=6&t=669