Add Skeleton token for Drudge Spell in HML. _cards.dat:
[card]
primitive=Skeleton
id=-2915
rarity=T
[/card]
2. Fixed the Liege of the Pit according MTG rules.
3. Removed "丒" in following cards' text:
Eternity Vessel
Grizzly Fate
Ior Ruin Expedition
Sunspring Expedition
Ulasht, the Hate Seed
Umezawa's Jitte
4. Removed "?" in following cards' text:
Argent Sphinx
Kuldotha Phoenix
Playable Highlights are:
Psychatog
Grim Lavamancer
Anurid Brushhopper
Flameblast
Thwart
Baron Sengir
Sengir Vampire
Stuffy Doll
Undiscovered Paradise
Gush
Heritage Druid
Mageta the Lion
Faceless Butcher
Mesmeric Fiend
Oblivion Ring
Parallax Wave
Knight of the White Orchid
Contagion
80 creatures with Morph (Exalted Angel,etc.)
Added 27 tests.
Card list -> see comments. The list is separated into the single card groups.
1. Fodder Launch
2. Knight Token from Waylay
3. Sword of Kaldra
4. Thelon of Havenwood
Changed following cards which can produce multiple kinds of tokens to make them display token images correctly:
1. Bestial Menace(WWK)
2. Decree of Justice(SCG)
3. Fable of Wolf and Owl(EVE)
4. One Dozen Eyes(MRD)
5. Sarpadian Empires, Vol. VII(TSP)
6. Wand of the Elements(DST)
7. Wurmcoil Engine(SOM)
Added the following token in their _cards.dat:
1. DST (Wand of the Elements):
Blue Elemental Token(id=-4977511)
Red Elemental Token(id=-4977512)
2. EVE (Fable of Wolf and Owl):
Green Wolf Token(id=-15208711)
Blue Bird Token(id=-15208712)
3. MRD (One Dozen Eyes):
Beast Token(id=-4838511)
Insect Token(id=-4838512)
4. SCG (Decree of Justice):
Angel Token(id=-4514111)
Soldier Token(id=-4514112)
5. SOM (Wurmcoil Engine):
Wurm Token with Deathtouch(id=-20787511)
Wurm Token with Lifelink(id=-20787512)
6. TSP (Sarpadian Empires, Vol. VII):
Citizen Token(id=-11492111)
Camarid Token(id=-11492112)
Thrull Token(id=-11492113)
Goblin Token(id=-11492114)
Saproling Token(id=-11492115)
7. WWK (Bestial Menace):
Snake Token(id=-19784311)
Wolf Token(id=-19784312)
Elephant Token(id=-19784313)
You also need abrasax's image set and rename or add following tokens' pictures:
1. DST (Wand of the Elements):
Blue Elemental Token: Rename to 4977511t
Red Elemental Token: Rename to 4977512t
2. EVE (Fable of Wolf and Owl):
Green Wolf Token: Rename to 15208711t
Blue Bird Token: Rename to 15208712t
3. MRD (One Dozen Eyes):
Beast Token: Rename to 4838511t
Insect Token: Rename to 4838512t
4. SCG (Decree of Justice):
Angel Token: Rename to 4514111t
Soldier Token: Rename to 4514112t
5. SOM (Wurmcoil Engine):
Wurm Token with Deathtouch: Rename to 20787511t
Wurm Token with Lifelink: Rename to 20787512t
6. TSP (Sarpadian Empires, Vol. VII):
Citizen Token: Rename to 11492111t
Camarid Token: Rename to 11492112t
Thrull Token: Rename to 11492113t
Goblin Token: Rename to 11492114t
Saproling Token: Rename to 11492115t
7. WWK (Bestial Menace):
Snake Token: Rename to 19784311t
Wolf Token: Rename to 19784312t
Elephant Token: Rename to 19784313t
This was a bug reported by a guy in the forum: Dakr Depths produced a token every time it hit the graveyard, even it it had a counter on it. ^^
[card]
name=Dark Depths
auto=counter(0/0,10,Ice)
auto={3}:(counter(0/0,-1,Ice) all(this) && bury all(dark depths[-counter{0/0.1.Ice}])
auto=@movedTo(mygraveyard) from(dark depths[-counter{0/0.1.Ice}]|myBattlefield):token(Marit Lage,legendary creature avatar, 20/20,flying,indestructible,black)
text=Dark Depths enters the battlefield with ten ice counters on it. -- {3}: Remove an ice counter from Dark Depths. -- When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield.
type=Legendary Snow Land
[/card]
1. General's Kabuto
2. Lightning Greaves
3. Neurok Stealthsuit
4. Whispersilk Cloak
5. Darksteel Garrison
6. Shield of Kaldra
Fixed following cards according MTG rules:
1. Lord of the Pit
2. That Which Was Taken
3. Vigor
4. Worldslayer
5. Yomiji, Who Bars the Way
Other fixed cards:
1. Magebane Armor
2. Talon of Pain
the tag "other " vs tag " other"
using "other " in target choosers will always work, however more often then not using " other" at the end of a line would produce weird effects, this was brought to my attention in a bug report by KF1, i moved all the " other" from outside target chooser into the actual target lines, as this always produces correct results in code, i imagine the tag at end of line was added before "other " was intruduced into targetchooser.
i will leave support for using " other" in code, however, i ask that we try not to use this code unless for some strange reason the targetchooser "other" doesnt take to the code.
stranger was that i noticed alot of mixed code, as in lord(other blahblah) 1/1 and this version with other tag at end, it was very inconsistent aside from causing weird weird results in game which i was actually able to confirm.
please update your primitive!!! this was ALOT of work.
correct syntax for "other "
lord(other blah)
all(other blah,blah,blah)
damage:1 target(other blah)
target(other *|somewhere)
notice its always first followed by a space. you only need one instence "other " in a targetchooser.
Blitz Hellion
Deathcoil Wurm
Laccolith Grunt
Laccolith Titan
Laccolith Warrior
Laccolith Whelp
Line Wolf
Pride of Lions
Righteous Fury
Rhox
Thorn Elemental
Tornado Elemental
Wolf Pack
Removed Foosteps of the Goryo. It cannot work right now for the same reason as Miraculous Recovery cannot work.