Merged Qt, SDL and WRL frontend on the same corewrapper
Moved OpenGL code out of SDL and Qt frontends to OpenGl backend
(JGfx.cpp)
Updated file system and network code to be compatible with WRL
- Added the possibility to narrow a spell/ability target according to color,tapped status, attacker/blocker, abilities...
- Changed the games phase system to become a phaseRing. This allows to add cards that have an impact on the phases, such as stasis
- Added a few cards
- Fixed a (windows) bug in gatherer tool
- Adding stdint.h for VC++ (see wikipedia->stdint.h)
- deleting the compiled PSP lib to avoid confusion. People who work from the sourcehave to compile the lib by themselves.